* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
27 lines
583 B
C++
27 lines
583 B
C++
/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "RNA_blender_cpp.hh"
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#include "session/output_driver.h"
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CCL_NAMESPACE_BEGIN
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class BlenderOutputDriver : public OutputDriver {
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public:
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explicit BlenderOutputDriver(BL::RenderEngine &b_engine);
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~BlenderOutputDriver() override;
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void write_render_tile(const Tile &tile) override;
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bool update_render_tile(const Tile &tile) override;
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bool read_render_tile(const Tile &tile) override;
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protected:
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BL::RenderEngine b_engine_;
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};
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CCL_NAMESPACE_END
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