This only changes file and function names. The EEVEE identifier is still `BLENDER_EEVEE_NEXT`. No functional changes.
25 lines
428 B
C++
25 lines
428 B
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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#include "DRW_render.hh"
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#include "RE_engine.h"
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extern RenderEngineType DRW_engine_viewport_eevee_type;
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namespace blender::eevee {
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struct Engine : public DrawEngine::Pointer {
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DrawEngine *create_instance() final;
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static void free_static();
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};
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} // namespace blender::eevee
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