145 lines
4.3 KiB
C++
145 lines
4.3 KiB
C++
/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Adapted code from NVIDIA Corporation. */
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#pragma once
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#include <cfloat>
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#include "bvh/params.h"
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#include "bvh/unaligned.h"
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#include "util/array.h"
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#include "util/task.h"
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#include "util/unique_ptr.h"
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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class Boundbox;
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class BVHBuildTask;
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class BVHNode;
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class BVHSpatialSplitBuildTask;
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class BVHParams;
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class InnerNode;
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class Geometry;
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class Hair;
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class Mesh;
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class Object;
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class PointCloud;
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class Progress;
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/* BVH Builder */
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class BVHBuild {
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public:
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/* Constructor/Destructor */
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BVHBuild(const vector<Object *> &objects,
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array<int> &prim_type,
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array<int> &prim_index,
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array<int> &prim_object,
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array<float2> &prim_time,
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const BVHParams ¶ms,
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Progress &progress);
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~BVHBuild();
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unique_ptr<BVHNode> run();
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protected:
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friend class BVHMixedSplit;
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friend class BVHObjectSplit;
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friend class BVHSpatialSplit;
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friend class BVHBuildTask;
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friend class BVHSpatialSplitBuildTask;
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friend class BVHObjectBinning;
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/* Adding references. */
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void add_reference_triangles(BoundBox &root,
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BoundBox ¢er,
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Mesh *mesh,
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const int object_index);
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void add_reference_curves(BoundBox &root, BoundBox ¢er, Hair *hair, const int object_index);
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void add_reference_points(BoundBox &root, BoundBox ¢er, PointCloud *pointcloud, const int i);
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void add_reference_geometry(BoundBox &root,
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BoundBox ¢er,
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Geometry *geom,
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const int object_index);
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void add_reference_object(BoundBox &root, BoundBox ¢er, Object *ob, const int i);
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void add_references(BVHRange &root);
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/* Building. */
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unique_ptr<BVHNode> build_node(const BVHRange &range,
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vector<BVHReference> &references,
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const int level,
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BVHSpatialStorage *storage);
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unique_ptr<BVHNode> build_node(const BVHObjectBinning &range, const int level);
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unique_ptr<BVHNode> create_leaf_node(const BVHRange &range,
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const vector<BVHReference> &references);
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unique_ptr<BVHNode> create_object_leaf_nodes(const BVHReference *ref,
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const int start,
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const int num);
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bool range_within_max_leaf_size(const BVHRange &range,
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const vector<BVHReference> &references) const;
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/* Threads. */
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enum { THREAD_TASK_SIZE = 4096 };
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void thread_build_node(InnerNode *inner,
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const int child,
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const BVHObjectBinning &range,
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const int level);
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void thread_build_spatial_split_node(InnerNode *inner,
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const int child,
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const BVHRange &range,
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vector<BVHReference> &references,
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int level);
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thread_mutex build_mutex;
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/* Progress. */
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void progress_update();
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/* Tree rotations. */
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void rotate(BVHNode *node, const int max_depth);
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void rotate(BVHNode *node, const int max_depth, const int iterations);
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/* Objects and primitive references. */
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vector<Object *> objects;
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vector<BVHReference> references;
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int num_original_references;
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/* Output primitive indexes and objects. */
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array<int> &prim_type;
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array<int> &prim_index;
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array<int> &prim_object;
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array<float2> &prim_time;
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bool need_prim_time;
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/* Build parameters. */
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BVHParams params;
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/* Progress reporting. */
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Progress &progress;
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double progress_start_time;
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size_t progress_count;
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size_t progress_total;
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size_t progress_original_total;
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/* Spatial splitting. */
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float spatial_min_overlap;
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enumerable_thread_specific<BVHSpatialStorage> spatial_storage;
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size_t spatial_free_index;
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thread_spin_lock spatial_spin_lock;
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/* Threads. */
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TaskPool task_pool;
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/* Unaligned building. */
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BVHUnaligned unaligned_heuristic;
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};
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CCL_NAMESPACE_END
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