Files
test2/tests/python/bl_animation_drivers.py
Nika Kutsniashvili 7158e02aed Modeling: Set shape key default value to 1.0
When adding a shape key, set its blend value to 1.0 / 100%.

There is no practical use case where user wants to add shape key but
not work on it. New shape keys at value 0 have no purpose. Adding
shape key should be interpreted by Blender as user wanting to
sculpt/model on it. Also, being at 1.0 initially doesn't change
anything visually, because key isn't edited yet and it doesn't deform
mesh.

The default value of the shape key is also set to 1.0. When using
right-click to reset values, user most often wants to return to 1
(which is "correct" state of deformation without multiplication)
rather than 0 (which is no deformation at all).

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133399
2025-08-01 15:43:31 +02:00

283 lines
10 KiB
Python

# SPDX-FileCopyrightText: 2020-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
blender -b --factory-startup --python tests/python/bl_animation_drivers.py -- --testdir /path/to/tests/files/animation
"""
__all__ = (
"main",
)
import unittest
import bpy
import pathlib
import sys
from rna_prop_ui import rna_idprop_quote_path
class AbstractEmptyDriverTest:
def setUp(self):
super().setUp()
bpy.ops.wm.read_homefile(use_factory_startup=True)
self.obj = bpy.data.objects['Cube']
def assertPropValue(self, prop_name, value):
self.assertEqual(self.obj[prop_name], value)
def _make_context_driver(obj, prop_name, ctx_type, ctx_path, index=None, fallback=None, force_python=False):
obj[prop_name] = 0
fcu = obj.driver_add(rna_idprop_quote_path(prop_name), -1)
drv = fcu.driver
if force_python:
# Expression that requires full python interpreter
drv.type = 'SCRIPTED'
drv.expression = '[var][0]'
else:
drv.type = 'SUM'
var = drv.variables.new()
var.name = "var"
var.type = 'CONTEXT_PROP'
tgt = var.targets[0]
tgt.context_property = ctx_type
tgt.data_path = rna_idprop_quote_path(ctx_path) + (f"[{index}]" if index is not None else "")
if fallback is not None:
tgt.use_fallback_value = True
tgt.fallback_value = fallback
return fcu
def _is_fallback_used(fcu):
return fcu.driver.variables[0].targets[0].is_fallback_used
class ContextSceneDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
""" Ensure keying things by name or with a keying set adds the right keys. """
def setUp(self):
super().setUp()
bpy.context.scene["test_property"] = 123
def test_context_valid(self):
fcu = _make_context_driver(
self.obj, 'test_valid', 'ACTIVE_SCENE', 'test_property')
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertPropValue('test_valid', 123)
def test_context_invalid(self):
fcu = _make_context_driver(
self.obj, 'test_invalid', 'ACTIVE_SCENE', 'test_property_bad')
bpy.context.view_layer.update()
self.assertFalse(fcu.driver.is_valid)
def test_context_fallback(self):
fcu = _make_context_driver(
self.obj, 'test_fallback', 'ACTIVE_SCENE', 'test_property_bad', fallback=321)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertTrue(_is_fallback_used(fcu))
self.assertPropValue('test_fallback', 321)
def test_context_fallback_valid(self):
fcu = _make_context_driver(
self.obj, 'test_fallback_valid', 'ACTIVE_SCENE', 'test_property', fallback=321)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertFalse(_is_fallback_used(fcu))
self.assertPropValue('test_fallback_valid', 123)
def test_context_fallback_python(self):
fcu = _make_context_driver(
self.obj, 'test_fallback_py', 'ACTIVE_SCENE', 'test_property_bad', fallback=321, force_python=True)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertTrue(_is_fallback_used(fcu))
self.assertPropValue('test_fallback_py', 321)
class ContextSceneArrayDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
""" Ensure keying things by name or with a keying set adds the right keys. """
def setUp(self):
super().setUp()
bpy.context.scene["test_property"] = [123, 456]
def test_context_valid(self):
fcu = _make_context_driver(
self.obj, 'test_valid', 'ACTIVE_SCENE', 'test_property', index=0)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertPropValue('test_valid', 123)
def test_context_invalid(self):
fcu = _make_context_driver(
self.obj, 'test_invalid', 'ACTIVE_SCENE', 'test_property', index=2)
bpy.context.view_layer.update()
self.assertFalse(fcu.driver.is_valid)
def test_context_fallback(self):
fcu = _make_context_driver(
self.obj, 'test_fallback', 'ACTIVE_SCENE', 'test_property', index=2, fallback=321)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertTrue(_is_fallback_used(fcu))
self.assertPropValue('test_fallback', 321)
def test_context_fallback_valid(self):
fcu = _make_context_driver(
self.obj, 'test_fallback_valid', 'ACTIVE_SCENE', 'test_property', index=0, fallback=321)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertFalse(_is_fallback_used(fcu))
self.assertPropValue('test_fallback_valid', 123)
def test_context_fallback_python(self):
fcu = _make_context_driver(
self.obj, 'test_fallback_py', 'ACTIVE_SCENE', 'test_property', index=2, fallback=321, force_python=True)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertTrue(_is_fallback_used(fcu))
self.assertPropValue('test_fallback_py', 321)
def _select_view_layer(index):
bpy.context.window.view_layer = bpy.context.scene.view_layers[index]
class ContextViewLayerDriverTest(AbstractEmptyDriverTest, unittest.TestCase):
""" Ensure keying things by name or with a keying set adds the right keys. """
def setUp(self):
super().setUp()
bpy.ops.scene.view_layer_add(type='COPY')
scene = bpy.context.scene
scene.view_layers[0]['test_property'] = 123
scene.view_layers[1]['test_property'] = 456
_select_view_layer(0)
def test_context_valid(self):
fcu = _make_context_driver(
self.obj, 'test_valid', 'ACTIVE_VIEW_LAYER', 'test_property')
_select_view_layer(0)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertPropValue('test_valid', 123)
_select_view_layer(1)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertPropValue('test_valid', 456)
def test_context_fallback(self):
del bpy.context.scene.view_layers[1]['test_property']
fcu = _make_context_driver(
self.obj, 'test_fallback', 'ACTIVE_VIEW_LAYER', 'test_property', fallback=321)
_select_view_layer(0)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertFalse(_is_fallback_used(fcu))
self.assertPropValue('test_fallback', 123)
_select_view_layer(1)
bpy.context.view_layer.update()
self.assertTrue(fcu.driver.is_valid)
self.assertTrue(_is_fallback_used(fcu))
self.assertPropValue('test_fallback', 321)
class SubDataDriverRemovalTest(AbstractEmptyDriverTest, unittest.TestCase):
def test_remove_object_modifier(self):
# Removing a modifier with a driver should also delete the driver
modifier = self.obj.modifiers.new("test", 'ARRAY')
# No animation data means no drivers.
self.assertEqual(self.obj.animation_data, None)
self.obj.driver_add('modifiers["test"].count')
self.assertEqual(len(self.obj.animation_data.drivers), 1)
self.obj.modifiers.remove(modifier)
self.assertEqual(len(self.obj.modifiers), 0)
self.assertEqual(len(self.obj.animation_data.drivers), 0,
"Removing the modifier should remove the driver on it")
def test_remove_object_constraint(self):
# Using limit distance constraint because that has a property that can have a driver.
constraint = self.obj.constraints.new('LIMIT_DISTANCE')
constraint.name = "test"
# No animation data means no drivers.
self.assertEqual(self.obj.animation_data, None)
self.obj.driver_add('constraints["test"].distance')
self.assertEqual(len(self.obj.animation_data.drivers), 1)
self.obj.constraints.remove(constraint)
self.assertEqual(len(self.obj.constraints), 0)
self.assertEqual(len(self.obj.animation_data.drivers), 0,
"Removing the constraint should remove the driver on it")
def test_remove_bone_constraint(self):
arm = bpy.data.armatures.new('Armature')
arm_ob = bpy.data.objects.new('ArmObject', arm)
bpy.context.scene.collection.objects.link(arm_ob)
bpy.context.view_layer.objects.active = arm_ob
bpy.ops.object.mode_set(mode='EDIT')
ebone = arm.edit_bones.new(name="test")
ebone.tail = (1, 0, 0)
bpy.ops.object.mode_set(mode='POSE')
pose_bone = arm_ob.pose.bones["test"]
constraint = pose_bone.constraints.new('LIMIT_DISTANCE')
constraint.name = "test"
self.assertEqual(len(pose_bone.constraints), 1)
arm_ob.driver_add('pose.bones["test"].constraints["test"].distance')
self.assertEqual(len(arm_ob.animation_data.drivers), 1)
# To do a proper test, the depsgraph needs to be evaluated between adding
# the data and removing it. This causes depsgraph nodes to be built, which
# have to be removed as well. See #141243
bpy.context.evaluated_depsgraph_get()
pose_bone.constraints.remove(constraint)
self.assertEqual(len(pose_bone.constraints), 0)
self.assertEqual(len(arm_ob.animation_data.drivers), 0,
"Removing the constraint should remove the driver on it")
def test_remove_shapekey(self):
self.obj.shape_key_add(name="base")
test_key = self.obj.shape_key_add(name="test")
test_key.value = 0.0
# Due to the weirdness of shapekeys, this is an ID.
shape_key_id = self.obj.data.shape_keys
self.assertEqual(len(shape_key_id.key_blocks), 2)
shape_key_id.driver_add('key_blocks["test"].value')
self.assertEqual(len(shape_key_id.animation_data.drivers), 1)
self.obj.shape_key_remove(test_key)
self.assertEqual(len(shape_key_id.key_blocks), 1)
self.assertEqual(len(shape_key_id.animation_data.drivers), 0,
"Removing the shape key should remove any driver on it")
def main():
global args
import argparse
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument('--testdir', required=True, type=pathlib.Path)
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)
if __name__ == "__main__":
main()