Files
test2/source/blender/editors/space_sequencer/sequencer_preview.cc
Richard Antalik a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00

245 lines
6.5 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spseq
*/
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_sound.h"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_screen.hh"
#include "MEM_guardedalloc.h"
#include "sequencer_intern.hh"
namespace blender::ed::vse {
struct PreviewJob {
ListBase previews;
ThreadMutex *mutex;
Scene *scene;
int total;
int processed;
ThreadCondition preview_suspend_cond;
bool running;
};
struct PreviewJobAudio {
PreviewJobAudio *next, *prev;
Main *bmain;
bSound *sound;
int lr; /* Sample left or right. */
int startframe;
bool waveform; /* Reload sound or waveform. */
};
struct ReadSoundWaveformTask {
PreviewJob *wm_job;
PreviewJobAudio *preview_job_audio;
bool *stop;
};
static void free_preview_job(void *data)
{
PreviewJob *pj = static_cast<PreviewJob *>(data);
BLI_mutex_free(pj->mutex);
BLI_freelistN(&pj->previews);
MEM_freeN(pj);
}
static void clear_sound_waveform_loading_tag(bSound *sound)
{
SpinLock *spinlock = static_cast<SpinLock *>(sound->spinlock);
BLI_spin_lock(spinlock);
sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
BLI_spin_unlock(spinlock);
}
static void free_read_sound_waveform_task(TaskPool *__restrict task_pool, void *data)
{
UNUSED_VARS(task_pool);
ReadSoundWaveformTask *task = static_cast<ReadSoundWaveformTask *>(data);
/* The job audio has already been removed from the list, now we just need to free it. */
MEM_freeN(task->preview_job_audio);
BLI_mutex_lock(task->wm_job->mutex);
task->wm_job->processed++;
BLI_mutex_unlock(task->wm_job->mutex);
BLI_condition_notify_one(&task->wm_job->preview_suspend_cond);
MEM_freeN(task);
}
static void execute_read_sound_waveform_task(TaskPool *__restrict task_pool, void *task_data)
{
ReadSoundWaveformTask *task = static_cast<ReadSoundWaveformTask *>(task_data);
if (BLI_task_pool_current_canceled(task_pool)) {
clear_sound_waveform_loading_tag(task->preview_job_audio->sound);
return;
}
PreviewJobAudio *audio_job = task->preview_job_audio;
BKE_sound_read_waveform(audio_job->bmain, audio_job->sound, task->stop);
}
static void push_preview_job_audio_task(TaskPool *__restrict task_pool,
PreviewJob *pj,
PreviewJobAudio *previewjb,
bool *stop)
{
ReadSoundWaveformTask *task = MEM_callocN<ReadSoundWaveformTask>("read sound waveform task");
task->wm_job = pj;
task->preview_job_audio = previewjb;
task->stop = stop;
BLI_task_pool_push(
task_pool, execute_read_sound_waveform_task, task, true, free_read_sound_waveform_task);
}
/* Only this runs inside thread. */
static void preview_startjob(void *data, wmJobWorkerStatus *worker_status)
{
TaskPool *task_pool = BLI_task_pool_create(nullptr, TASK_PRIORITY_LOW);
PreviewJob *pj = static_cast<PreviewJob *>(data);
while (true) {
/* Wait until there's either a new audio job to process or one of the previously submitted jobs
* is done. */
BLI_mutex_lock(pj->mutex);
while (BLI_listbase_is_empty(&pj->previews) && pj->processed != pj->total) {
float current_progress = (pj->total > 0) ? float(pj->processed) / float(pj->total) : 1.0f;
if (current_progress != worker_status->progress) {
worker_status->progress = current_progress;
worker_status->do_update = true;
}
BLI_condition_wait(&pj->preview_suspend_cond, pj->mutex);
}
if (pj->processed == pj->total) {
pj->running = false;
BLI_mutex_unlock(pj->mutex);
break;
}
if (worker_status->stop || G.is_break) {
BLI_task_pool_cancel(task_pool);
LISTBASE_FOREACH (PreviewJobAudio *, previewjb, &pj->previews) {
clear_sound_waveform_loading_tag(previewjb->sound);
}
BLI_freelistN(&pj->previews);
pj->processed = 0;
pj->total = 0;
pj->running = false;
BLI_mutex_unlock(pj->mutex);
break;
}
LISTBASE_FOREACH_MUTABLE (PreviewJobAudio *, previewjb, &pj->previews) {
push_preview_job_audio_task(task_pool, pj, previewjb, &worker_status->stop);
BLI_remlink(&pj->previews, previewjb);
}
BLI_mutex_unlock(pj->mutex);
}
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
}
static void preview_endjob(void *data)
{
PreviewJob *pj = static_cast<PreviewJob *>(data);
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, pj->scene);
}
void sequencer_preview_add_sound(const bContext *C, const Strip *strip)
{
wmJob *wm_job;
PreviewJob *pj;
ScrArea *area = CTX_wm_area(C);
wm_job = WM_jobs_get(CTX_wm_manager(C),
CTX_wm_window(C),
CTX_data_scene(C),
"Strip Previews",
WM_JOB_PROGRESS,
WM_JOB_TYPE_SEQ_BUILD_PREVIEW);
/* Get the preview job if it exists. */
pj = static_cast<PreviewJob *>(WM_jobs_customdata_get(wm_job));
if (pj) {
BLI_mutex_lock(pj->mutex);
/* If the job exists but is not running, bail and try again on the next draw call. */
if (!pj->running) {
BLI_mutex_unlock(pj->mutex);
/* Clear the sound loading tag to that it can be reattempted. */
clear_sound_waveform_loading_tag(strip->sound);
WM_event_add_notifier(C, NC_SCENE | ND_SPACE_SEQUENCER, CTX_data_scene(C));
return;
}
}
else { /* There's no existing preview job. */
pj = MEM_callocN<PreviewJob>("preview rebuild job");
pj->mutex = BLI_mutex_alloc();
BLI_condition_init(&pj->preview_suspend_cond);
pj->scene = CTX_data_scene(C);
pj->running = true;
BLI_mutex_lock(pj->mutex);
WM_jobs_customdata_set(wm_job, pj, free_preview_job);
WM_jobs_timer(wm_job, 0.1, NC_SCENE | ND_SEQUENCER, NC_SCENE | ND_SEQUENCER);
WM_jobs_callbacks(wm_job, preview_startjob, nullptr, nullptr, preview_endjob);
}
PreviewJobAudio *audiojob = MEM_callocN<PreviewJobAudio>("preview_audio");
audiojob->bmain = CTX_data_main(C);
audiojob->sound = strip->sound;
BLI_addtail(&pj->previews, audiojob);
pj->total++;
BLI_mutex_unlock(pj->mutex);
BLI_condition_notify_one(&pj->preview_suspend_cond);
if (!WM_jobs_is_running(wm_job)) {
G.is_break = false;
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
ED_area_tag_redraw(area);
}
} // namespace blender::ed::vse