Files
test2/source/blender/editors/interface/regions/interface_region_popup.cc
Bastien Montagne dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00

1006 lines
32 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*
* PopUp Region (Generic)
*/
#include <algorithm>
#include <cstdarg>
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.hh"
#include "BKE_screen.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "UI_interface.hh"
#include "ED_screen.hh"
#include "interface_intern.hh"
#include "interface_regions_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
void ui_popup_translate(ARegion *region, const int mdiff[2])
{
BLI_rcti_translate(&region->winrct, UNPACK2(mdiff));
ED_region_update_rect(region);
ED_region_tag_redraw(region);
/* update blocks */
LISTBASE_FOREACH (uiBlock *, block, &region->runtime->uiblocks) {
uiPopupBlockHandle *handle = block->handle;
/* Make empty, will be initialized on next use, see #60608. */
BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0);
LISTBASE_FOREACH (uiSafetyRct *, saferct, &block->saferct) {
BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
}
}
}
/* position block relative to but, result is in window space */
static void ui_popup_block_position(wmWindow *window,
ARegion *butregion,
uiBut *but,
uiBlock *block)
{
uiPopupBlockHandle *handle = block->handle;
/* Compute button position in window coordinates using the source
* button region/block, to position the popup attached to it. */
rctf butrct;
if (!handle->refresh) {
ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
/* widget_roundbox_set has this correction too, keep in sync */
if (but->type != UI_BTYPE_PULLDOWN) {
if (but->drawflag & UI_BUT_ALIGN_TOP) {
butrct.ymax += U.pixelsize;
}
if (but->drawflag & UI_BUT_ALIGN_LEFT) {
butrct.xmin -= U.pixelsize;
}
}
handle->prev_butrct = butrct;
}
else {
/* For refreshes, keep same button position so popup doesn't move. */
butrct = handle->prev_butrct;
}
/* Compute block size in window space, based on buttons contained in it. */
if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
if (!block->buttons.is_empty()) {
BLI_rctf_init_minmax(&block->rect);
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) {
bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
}
BLI_rctf_union(&block->rect, &bt->rect);
}
}
else {
/* we're nice and allow empty blocks too */
block->rect.xmin = block->rect.ymin = 0;
block->rect.xmax = block->rect.ymax = 20;
}
}
/* Trim the popup and its contents to the width of the button if the size difference
* is small. This avoids cases where the rounded corner clips underneath the button. */
const int delta = BLI_rctf_size_x(&block->rect) - BLI_rctf_size_x(&butrct);
const float max_radius = (0.5f * U.widget_unit);
if (delta >= 0 && delta < max_radius) {
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
/* Only trim the right most buttons in multi-column popovers. */
if (bt->rect.xmax == block->rect.xmax) {
bt->rect.xmax -= delta;
}
}
block->rect.xmax -= delta;
}
ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
/* `block->rect` is already scaled with `butregion->winrct`,
* apply this scale to layout panels too. */
if (Panel *panel = block->panel) {
for (LayoutPanelBody &body : panel->runtime->layout_panels.bodies) {
body.start_y /= block->aspect;
body.end_y /= block->aspect;
}
for (LayoutPanelHeader &header : panel->runtime->layout_panels.headers) {
header.start_y /= block->aspect;
header.end_y /= block->aspect;
}
}
/* Compute direction relative to button, based on available space. */
const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
const blender::int2 win_size = WM_window_native_pixel_size(window);
/* Take into account maximum size so we don't have to flip on refresh. */
const blender::float2 max_size = {
max_ff(size_x, handle->max_size_x),
max_ff(size_y, handle->max_size_y),
};
short dir1 = 0, dir2 = 0;
if (!handle->refresh) {
bool left = false, right = false, top = false, down = false;
/* check if there's space at all */
if (butrct.xmin - max_size[0] + center_x > 0.0f) {
left = true;
}
if (butrct.xmax + max_size[0] - center_x < win_size[0]) {
right = true;
}
if (butrct.ymin - max_size[1] + center_y > 0.0f) {
down = true;
}
if (butrct.ymax + max_size[1] - center_y < win_size[1]) {
top = true;
}
if (top == 0 && down == 0) {
if (butrct.ymin - max_size[1] < win_size[1] - butrct.ymax - max_size[1]) {
top = true;
}
else {
down = true;
}
}
dir1 = (block->direction & UI_DIR_ALL);
/* Secondary directions. */
if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
if (dir1 & UI_DIR_LEFT) {
dir2 = UI_DIR_LEFT;
}
else if (dir1 & UI_DIR_RIGHT) {
dir2 = UI_DIR_RIGHT;
}
dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
}
if ((dir2 == 0) && ELEM(dir1, UI_DIR_LEFT, UI_DIR_RIGHT)) {
dir2 = UI_DIR_DOWN;
}
if ((dir2 == 0) && ELEM(dir1, UI_DIR_UP, UI_DIR_DOWN)) {
dir2 = UI_DIR_LEFT;
}
/* no space at all? don't change */
if (left || right) {
if (dir1 == UI_DIR_LEFT && left == 0) {
dir1 = UI_DIR_RIGHT;
}
if (dir1 == UI_DIR_RIGHT && right == 0) {
dir1 = UI_DIR_LEFT;
}
/* this is aligning, not append! */
if (dir2 == UI_DIR_LEFT && right == 0) {
dir2 = UI_DIR_RIGHT;
}
if (dir2 == UI_DIR_RIGHT && left == 0) {
dir2 = UI_DIR_LEFT;
}
}
if (down || top) {
if (dir1 == UI_DIR_UP && top == 0) {
dir1 = UI_DIR_DOWN;
}
if (dir1 == UI_DIR_DOWN && down == 0) {
dir1 = UI_DIR_UP;
}
BLI_assert(dir2 != UI_DIR_UP);
// if (dir2 == UI_DIR_UP && top == 0) { dir2 = UI_DIR_DOWN; }
if (dir2 == UI_DIR_DOWN && down == 0) {
dir2 = UI_DIR_UP;
}
}
handle->prev_dir1 = dir1;
handle->prev_dir2 = dir2;
}
else {
/* For refreshes, keep same popup direct so popup doesn't move
* to a totally different position while editing in it. */
dir1 = handle->prev_dir1;
dir2 = handle->prev_dir2;
}
/* Compute offset based on direction. */
float offset_x = 0, offset_y = 0;
/* Ensure buttons don't come between the parent button and the popup, see: #63566. */
const float offset_overlap = max_ff(U.pixelsize, 1.0f);
if (dir1 == UI_DIR_LEFT) {
offset_x = (butrct.xmin - block->rect.xmax) + offset_overlap;
if (dir2 == UI_DIR_UP) {
offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
}
else {
offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
}
}
else if (dir1 == UI_DIR_RIGHT) {
offset_x = (butrct.xmax - block->rect.xmin) - offset_overlap;
if (dir2 == UI_DIR_UP) {
offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
}
else {
offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
}
}
else if (dir1 == UI_DIR_UP) {
offset_y = (butrct.ymax - block->rect.ymin) - offset_overlap;
if (but->type == UI_BTYPE_COLOR &&
block->rect.ymax + offset_y > win_size[1] - UI_POPUP_MENU_TOP)
{
/* Shift this down, aligning the top edge close to the window top. */
offset_y = win_size[1] - block->rect.ymax - UI_POPUP_MENU_TOP;
/* All four corners should be rounded since this no longer button-aligned. */
block->direction = UI_DIR_CENTER_Y;
dir1 = UI_DIR_CENTER_Y;
}
if (dir2 == UI_DIR_RIGHT) {
offset_x = butrct.xmax - block->rect.xmax + center_x;
}
else {
offset_x = butrct.xmin - block->rect.xmin - center_x;
}
}
else if (dir1 == UI_DIR_DOWN) {
offset_y = (butrct.ymin - block->rect.ymax) + offset_overlap;
if (but->type == UI_BTYPE_COLOR && block->rect.ymin + offset_y < UI_SCREEN_MARGIN) {
/* Shift this up, aligning the bottom edge close to the window bottom. */
offset_y = -block->rect.ymin + UI_SCREEN_MARGIN;
/* All four corners should be rounded since this no longer button-aligned. */
block->direction = UI_DIR_CENTER_Y;
dir1 = UI_DIR_CENTER_Y;
}
if (dir2 == UI_DIR_RIGHT) {
offset_x = butrct.xmax - block->rect.xmax + center_x;
}
else {
offset_x = butrct.xmin - block->rect.xmin - center_x;
}
}
/* Center over popovers for eg. */
if (block->direction & UI_DIR_CENTER_X) {
offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : -2);
}
/* Apply offset, buttons in window coords. */
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
BLI_rctf_translate(&bt->rect, offset_x, offset_y);
/* ui_but_update recalculates drawstring size in pixels */
ui_but_update(bt.get());
}
BLI_rctf_translate(&block->rect, offset_x, offset_y);
/* Safety calculus. */
{
const float midx = BLI_rctf_cent_x(&butrct);
const float midy = BLI_rctf_cent_y(&butrct);
/* when you are outside parent button, safety there should be smaller */
const int s1 = 40 * UI_SCALE_FAC;
const int s2 = 3 * UI_SCALE_FAC;
/* parent button to left */
if (midx < block->rect.xmin) {
block->safety.xmin = block->rect.xmin - s2;
}
else {
block->safety.xmin = block->rect.xmin - s1;
}
/* parent button to right */
if (midx > block->rect.xmax) {
block->safety.xmax = block->rect.xmax + s2;
}
else {
block->safety.xmax = block->rect.xmax + s1;
}
/* parent button on bottom */
if (midy < block->rect.ymin) {
block->safety.ymin = block->rect.ymin - s2;
}
else {
block->safety.ymin = block->rect.ymin - s1;
}
/* parent button on top */
if (midy > block->rect.ymax) {
block->safety.ymax = block->rect.ymax + s2;
}
else {
block->safety.ymax = block->rect.ymax + s1;
}
/* Exception for switched pull-downs. */
if (dir1 && (dir1 & block->direction) == 0) {
if (dir2 == UI_DIR_RIGHT) {
block->safety.xmax = block->rect.xmax + s2;
}
if (dir2 == UI_DIR_LEFT) {
block->safety.xmin = block->rect.xmin - s2;
}
}
const bool fully_aligned_with_button = BLI_rctf_size_x(&block->rect) <=
BLI_rctf_size_x(&butrct) + 1;
const bool off_screen_left = (block->rect.xmin < 0);
const bool off_screen_right = (block->rect.xmax > win_size[0]);
if (fully_aligned_with_button) {
/* Popup is neither left or right from the button. */
dir2 &= ~(UI_DIR_LEFT | UI_DIR_RIGHT);
}
else if (off_screen_left || off_screen_right) {
/* Popup is both left and right from the button. */
dir2 |= (UI_DIR_LEFT | UI_DIR_RIGHT);
}
/* Popovers don't need secondary direction. Pull-downs to
* the left or right are currently not supported. */
const bool no_2nd_dir = (but->type == UI_BTYPE_POPOVER || ui_but_menu_draw_as_popover(but) ||
dir1 & (UI_DIR_RIGHT | UI_DIR_LEFT));
block->direction = no_2nd_dir ? dir1 : (dir1 | dir2);
}
/* Keep a list of these, needed for pull-down menus. */
uiSafetyRct *saferct = MEM_callocN<uiSafetyRct>(__func__);
saferct->parent = butrct;
saferct->safety = block->safety;
BLI_freelistN(&block->saferct);
BLI_duplicatelist(&block->saferct, &but->block->saferct);
BLI_addhead(&block->saferct, saferct);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Menu Block Creation
* \{ */
static void ui_block_region_refresh(const bContext *C, ARegion *region)
{
BLI_assert(region->regiontype == RGN_TYPE_TEMPORARY);
ScrArea *ctx_area = CTX_wm_area(C);
ARegion *ctx_region = CTX_wm_region(C);
if (region->runtime->do_draw & RGN_REFRESH_UI) {
ScrArea *handle_ctx_area;
ARegion *handle_ctx_region;
region->runtime->do_draw &= ~RGN_REFRESH_UI;
LISTBASE_FOREACH_MUTABLE (uiBlock *, block, &region->runtime->uiblocks) {
uiPopupBlockHandle *handle = block->handle;
if (handle->can_refresh) {
handle_ctx_area = handle->ctx_area;
handle_ctx_region = handle->ctx_region;
if (handle_ctx_area) {
CTX_wm_area_set((bContext *)C, handle_ctx_area);
}
if (handle_ctx_region) {
CTX_wm_region_set((bContext *)C, handle_ctx_region);
}
uiBut *but = handle->popup_create_vars.but;
ARegion *butregion = handle->popup_create_vars.butregion;
ui_popup_block_refresh((bContext *)C, handle, butregion, but);
}
}
}
CTX_wm_area_set((bContext *)C, ctx_area);
CTX_wm_region_set((bContext *)C, ctx_region);
}
static void ui_block_region_draw(const bContext *C, ARegion *region)
{
LISTBASE_FOREACH (uiBlock *, block, &region->runtime->uiblocks) {
UI_block_draw(C, block);
}
}
/**
* Use to refresh centered popups on screen resizing (for splash).
*/
static void ui_block_region_popup_window_listener(const wmRegionListenerParams *params)
{
ARegion *region = params->region;
const wmNotifier *wmn = params->notifier;
switch (wmn->category) {
case NC_WINDOW: {
switch (wmn->action) {
case NA_EDITED: {
/* window resize */
ED_region_tag_refresh_ui(region);
break;
}
}
break;
}
}
}
static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
{
const float xmin_orig = block->rect.xmin;
const int margin = UI_SCREEN_MARGIN;
if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
return;
}
const blender::int2 win_size = WM_window_native_pixel_size(window);
/* shift to left if outside of view */
if (block->rect.xmax > win_size[0] - margin) {
const float xofs = win_size[0] - margin - block->rect.xmax;
block->rect.xmin += xofs;
block->rect.xmax += xofs;
}
/* shift menus to right if outside of view */
if (block->rect.xmin < margin) {
const float xofs = (margin - block->rect.xmin);
block->rect.xmin += xofs;
block->rect.xmax += xofs;
}
block->rect.ymin = std::max<float>(block->rect.ymin, margin);
block->rect.ymax = std::min<float>(block->rect.ymax, win_size[1] - UI_POPUP_MENU_TOP);
/* ensure menu items draw inside left/right boundary */
const float xofs = block->rect.xmin - xmin_orig;
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
bt->rect.xmin += xofs;
bt->rect.xmax += xofs;
}
}
void ui_popup_block_scrolltest(uiBlock *block)
{
block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
bt->flag &= ~UI_SCROLLED;
}
if (block->buttons.size() < 2) {
return;
}
/* mark buttons that are outside boundary */
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
if (bt->rect.ymin < block->rect.ymin) {
bt->flag |= UI_SCROLLED;
block->flag |= UI_BLOCK_CLIPBOTTOM;
}
if (bt->rect.ymax > block->rect.ymax) {
bt->flag |= UI_SCROLLED;
block->flag |= UI_BLOCK_CLIPTOP;
}
}
/* mark buttons overlapping arrows, if we have them */
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
bt->flag |= UI_SCROLLED;
}
}
if (block->flag & UI_BLOCK_CLIPTOP) {
if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
bt->flag |= UI_SCROLLED;
}
}
}
}
static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
{
wmWindow *ctx_win = CTX_wm_window(C);
ScrArea *ctx_area = CTX_wm_area(C);
ARegion *ctx_region = CTX_wm_region(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = ctx_win;
bScreen *screen = CTX_wm_screen(C);
/* There may actually be a different window active than the one showing the popup, so lookup real
* one. */
if (BLI_findindex(&screen->regionbase, handle->region) == -1) {
LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) {
screen = WM_window_get_active_screen(win_iter);
if (BLI_findindex(&screen->regionbase, handle->region) != -1) {
win = win_iter;
break;
}
}
}
BLI_assert(win && screen);
CTX_wm_window_set(C, win);
ui_region_temp_remove(C, screen, handle->region);
/* Reset context (area and region were null'ed when changing context window). */
CTX_wm_window_set(C, ctx_win);
CTX_wm_area_set(C, ctx_area);
CTX_wm_region_set(C, ctx_region);
/* reset to region cursor (only if there's not another menu open) */
if (BLI_listbase_is_empty(&screen->regionbase)) {
win->tag_cursor_refresh = true;
}
if (handle->scrolltimer) {
WM_event_timer_remove(wm, win, handle->scrolltimer);
}
}
void ui_layout_panel_popup_scroll_apply(Panel *panel, const float dy)
{
if (!panel || dy == 0.0f) {
return;
}
for (LayoutPanelBody &body : panel->runtime->layout_panels.bodies) {
body.start_y += dy;
body.end_y += dy;
}
for (LayoutPanelHeader &headcer : panel->runtime->layout_panels.headers) {
headcer.start_y += dy;
headcer.end_y += dy;
}
}
void UI_popup_dummy_panel_set(ARegion *region, uiBlock *block)
{
Panel *&panel = region->runtime->popup_block_panel;
if (!panel) {
/* Dummy popup panel type. */
static PanelType panel_type = []() {
PanelType type{};
type.flag = PANEL_TYPE_NO_HEADER;
return type;
}();
panel = BKE_panel_new(&panel_type);
}
panel->runtime->layout_panels.clear();
block->panel = panel;
panel->runtime->block = block;
}
uiBlock *ui_popup_block_refresh(bContext *C,
uiPopupBlockHandle *handle,
ARegion *butregion,
uiBut *but)
{
const int margin = UI_POPUP_MARGIN;
wmWindow *window = CTX_wm_window(C);
ARegion *region = handle->region;
const uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
const uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
void *arg = handle->popup_create_vars.arg;
uiBlock *block_old = static_cast<uiBlock *>(region->runtime->uiblocks.first);
handle->refresh = (block_old != nullptr);
BLI_assert(!handle->refresh || handle->can_refresh);
#ifndef NDEBUG
wmEvent *event_back = window->eventstate;
wmEvent *event_last_back = window->event_last_handled;
#endif
/* create ui block */
uiBlock *block;
if (create_func) {
block = create_func(C, region, arg);
}
else {
block = handle_create_func(C, handle, arg);
}
/* Don't create accelerator keys if the parent menu does not have them. */
if (but && but->block->flag & UI_BLOCK_NO_ACCELERATOR_KEYS) {
block->flag |= UI_BLOCK_NO_ACCELERATOR_KEYS;
}
/* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
BLI_assert(!block->endblock);
/* Ensure we don't use mouse coords here.
*
* NOTE(@ideasman42): Important because failing to do will cause glitches refreshing the popup.
*
* - Many popups use #wmEvent::xy to position them.
* - Refreshing a pop-up must only ever change it's contents. Consider that refreshing
* might be used to show a menu item as grayed out, or change a text label,
* we *never* want the popup to move based on the cursor location while refreshing.
* - The location of the cursor at the time of creation is stored in:
* `handle->popup_create_vars.event_xy` which must be used instead.
*
* Since it's difficult to control logic which is called indirectly here,
* clear the `eventstate` entirely to ensure it's never used when refreshing a popup. */
#ifndef NDEBUG
window->eventstate = nullptr;
#endif
if (block->handle) {
memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
MEM_delete(handle);
handle = block->handle;
}
else {
block->handle = handle;
}
region->regiondata = handle;
/* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
if (but == nullptr) {
block->flag |= UI_BLOCK_POPUP;
}
block->flag |= UI_BLOCK_LOOP;
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
/* defer this until blocks are translated (below) */
block->oldblock = nullptr;
if (!block->endblock) {
UI_block_end_ex(C,
CTX_data_main(C),
window,
CTX_data_scene(C),
region,
CTX_data_depsgraph_pointer(C),
block,
handle->popup_create_vars.event_xy,
handle->popup_create_vars.event_xy);
}
/* if this is being created from a button */
if (but) {
block->aspect = but->block->aspect;
ui_popup_block_position(window, butregion, but, block);
handle->direction = block->direction;
}
else {
/* Keep a list of these, needed for pull-down menus. */
uiSafetyRct *saferct = MEM_callocN<uiSafetyRct>(__func__);
saferct->safety = block->safety;
BLI_addhead(&block->saferct, saferct);
}
if (block->flag & UI_BLOCK_PIE_MENU) {
const int win_width = UI_SCREEN_MARGIN;
const blender::int2 win_size = WM_window_native_pixel_size(window);
copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
/* only try translation if area is large enough */
int x_offset = 0;
if (BLI_rctf_size_x(&block->rect) < win_size[0] - (2.0f * win_width)) {
if (block->rect.xmin < win_width) {
x_offset += win_width - block->rect.xmin;
}
if (block->rect.xmax > win_size[0] - win_width) {
x_offset += win_size[0] - win_width - block->rect.xmax;
}
}
int y_offset = 0;
if (BLI_rctf_size_y(&block->rect) < win_size[1] - (2.0f * win_width)) {
if (block->rect.ymin < win_width) {
y_offset += win_width - block->rect.ymin;
}
if (block->rect.ymax > win_size[1] - win_width) {
y_offset += win_size[1] - win_width - block->rect.ymax;
}
}
/* if we are offsetting set up initial data for timeout functionality */
if ((x_offset != 0) || (y_offset != 0)) {
block->pie_data.pie_center_spawned[0] += x_offset;
block->pie_data.pie_center_spawned[1] += y_offset;
UI_block_translate(block, x_offset, y_offset);
if (U.pie_initial_timeout > 0) {
block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
}
}
region->winrct.xmin = 0;
region->winrct.xmax = win_size[0];
region->winrct.ymin = 0;
region->winrct.ymax = win_size[1];
ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
/* lastly set the buttons at the center of the pie menu, ready for animation */
if (U.pie_animation_timeout > 0) {
for (const std::unique_ptr<uiBut> &but_iter : block->buttons) {
if (but_iter->pie_dir != UI_RADIAL_NONE) {
BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
}
}
}
}
else {
/* Add an offset to draw the popover arrow. */
if ((block->flag & UI_BLOCK_POPOVER) && ELEM(block->direction, UI_DIR_UP, UI_DIR_DOWN)) {
/* Keep sync with 'ui_draw_popover_back_impl'. */
const float unit_size = U.widget_unit / block->aspect;
const float unit_half = unit_size * (block->direction == UI_DIR_DOWN ? 0.5 : -0.5);
UI_block_translate(block, 0, -unit_half);
}
/* clip block with window boundary */
ui_popup_block_clip(window, block);
/* Avoid menu moving down and losing cursor focus by keeping it at
* the same height. */
if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) {
if (block->bounds_type != UI_BLOCK_BOUNDS_POPUP_CENTER) {
const float offset = handle->prev_block_rect.ymax - block->rect.ymax;
UI_block_translate(block, 0, offset);
block->rect.ymin = handle->prev_block_rect.ymin;
}
}
handle->prev_block_rect = block->rect;
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
region->winrct.xmin = block->rect.xmin - margin;
region->winrct.xmax = block->rect.xmax + margin;
region->winrct.ymin = block->rect.ymin - margin;
region->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
UI_block_translate(block, -region->winrct.xmin, -region->winrct.ymin);
/* Popups can change size, fix scroll offset if a panel was closed. */
float ymin = FLT_MAX;
float ymax = -FLT_MAX;
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
ymin = min_ff(ymin, bt->rect.ymin);
ymax = max_ff(ymax, bt->rect.ymax);
}
const int scroll_pad = ui_block_is_menu(block) ? UI_MENU_SCROLL_PAD : UI_UNIT_Y * 0.5f;
const float scroll_min = std::min(block->rect.ymax - ymax - scroll_pad, 0.0f);
const float scroll_max = std::max(block->rect.ymin - ymin + scroll_pad, 0.0f);
handle->scrolloffset = std::clamp(handle->scrolloffset, scroll_min, scroll_max);
/* apply scroll offset */
if (handle->scrolloffset != 0.0f) {
for (const std::unique_ptr<uiBut> &bt : block->buttons) {
bt->rect.ymin += handle->scrolloffset;
bt->rect.ymax += handle->scrolloffset;
}
}
/* Layout panels are relative to `block->rect.ymax`. Rather than a
* scroll, this is a offset applied due to the overflow at the top. */
ui_layout_panel_popup_scroll_apply(block->panel, -scroll_min);
}
/* Apply popup scroll offset to layout panels. */
ui_layout_panel_popup_scroll_apply(block->panel, handle->scrolloffset);
if (block_old) {
block->oldblock = block_old;
UI_block_update_from_old(C, block);
UI_blocklist_free_inactive(C, region);
}
/* checks which buttons are visible, sets flags to prevent draw (do after region init) */
ui_popup_block_scrolltest(block);
/* Adds sub-window. */
ED_region_floating_init(region);
/* Get `winmat` now that we actually have the sub-window. */
wmGetProjectionMatrix(block->winmat, &region->winrct);
/* notify change and redraw */
ED_region_tag_redraw(region);
ED_region_update_rect(region);
#ifndef NDEBUG
window->eventstate = event_back;
window->event_last_handled = event_last_back;
#endif
return block;
}
uiPopupBlockHandle *ui_popup_block_create(bContext *C,
ARegion *butregion,
uiBut *but,
uiBlockCreateFunc create_func,
uiBlockHandleCreateFunc handle_create_func,
void *arg,
uiFreeArgFunc arg_free,
const bool can_refresh)
{
wmWindow *window = CTX_wm_window(C);
uiBut *activebut = UI_context_active_but_get(C);
/* disable tooltips from buttons below */
if (activebut) {
UI_but_tooltip_timer_remove(C, activebut);
}
/* standard cursor by default */
WM_cursor_set(window, WM_CURSOR_DEFAULT);
/* create handle */
uiPopupBlockHandle *handle = MEM_new<uiPopupBlockHandle>(__func__);
/* store context for operator */
handle->ctx_area = CTX_wm_area(C);
handle->ctx_region = CTX_wm_region(C);
handle->can_refresh = can_refresh;
/* store vars to refresh popup (RGN_REFRESH_UI) */
handle->popup_create_vars.create_func = create_func;
handle->popup_create_vars.handle_create_func = handle_create_func;
handle->popup_create_vars.arg = arg;
handle->popup_create_vars.arg_free = arg_free;
handle->popup_create_vars.but = but;
handle->popup_create_vars.butregion = but ? butregion : nullptr;
copy_v2_v2_int(handle->popup_create_vars.event_xy, window->eventstate->xy);
/* create area region */
ARegion *region = ui_region_temp_add(CTX_wm_screen(C));
handle->region = region;
static ARegionType type;
memset(&type, 0, sizeof(ARegionType));
type.draw = ui_block_region_draw;
type.layout = ui_block_region_refresh;
type.regionid = RGN_TYPE_TEMPORARY;
region->runtime->type = &type;
UI_region_handlers_add(&region->runtime->handlers);
/* Note that this will be set in the code-path that typically calls refreshing
* (that loops over #Screen::regionbase and refreshes regions tagged with #RGN_REFRESH_UI).
* Whereas this only runs on initial creation.
* Set the region here so drawing logic can rely on it being set.
* Note that restoring the previous value may not be needed, it just avoids potential
* problems caused by popups manipulating the context which created them.
*
* The check for `can_refresh` exists because the context when refreshing sets the "region_popup"
* so failing to do so here would cause callbacks draw function to have a different context
* the first time it's called. Setting this in every context causes button context menus to
* fail because setting the "region_popup" causes poll functions to reference the popup region
* instead of the region where the button was created, see #121728.
*
* NOTE(@ideasman42): the logic for which popups run with their region set to
* #bContext::wm::region_popup could be adjusted, making this context member depend on
* the ability to refresh seems somewhat arbitrary although it does make *some* sense
* because accessing the region later (to tag for refreshing for example)
* only makes sense if that region supports refreshing. */
ARegion *region_popup_prev = nullptr;
if (can_refresh) {
region_popup_prev = CTX_wm_region_popup(C);
CTX_wm_region_popup_set(C, region);
}
uiBlock *block = ui_popup_block_refresh(C, handle, butregion, but);
handle = block->handle;
/* Wait with tooltips until the mouse is moved, button handling will re-enable them on the first
* actual mouse move. */
block->tooltipdisabled = true;
if (can_refresh) {
CTX_wm_region_popup_set(C, region_popup_prev);
}
/* keep centered on window resizing */
if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) {
type.listener = ui_block_region_popup_window_listener;
}
return handle;
}
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
{
bool is_submenu = false;
/* If this popup is created from a popover which does NOT have keep-open flag set,
* then close the popover too. We could extend this to other popup types too. */
ARegion *region = handle->popup_create_vars.butregion;
if (region != nullptr) {
LISTBASE_FOREACH (uiBlock *, block, &region->runtime->uiblocks) {
if (block->handle && (block->flag & UI_BLOCK_POPOVER) &&
(block->flag & UI_BLOCK_KEEP_OPEN) == 0)
{
uiPopupBlockHandle *menu = block->handle;
menu->menuretval = UI_RETURN_OK;
}
if (ui_block_is_menu(block)) {
is_submenu = true;
}
}
}
/* Clear the status bar text that is set when opening a menu. */
if (!is_submenu) {
ED_workspace_status_text(C, nullptr);
}
if (handle->popup_create_vars.arg_free) {
handle->popup_create_vars.arg_free(handle->popup_create_vars.arg);
}
if (handle->region->runtime->popup_block_panel) {
BKE_panel_free(handle->region->runtime->popup_block_panel);
}
ui_popup_block_remove(C, handle);
MEM_delete(handle);
}
/** \} */