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19a42adc61877dfbc584ef84f52bdbfa5061b43c
test2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Brecht Van Lommel c3c44f8736 Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
there for now. Also add viewport color setting for materials for solid draw mode.
2011-10-12 15:48:26 +00:00
..
CMakeLists.txt
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
RAS_GLExtensionManager.cpp
doxygen: gameengine/Rasterizer tagged.
2011-02-25 13:38:24 +00:00
RAS_GLExtensionManager.h
doxygen: add bullet to extern libs, some small changes in page names, and fixes around license blocks
2011-02-22 16:12:12 +00:00
RAS_ListRasterizer.cpp
doxygen: gameengine/Rasterizer tagged.
2011-02-25 13:38:24 +00:00
RAS_ListRasterizer.h
doxygen: BGE Network, Physics, Rasterizer
2011-02-22 12:42:55 +00:00
RAS_OpenGLRasterizer.cpp
Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
2011-10-12 15:48:26 +00:00
RAS_OpenGLRasterizer.h
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
RAS_VAOpenGLRasterizer.cpp
doxygen: gameengine/Rasterizer tagged.
2011-02-25 13:38:24 +00:00
RAS_VAOpenGLRasterizer.h
doxygen: BGE Network, Physics, Rasterizer
2011-02-22 12:42:55 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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