* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2019-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "RNA_blender_cpp.hh"
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#include "kernel/types.h"
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#include "util/param.h"
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CCL_NAMESPACE_BEGIN
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class BlenderViewportParameters {
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public:
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/* Shader. */
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bool use_scene_world;
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bool use_scene_lights;
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float studiolight_rotate_z;
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float studiolight_intensity;
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float studiolight_background_alpha;
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ustring studiolight_path;
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/* Film. */
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PassType display_pass;
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bool show_active_pixels;
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BlenderViewportParameters();
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BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
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/* Check whether any of shading related settings are different from the given parameters. */
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bool shader_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of film related settings are different from the given parameters. */
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bool film_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of settings are different from the given parameters. */
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bool modified(const BlenderViewportParameters &other) const;
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/* Returns truth when a custom shader defined by the viewport is to be used instead of the
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* regular background shader or scene light. */
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bool use_custom_shader() const;
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};
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CCL_NAMESPACE_END
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