Files
test2/source/blender/sequencer/intern/modifiers/MOD_white_balance.cc
Aras Pranckevicius 1973bad86c Fix #147636: VSE compositor modifier output translation has no effect
The final image produced by the compositor can have domain translation
on it (e.g. caused by a Translate or Transform node). Similar to how
the regular compositor viewer node remembers the output domain
translation, do the same in the compositor modifier.

Bubble back that translation up to VSE rendering code, where it is
then added to regular strip transform.

In order to make this "bubble up" part easier, refactored modifiers
so that instead of soup of parameters they all get a struct
ModifierApplyContext with all the relevant data.

Added a new VSE render test that covers various compositor
transformation nodes (translate, rotate, transform, corner pin).

Pull Request: https://projects.blender.org/blender/blender/pulls/147695
2025-10-09 18:36:44 +02:00

112 lines
3.2 KiB
C++

/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "BLI_math_vector.h"
#include "BLT_translation.hh"
#include "DNA_sequence_types.h"
#include "SEQ_modifier.hh"
#include "UI_interface.hh"
#include "UI_interface_layout.hh"
#include "modifier.hh"
namespace blender::seq {
static void whiteBalance_init_data(StripModifierData *smd)
{
WhiteBalanceModifierData *cbmd = (WhiteBalanceModifierData *)smd;
copy_v3_fl(cbmd->white_value, 1.0f);
}
struct WhiteBalanceApplyOp {
float multiplier[3];
template<typename ImageT, typename MaskSampler>
void apply(ImageT *image, MaskSampler &mask, int image_x, IndexRange y_range)
{
image += y_range.first() * image_x * 4;
for (int64_t y : y_range) {
mask.begin_row(y);
for ([[maybe_unused]] int64_t x : IndexRange(image_x)) {
float4 input = load_pixel_premul(image);
float4 result;
result.w = input.w;
#if 0
mul_v3_v3(result, multiplier);
#else
/* similar to division without the clipping */
for (int i = 0; i < 3; i++) {
/* Prevent pow argument from being negative. This whole math
* breaks down overall with any HDR colors; would be good to
* revisit and do something more proper. */
float f = max_ff(1.0f - input[i], 0.0f);
result[i] = 1.0f - powf(f, this->multiplier[i]);
}
#endif
mask.apply_mask(input, result);
store_pixel_premul(result, image);
image += 4;
}
}
}
};
static void whiteBalance_apply(ModifierApplyContext &context, StripModifierData *smd, ImBuf *mask)
{
const WhiteBalanceModifierData *data = (const WhiteBalanceModifierData *)smd;
WhiteBalanceApplyOp op;
op.multiplier[0] = (data->white_value[0] != 0.0f) ? 1.0f / data->white_value[0] : FLT_MAX;
op.multiplier[1] = (data->white_value[1] != 0.0f) ? 1.0f / data->white_value[1] : FLT_MAX;
op.multiplier[2] = (data->white_value[2] != 0.0f) ? 1.0f / data->white_value[2] : FLT_MAX;
apply_modifier_op(op, context.image, mask, context.transform);
}
static void whiteBalance_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = UI_panel_custom_data_get(panel);
layout->use_property_split_set(true);
layout->prop(ptr, "white_value", UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (uiLayout *mask_input_layout = layout->panel_prop(
C, ptr, "open_mask_input_panel", IFACE_("Mask Input")))
{
draw_mask_input_type_settings(C, mask_input_layout, ptr);
}
}
static void whiteBalance_register(ARegionType *region_type)
{
modifier_panel_register(region_type, eSeqModifierType_WhiteBalance, whiteBalance_panel_draw);
}
StripModifierTypeInfo seqModifierType_WhiteBalance = {
/*idname*/ "WhiteBalance",
/*name*/ CTX_N_(BLT_I18NCONTEXT_ID_SEQUENCE, "White Balance"),
/*struct_name*/ "WhiteBalanceModifierData",
/*struct_size*/ sizeof(WhiteBalanceModifierData),
/*init_data*/ whiteBalance_init_data,
/*free_data*/ nullptr,
/*copy_data*/ nullptr,
/*apply*/ whiteBalance_apply,
/*panel_register*/ whiteBalance_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};
}; // namespace blender::seq