Instead of relying on them being included indirectly. Pull Request: https://projects.blender.org/blender/blender/pulls/134406
732 lines
21 KiB
C++
732 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edanimation
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*/
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#include <cfloat>
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#include <cstddef>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_listbase.h"
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#include "BKE_animsys.h"
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#include "BKE_context.hh"
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#include "BKE_report.hh"
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#include "ANIM_keyframing.hh"
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#include "ANIM_keyingsets.hh"
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#include "ED_keyframing.hh"
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#include "ED_screen.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "RNA_enum_types.hh"
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#include "RNA_path.hh"
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#include "anim_intern.hh"
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/* ************************************************** */
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/* KEYING SETS - OPERATORS (for use in UI panels) */
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/* These operators are really duplication of existing functionality, but just for completeness,
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* they're here too, and will give the basic data needed...
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*/
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/* poll callback for adding default KeyingSet */
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static bool keyingset_poll_default_add(bContext *C)
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{
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/* As long as there's an active Scene, it's fine. */
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return (CTX_data_scene(C) != nullptr);
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}
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/* Poll callback for editing active KeyingSet. */
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static bool keyingset_poll_active_edit(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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if (scene == nullptr) {
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return false;
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}
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/* There must be an active KeyingSet (and KeyingSets). */
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return ((scene->active_keyingset > 0) && (scene->keyingsets.first));
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}
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/* poll callback for editing active KeyingSet Path */
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static bool keyingset_poll_activePath_edit(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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if (scene == nullptr) {
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return false;
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}
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if (scene->active_keyingset <= 0) {
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return false;
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}
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KeyingSet *keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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/* there must be an active KeyingSet and an active path */
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return ((keyingset) && (keyingset->paths.first) && (keyingset->active_path > 0));
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}
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/* Add a Default (Empty) Keying Set ------------------------- */
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static int add_default_keyingset_exec(bContext *C, wmOperator * /*op*/)
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{
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Scene *scene = CTX_data_scene(C);
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/* Validate flags
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* - absolute KeyingSets should be created by default.
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*/
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const eKS_Settings flag = KEYINGSET_ABSOLUTE;
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const eInsertKeyFlags keyingflag = blender::animrig::get_keyframing_flags(scene);
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/* Call the API func, and set the active keyingset index. */
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BKE_keyingset_add(&scene->keyingsets, nullptr, nullptr, flag, keyingflag);
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scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_add(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Add Empty Keying Set";
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ot->idname = "ANIM_OT_keying_set_add";
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ot->description = "Add a new (empty) keying set to the active Scene";
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/* Callbacks. */
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ot->exec = add_default_keyingset_exec;
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ot->poll = keyingset_poll_default_add;
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}
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/* Remove 'Active' Keying Set ------------------------- */
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static int remove_active_keyingset_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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/* Verify the Keying Set to use:
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* - use the active one
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* - return error if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove");
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return OPERATOR_CANCELLED;
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}
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if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot remove built in keying set");
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return OPERATOR_CANCELLED;
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}
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KeyingSet *keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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/* Free KeyingSet's data, then remove it from the scene. */
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BKE_keyingset_free_paths(keyingset);
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BLI_freelinkN(&scene->keyingsets, keyingset);
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/* The active one should now be the previously second-to-last one. */
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scene->active_keyingset--;
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_remove(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Remove Active Keying Set";
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ot->idname = "ANIM_OT_keying_set_remove";
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ot->description = "Remove the active keying set";
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/* Callbacks. */
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ot->exec = remove_active_keyingset_exec;
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ot->poll = keyingset_poll_active_edit;
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}
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/* Add Empty Keying Set Path ------------------------- */
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static int add_empty_ks_path_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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/* Verify the Keying Set to use:
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* - use the active one
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* - return error if it doesn't exist
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*/
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active Keying Set to add empty path to");
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return OPERATOR_CANCELLED;
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}
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KeyingSet *keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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/* Don't use the API method for this, since that checks on values... */
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KS_Path *keyingset_path = static_cast<KS_Path *>(
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MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty"));
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BLI_addtail(&keyingset->paths, keyingset_path);
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keyingset->active_path = BLI_listbase_count(&keyingset->paths);
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keyingset_path->groupmode = KSP_GROUP_KSNAME; /* XXX? */
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keyingset_path->idtype = ID_OB;
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keyingset_path->flag = KSP_FLAG_WHOLE_ARRAY;
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_path_add(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Add Empty Keying Set Path";
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ot->idname = "ANIM_OT_keying_set_path_add";
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ot->description = "Add empty path to active keying set";
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/* Callbacks. */
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ot->exec = add_empty_ks_path_exec;
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ot->poll = keyingset_poll_active_edit;
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}
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/* Remove Active Keying Set Path ------------------------- */
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static int remove_active_ks_path_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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KeyingSet *keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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/* If there is a KeyingSet, find the nominated path to remove. */
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if (!keyingset) {
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BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove a path from");
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return OPERATOR_CANCELLED;
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}
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KS_Path *keyingset_path = static_cast<KS_Path *>(
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BLI_findlink(&keyingset->paths, keyingset->active_path - 1));
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if (!keyingset_path) {
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BKE_report(op->reports, RPT_ERROR, "No active Keying Set path to remove");
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return OPERATOR_CANCELLED;
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}
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/* Remove the active path from the KeyingSet. */
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BKE_keyingset_free_path(keyingset, keyingset_path);
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/* The active path should now be the previously second-to-last active one. */
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keyingset->active_path--;
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return OPERATOR_FINISHED;
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}
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void ANIM_OT_keying_set_path_remove(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Remove Active Keying Set Path";
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ot->idname = "ANIM_OT_keying_set_path_remove";
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ot->description = "Remove active Path from active keying set";
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/* Callbacks. */
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ot->exec = remove_active_ks_path_exec;
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ot->poll = keyingset_poll_activePath_edit;
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}
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/* ************************************************** */
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/* KEYING SETS - OPERATORS (for use in UI menus) */
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/* Add to KeyingSet Button Operator ------------------------ */
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static int add_keyingset_button_exec(bContext *C, wmOperator *op)
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{
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PropertyRNA *prop = nullptr;
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PointerRNA ptr = {};
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int index = 0, pflag = 0;
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if (!UI_context_active_but_prop_get(C, &ptr, &prop, &index)) {
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/* Pass event on if no active button found. */
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return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
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}
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/* Verify the Keying Set to use:
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* - use the active one for now (more control over this can be added later)
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* - add a new one if it doesn't exist
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*/
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KeyingSet *keyingset = nullptr;
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Scene *scene = CTX_data_scene(C);
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if (scene->active_keyingset == 0) {
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/* Validate flags
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* - absolute KeyingSets should be created by default
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*/
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const eKS_Settings flag = KEYINGSET_ABSOLUTE;
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const eInsertKeyFlags keyingflag = blender::animrig::get_keyframing_flags(scene);
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/* Call the API func, and set the active keyingset index. */
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keyingset = BKE_keyingset_add(
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&scene->keyingsets, "ButtonKeyingSet", "Button Keying Set", flag, keyingflag);
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scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
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}
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else if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot add property to built in keying set");
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return OPERATOR_CANCELLED;
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}
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else {
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keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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}
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/* Check if property is able to be added. */
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const bool all = RNA_boolean_get(op->ptr, "all");
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bool changed = false;
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if (ptr.owner_id && ptr.data && prop && RNA_property_anim_editable(&ptr, prop)) {
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if (const std::optional<std::string> path = RNA_path_from_ID_to_property(&ptr, prop)) {
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if (all) {
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pflag |= KSP_FLAG_WHOLE_ARRAY;
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/* We need to set the index for this to 0, even though it may break in some cases, this is
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* necessary if we want the entire array for most cases to get included without the user
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* having to worry about where they clicked.
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*/
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index = 0;
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}
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/* Add path to this setting. */
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BKE_keyingset_add_path(
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keyingset, ptr.owner_id, nullptr, path->c_str(), index, pflag, KSP_GROUP_KSNAME);
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keyingset->active_path = BLI_listbase_count(&keyingset->paths);
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changed = true;
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}
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}
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if (changed) {
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
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/* Show notification/report header, so that users notice that something changed. */
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BKE_reportf(op->reports, RPT_INFO, "Property added to Keying Set: '%s'", keyingset->name);
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}
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return (changed) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void ANIM_OT_keyingset_button_add(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Add to Keying Set";
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ot->idname = "ANIM_OT_keyingset_button_add";
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ot->description = "Add current UI-active property to current keying set";
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/* Callbacks. */
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ot->exec = add_keyingset_button_exec;
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// op->poll = ???
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/* Flags. */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* Properties. */
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RNA_def_boolean(ot->srna, "all", true, "All", "Add all elements of the array to a Keying Set");
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}
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/* Remove from KeyingSet Button Operator ------------------------ */
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static int remove_keyingset_button_exec(bContext *C, wmOperator *op)
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{
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PropertyRNA *prop = nullptr;
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PointerRNA ptr = {};
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int index = 0;
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if (!UI_context_active_but_prop_get(C, &ptr, &prop, &index)) {
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/* Pass event on if no active button found. */
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return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
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}
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/* Verify the Keying Set to use:
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* - use the active one for now (more control over this can be added later)
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* - return error if it doesn't exist
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*/
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Scene *scene = CTX_data_scene(C);
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if (scene->active_keyingset == 0) {
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BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove property from");
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return OPERATOR_CANCELLED;
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}
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if (scene->active_keyingset < 0) {
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BKE_report(op->reports, RPT_ERROR, "Cannot remove property from built in keying set");
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return OPERATOR_CANCELLED;
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}
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KeyingSet *keyingset = static_cast<KeyingSet *>(
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BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
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bool changed = false;
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if (ptr.owner_id && ptr.data && prop) {
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if (const std::optional<std::string> path = RNA_path_from_ID_to_property(&ptr, prop)) {
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/* Try to find a path matching this description. */
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KS_Path *keyingset_path = BKE_keyingset_find_path(
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keyingset, ptr.owner_id, keyingset->name, path->c_str(), index, KSP_GROUP_KSNAME);
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if (keyingset_path) {
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BKE_keyingset_free_path(keyingset, keyingset_path);
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changed = true;
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}
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}
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}
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if (changed) {
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
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/* Show warning. */
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BKE_report(op->reports, RPT_INFO, "Property removed from keying set");
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}
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return (changed) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void ANIM_OT_keyingset_button_remove(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Remove from Keying Set";
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ot->idname = "ANIM_OT_keyingset_button_remove";
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ot->description = "Remove current UI-active property from current keying set";
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/* Callbacks. */
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ot->exec = remove_keyingset_button_exec;
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// op->poll = ???
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/* Flags. */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/* ******************************************* */
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/* Change Active KeyingSet Operator ------------------------ */
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/* This operator checks if a menu should be shown
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* for choosing the KeyingSet to make the active one. */
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static int keyingset_active_menu_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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/* Call the menu, which will call this operator again, hence the canceled. */
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pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
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layout = UI_popup_menu_layout(pup);
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uiItemsEnumO(layout, "ANIM_OT_keying_set_active_set", "type");
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UI_popup_menu_end(C, pup);
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return OPERATOR_INTERFACE;
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}
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static int keyingset_active_menu_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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const int type = RNA_enum_get(op->ptr, "type");
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/* If type == 0, it will deselect any active keying set. */
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scene->active_keyingset = type;
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WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
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return OPERATOR_FINISHED;
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}
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/* Build the enum for all keyingsets except the active keyingset. */
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static void build_keyingset_enum(bContext *C, EnumPropertyItem **item, int *totitem, bool *r_free)
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{
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/* user-defined Keying Sets
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* - these are listed in the order in which they were defined for the active scene
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*/
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EnumPropertyItem item_tmp = {0};
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Scene *scene = CTX_data_scene(C);
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KeyingSet *keyingset;
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int enum_index = 1;
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if (scene->keyingsets.first) {
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for (keyingset = static_cast<KeyingSet *>(scene->keyingsets.first); keyingset;
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keyingset = keyingset->next, enum_index++)
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{
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if (ANIM_keyingset_context_ok_poll(C, keyingset)) {
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item_tmp.identifier = keyingset->idname;
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item_tmp.name = keyingset->name;
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item_tmp.description = keyingset->description;
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item_tmp.value = enum_index;
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RNA_enum_item_add(item, totitem, &item_tmp);
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}
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}
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RNA_enum_item_add_separator(item, totitem);
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}
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/* Builtin Keying Sets. */
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enum_index = -1;
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for (keyingset = static_cast<KeyingSet *>(builtin_keyingsets.first); keyingset;
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keyingset = keyingset->next, enum_index--)
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{
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/* Only show KeyingSet if context is suitable. */
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if (ANIM_keyingset_context_ok_poll(C, keyingset)) {
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item_tmp.identifier = keyingset->idname;
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|
item_tmp.name = keyingset->name;
|
|
item_tmp.description = keyingset->description;
|
|
item_tmp.value = enum_index;
|
|
RNA_enum_item_add(item, totitem, &item_tmp);
|
|
}
|
|
}
|
|
|
|
RNA_enum_item_end(item, totitem);
|
|
*r_free = true;
|
|
}
|
|
|
|
static const EnumPropertyItem *keyingset_set_active_enum_itemf(bContext *C,
|
|
PointerRNA * /*ptr*/,
|
|
PropertyRNA * /*prop*/,
|
|
bool *r_free)
|
|
{
|
|
if (C == nullptr) {
|
|
return rna_enum_dummy_DEFAULT_items;
|
|
}
|
|
|
|
/* Active Keying Set.
|
|
* - only include entry if it exists
|
|
*/
|
|
Scene *scene = CTX_data_scene(C);
|
|
EnumPropertyItem *item = nullptr, item_tmp = {0};
|
|
int totitem = 0;
|
|
if (scene->active_keyingset) {
|
|
/* Active Keying Set. */
|
|
item_tmp.identifier = "__ACTIVE__";
|
|
item_tmp.name = "Clear Active Keying Set";
|
|
item_tmp.value = 0;
|
|
RNA_enum_item_add(&item, &totitem, &item_tmp);
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
}
|
|
|
|
build_keyingset_enum(C, &item, &totitem, r_free);
|
|
|
|
return item;
|
|
}
|
|
|
|
void ANIM_OT_keying_set_active_set(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* Identifiers. */
|
|
ot->name = "Set Active Keying Set";
|
|
ot->idname = "ANIM_OT_keying_set_active_set";
|
|
ot->description = "Set a new active keying set";
|
|
|
|
/* Callbacks. */
|
|
ot->invoke = keyingset_active_menu_invoke;
|
|
ot->exec = keyingset_active_menu_exec;
|
|
ot->poll = ED_operator_areaactive;
|
|
|
|
/* Flags. */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* Keyingset to use (dynamic enum). */
|
|
prop = RNA_def_enum(
|
|
ot->srna, "type", rna_enum_dummy_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
|
|
RNA_def_enum_funcs(prop, keyingset_set_active_enum_itemf);
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* KEYING SETS API (for UI) */
|
|
|
|
/* Getters for Active/Indices ----------------------------- */
|
|
|
|
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *keyingset)
|
|
{
|
|
int index;
|
|
|
|
/* If no KeyingSet provided, have none. */
|
|
if (keyingset == nullptr) {
|
|
return 0;
|
|
}
|
|
|
|
/* Check if the KeyingSet exists in scene list. */
|
|
if (scene) {
|
|
/* Get index and if valid, return
|
|
* - (absolute) Scene KeyingSets are from (>= 1)
|
|
*/
|
|
index = BLI_findindex(&scene->keyingsets, keyingset);
|
|
if (index != -1) {
|
|
return (index + 1);
|
|
}
|
|
}
|
|
|
|
/* Still here, so try built-ins list too:
|
|
* - Built-ins are from (<= -1).
|
|
* - None/Invalid is (= 0).
|
|
*/
|
|
index = BLI_findindex(&builtin_keyingsets, keyingset);
|
|
if (index != -1) {
|
|
return -(index + 1);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void anim_keyingset_visit_for_search_impl(
|
|
const bContext *C,
|
|
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn,
|
|
const bool use_poll)
|
|
{
|
|
/* Poll requires context. */
|
|
if (use_poll && (C == nullptr)) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene = C ? CTX_data_scene(C) : nullptr;
|
|
|
|
/* Active Keying Set. */
|
|
if (!use_poll || (scene && scene->active_keyingset)) {
|
|
StringPropertySearchVisitParams visit_params{};
|
|
visit_params.text = "__ACTIVE__";
|
|
visit_params.info = "Active Keying Set";
|
|
visit_fn(visit_params);
|
|
}
|
|
|
|
/* User-defined Keying Sets. */
|
|
if (scene && scene->keyingsets.first) {
|
|
LISTBASE_FOREACH (KeyingSet *, keyingset, &scene->keyingsets) {
|
|
if (use_poll && !ANIM_keyingset_context_ok_poll((bContext *)C, keyingset)) {
|
|
continue;
|
|
}
|
|
StringPropertySearchVisitParams visit_params{};
|
|
visit_params.text = keyingset->idname;
|
|
visit_params.info = keyingset->name;
|
|
visit_fn(visit_params);
|
|
}
|
|
}
|
|
|
|
/* Builtin Keying Sets. */
|
|
LISTBASE_FOREACH (KeyingSet *, keyingset, &builtin_keyingsets) {
|
|
if (use_poll && !ANIM_keyingset_context_ok_poll((bContext *)C, keyingset)) {
|
|
continue;
|
|
}
|
|
StringPropertySearchVisitParams visit_params{};
|
|
visit_params.text = keyingset->idname;
|
|
visit_params.info = keyingset->name;
|
|
visit_fn(visit_params);
|
|
}
|
|
}
|
|
|
|
void ANIM_keyingset_visit_for_search(
|
|
const bContext *C,
|
|
PointerRNA * /*ptr*/,
|
|
PropertyRNA * /*prop*/,
|
|
const char * /*edit_text*/,
|
|
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn)
|
|
{
|
|
anim_keyingset_visit_for_search_impl(C, visit_fn, false);
|
|
}
|
|
|
|
void ANIM_keyingset_visit_for_search_no_poll(
|
|
const bContext *C,
|
|
PointerRNA * /*ptr*/,
|
|
PropertyRNA * /*prop*/,
|
|
const char * /*edit_text*/,
|
|
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn)
|
|
{
|
|
anim_keyingset_visit_for_search_impl(C, visit_fn, true);
|
|
}
|
|
|
|
/* Menu of All Keying Sets ----------------------------- */
|
|
|
|
const EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C,
|
|
PointerRNA * /*ptr*/,
|
|
PropertyRNA * /*prop*/,
|
|
bool *r_free)
|
|
{
|
|
if (C == nullptr) {
|
|
return rna_enum_dummy_DEFAULT_items;
|
|
}
|
|
|
|
/* Active Keying Set
|
|
* - only include entry if it exists
|
|
*/
|
|
Scene *scene = CTX_data_scene(C);
|
|
EnumPropertyItem *item = nullptr, item_tmp = {0};
|
|
int totitem = 0;
|
|
if (scene->active_keyingset) {
|
|
/* Active Keying Set. */
|
|
item_tmp.identifier = "__ACTIVE__";
|
|
item_tmp.name = "Active Keying Set";
|
|
item_tmp.value = 0;
|
|
RNA_enum_item_add(&item, &totitem, &item_tmp);
|
|
|
|
RNA_enum_item_add_separator(&item, &totitem);
|
|
}
|
|
|
|
build_keyingset_enum(C, &item, &totitem, r_free);
|
|
|
|
return item;
|
|
}
|
|
|
|
KeyingSet *ANIM_keyingset_get_from_enum_type(Scene *scene, int type)
|
|
{
|
|
if (type == 0) {
|
|
type = scene->active_keyingset;
|
|
}
|
|
|
|
if (type > 0) {
|
|
return static_cast<KeyingSet *>(BLI_findlink(&scene->keyingsets, type - 1));
|
|
}
|
|
|
|
return static_cast<KeyingSet *>(BLI_findlink(&builtin_keyingsets, -type - 1));
|
|
}
|
|
|
|
KeyingSet *ANIM_keyingset_get_from_idname(Scene *scene, const char *idname)
|
|
{
|
|
KeyingSet *keyingset = static_cast<KeyingSet *>(
|
|
BLI_findstring(&scene->keyingsets, idname, offsetof(KeyingSet, idname)));
|
|
if (keyingset == nullptr) {
|
|
keyingset = static_cast<KeyingSet *>(
|
|
BLI_findstring(&builtin_keyingsets, idname, offsetof(KeyingSet, idname)));
|
|
}
|
|
return keyingset;
|
|
}
|
|
|
|
/* ******************************************* */
|
|
/* KEYFRAME MODIFICATION */
|
|
|
|
/* Polling API ----------------------------------------------- */
|
|
|
|
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *keyingset)
|
|
{
|
|
if (keyingset->flag & KEYINGSET_ABSOLUTE) {
|
|
return true;
|
|
}
|
|
|
|
KeyingSetInfo *keyingset_info = blender::animrig::keyingset_info_find_name(keyingset->typeinfo);
|
|
|
|
/* Get the associated 'type info' for this KeyingSet. */
|
|
if (keyingset_info == nullptr) {
|
|
return false;
|
|
}
|
|
/* TODO: check for missing callbacks! */
|
|
|
|
/* Check if it can be used in the current context. */
|
|
return keyingset_info->poll(keyingset_info, C);
|
|
}
|