Files
test2/source/blender/draw/intern/shaders/CMakeLists.txt
Jeroen Bakker fcc5681624 SubDiv: Use shader create info for custom data
This PR migrates the custom_data_interp_comp.glsl to use
shader create info.

During development tests have been conducted to use specialization constants,
but due to limitations inside Metal we didn't use them.

Number of ShaderCreateInfos have been reduced by using macros. Variadic macros
have not been used as they don't support CPP compilation.

Pull Request: https://projects.blender.org/blender/blender/pulls/134932
2025-02-27 09:50:36 +01:00

56 lines
1.4 KiB
CMake

# SPDX-FileCopyrightText: 2024 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC_GLSL
.
..
../../../gpu
../../../gpu/intern
../../../gpu/shaders
../../../gpu/shaders/common
# For grease pencil.
../../engines/gpencil
)
set(SRC_GLSL_VERT
draw_debug_draw_display_vert.glsl
)
set(SRC_GLSL_FRAG
draw_debug_draw_display_frag.glsl
)
set(SRC_GLSL_COMP
common_hair_refine_comp.glsl
draw_command_generate_comp.glsl
# Failed because of mixed definition of ObjectInfos
# draw_resource_finalize_comp.glsl
draw_view_finalize_comp.glsl
draw_visibility_comp.glsl
subdiv_ibo_lines_comp.glsl
subdiv_ibo_tris_comp.glsl
subdiv_vbo_edge_fac_comp.glsl
subdiv_custom_data_interp_comp.glsl
subdiv_vbo_sculpt_data_comp.glsl
subdiv_vbo_edituv_strech_angle_comp.glsl
subdiv_vbo_edituv_strech_area_comp.glsl
subdiv_vbo_lnor_comp.glsl
subdiv_normals_accumulate_comp.glsl
subdiv_normals_finalize_comp.glsl
)
# Compile shaders with shader code.
if(WITH_GPU_SHADER_CPP_COMPILATION)
with_shader_cpp_compilation_config()
# TODO Remove
add_definitions(-DUSE_GPU_SHADER_CREATE_INFO)
compile_sources_as_cpp(draw_cpp_shaders_vert "${SRC_GLSL_VERT}" "GPU_VERTEX_SHADER")
compile_sources_as_cpp(draw_cpp_shaders_frag "${SRC_GLSL_FRAG}" "GPU_FRAGMENT_SHADER")
compile_sources_as_cpp(draw_cpp_shaders_comp "${SRC_GLSL_COMP}" "GPU_COMPUTE_SHADER")
endif()