Files
test2/source/blender/editors/space_sequencer/sequencer_timeline_draw.cc
Richard Antalik 68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00

1992 lines
68 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spseq
*/
#include <cmath>
#include <cstring>
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_path_utils.hh"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BLI_task.hh"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.hh"
#include "BKE_fcurve.hh"
#include "BKE_global.hh"
#include "BKE_screen.hh"
#include "BKE_sound.h"
#include "ED_anim_api.hh"
#include "ED_markers.hh"
#include "ED_mask.hh"
#include "ED_sequencer.hh"
#include "ED_space_api.hh"
#include "ED_time_scrub_ui.hh"
#include "GPU_immediate.hh"
#include "GPU_matrix.hh"
#include "GPU_state.hh"
#include "RNA_prototypes.hh"
#include "SEQ_channels.hh"
#include "SEQ_connect.hh"
#include "SEQ_effects.hh"
#include "SEQ_prefetch.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_retiming.hh"
#include "SEQ_select.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_thumbnail_cache.hh"
#include "SEQ_time.hh"
#include "SEQ_transform.hh"
#include "SEQ_utils.hh"
#include "UI_interface_icons.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "BLF_api.hh"
/* Own include. */
#include "sequencer_intern.hh"
#include "sequencer_quads_batch.hh"
#include "sequencer_strips_batch.hh"
namespace blender::ed::vse {
constexpr int MUTE_ALPHA = 120;
constexpr float ICON_SIZE = 12.0f;
Vector<Strip *> sequencer_visible_strips_get(const bContext *C)
{
return sequencer_visible_strips_get(CTX_data_scene(C), UI_view2d_fromcontext(C));
}
Vector<Strip *> sequencer_visible_strips_get(const Scene *scene, const View2D *v2d)
{
const Editing *ed = seq::editing_get(scene);
Vector<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, ed->seqbasep) {
if (min_ii(seq::time_left_handle_frame_get(scene, strip), seq::time_start_frame_get(strip)) >
v2d->cur.xmax)
{
continue;
}
if (max_ii(seq::time_right_handle_frame_get(scene, strip),
seq::time_content_end_frame_get(scene, strip)) < v2d->cur.xmin)
{
continue;
}
if (strip->machine + 1.0f < v2d->cur.ymin) {
continue;
}
if (strip->machine > v2d->cur.ymax) {
continue;
}
strips.append(strip);
}
return strips;
}
static TimelineDrawContext timeline_draw_context_get(const bContext *C, SeqQuadsBatch *quads_batch)
{
TimelineDrawContext ctx;
ctx.C = C;
ctx.region = CTX_wm_region(C);
ctx.scene = CTX_data_scene(C);
ctx.sseq = CTX_wm_space_seq(C);
ctx.v2d = UI_view2d_fromcontext(C);
ctx.ed = seq::editing_get(ctx.scene);
ctx.channels = ctx.ed ? seq::channels_displayed_get(ctx.ed) : nullptr;
ctx.viewport = WM_draw_region_get_viewport(ctx.region);
ctx.framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(ctx.viewport);
ctx.pixely = BLI_rctf_size_y(&ctx.v2d->cur) / BLI_rcti_size_y(&ctx.v2d->mask);
ctx.pixelx = BLI_rctf_size_x(&ctx.v2d->cur) / BLI_rcti_size_x(&ctx.v2d->mask);
ctx.retiming_selection = seq::retiming_selection_get(ctx.ed);
ctx.quads = quads_batch;
return ctx;
}
static bool seq_draw_waveforms_poll(const SpaceSeq *sseq, const Strip *strip)
{
const bool strip_is_valid = strip->type == STRIP_TYPE_SOUND_RAM && strip->sound != nullptr;
const bool overlays_enabled = (sseq->flag & SEQ_SHOW_OVERLAY) != 0;
const bool ovelay_option = ((sseq->timeline_overlay.flag & SEQ_TIMELINE_ALL_WAVEFORMS) != 0 ||
(strip->flag & SEQ_AUDIO_DRAW_WAVEFORM));
if ((sseq->timeline_overlay.flag & SEQ_TIMELINE_NO_WAVEFORMS) != 0) {
return false;
}
if (strip_is_valid && overlays_enabled && ovelay_option) {
return true;
}
return false;
}
static bool strip_hides_text_overlay_first(const TimelineDrawContext *ctx,
const StripDrawContext *strip_ctx)
{
return seq_draw_waveforms_poll(ctx->sseq, strip_ctx->strip) ||
strip_ctx->strip->type == STRIP_TYPE_COLOR;
}
static void strip_draw_context_set_text_overlay_visibility(TimelineDrawContext *ctx,
StripDrawContext *strip_ctx)
{
float threshold = 8 * UI_SCALE_FAC;
if (strip_hides_text_overlay_first(ctx, strip_ctx)) {
threshold = 20 * UI_SCALE_FAC;
}
const bool overlays_enabled = (ctx->sseq->timeline_overlay.flag &
(SEQ_TIMELINE_SHOW_STRIP_NAME | SEQ_TIMELINE_SHOW_STRIP_SOURCE |
SEQ_TIMELINE_SHOW_STRIP_DURATION)) != 0;
strip_ctx->can_draw_text_overlay = (strip_ctx->top - strip_ctx->bottom) / ctx->pixely >=
threshold;
strip_ctx->can_draw_text_overlay &= overlays_enabled;
}
static void strip_draw_context_set_strip_content_visibility(TimelineDrawContext *ctx,
StripDrawContext *strip_ctx)
{
float threshold = 20 * UI_SCALE_FAC;
if (strip_hides_text_overlay_first(ctx, strip_ctx)) {
threshold = 8 * UI_SCALE_FAC;
}
strip_ctx->can_draw_strip_content = ((strip_ctx->top - strip_ctx->bottom) / ctx->pixely) >
threshold;
}
static void strip_draw_context_set_retiming_overlay_visibility(TimelineDrawContext *ctx,
StripDrawContext *strip_ctx)
{
float2 threshold{15 * UI_SCALE_FAC, 25 * UI_SCALE_FAC};
strip_ctx->can_draw_retiming_overlay = (strip_ctx->top - strip_ctx->bottom) / ctx->pixely >=
threshold.y;
strip_ctx->can_draw_retiming_overlay &= strip_ctx->strip_length / ctx->pixelx >= threshold.x;
strip_ctx->can_draw_retiming_overlay &= retiming_keys_can_be_displayed(ctx->sseq);
}
static float strip_header_size_get(TimelineDrawContext *ctx)
{
return min_ff(0.40f, 20 * UI_SCALE_FAC * ctx->pixely);
}
static StripDrawContext strip_draw_context_get(TimelineDrawContext *ctx, Strip *strip)
{
using namespace seq;
StripDrawContext strip_ctx;
Scene *scene = ctx->scene;
strip_ctx.strip = strip;
strip_ctx.bottom = strip->machine + STRIP_OFSBOTTOM;
strip_ctx.top = strip->machine + STRIP_OFSTOP;
strip_ctx.left_handle = seq::time_left_handle_frame_get(scene, strip);
strip_ctx.right_handle = seq::time_right_handle_frame_get(scene, strip);
strip_ctx.content_start = seq::time_start_frame_get(strip);
strip_ctx.content_end = seq::time_content_end_frame_get(scene, strip);
if (strip->type == STRIP_TYPE_SOUND_RAM && strip->sound != nullptr) {
/* Visualize sub-frame sound offsets. */
const double sound_offset = (strip->sound->offset_time + strip->sound_offset) * FPS;
strip_ctx.content_start += sound_offset;
strip_ctx.content_end += sound_offset;
}
/* Limit body to strip bounds. */
strip_ctx.content_start = min_ff(strip_ctx.content_start, strip_ctx.right_handle);
strip_ctx.content_end = max_ff(strip_ctx.content_end, strip_ctx.left_handle);
strip_ctx.strip_length = strip_ctx.right_handle - strip_ctx.left_handle;
strip_draw_context_set_text_overlay_visibility(ctx, &strip_ctx);
strip_draw_context_set_strip_content_visibility(ctx, &strip_ctx);
strip_draw_context_set_retiming_overlay_visibility(ctx, &strip_ctx);
strip_ctx.strip_is_too_small = (!strip_ctx.can_draw_text_overlay &&
!strip_ctx.can_draw_strip_content);
strip_ctx.is_active_strip = strip == seq::select_active_get(scene);
strip_ctx.is_single_image = seq::transform_single_image_check(strip);
strip_ctx.handle_width = strip_handle_draw_size_get(ctx->scene, strip, ctx->pixelx);
strip_ctx.show_strip_color_tag = (ctx->sseq->timeline_overlay.flag &
SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG);
/* Determine if strip (or contents of meta strip) has missing data/media. */
strip_ctx.missing_data_block = !sequence_has_valid_data(strip);
strip_ctx.missing_media = media_presence_is_missing(scene, strip);
strip_ctx.is_connected = seq::is_strip_connected(strip);
if (strip->type == STRIP_TYPE_META) {
const ListBase *seqbase = &strip->seqbase;
LISTBASE_FOREACH (const Strip *, sub, seqbase) {
if (!sequence_has_valid_data(sub)) {
strip_ctx.missing_data_block = true;
}
if (media_presence_is_missing(scene, sub)) {
strip_ctx.missing_media = true;
}
}
}
if (strip_ctx.can_draw_text_overlay) {
strip_ctx.strip_content_top = strip_ctx.top - strip_header_size_get(ctx);
}
else {
strip_ctx.strip_content_top = strip_ctx.top;
}
strip_ctx.is_muted = seq::render_is_muted(ctx->channels, strip);
strip_ctx.curve = nullptr;
return strip_ctx;
}
static void strip_draw_context_curve_get(const TimelineDrawContext *ctx,
StripDrawContext &strip_ctx)
{
strip_ctx.curve = nullptr;
const bool showing_curve_overlay = strip_ctx.can_draw_strip_content &&
(ctx->sseq->flag & SEQ_SHOW_OVERLAY) != 0 &&
(ctx->sseq->timeline_overlay.flag &
SEQ_TIMELINE_SHOW_FCURVES) != 0;
const bool showing_waveform = (strip_ctx.strip->type == STRIP_TYPE_SOUND_RAM) &&
!strip_ctx.strip_is_too_small &&
seq_draw_waveforms_poll(ctx->sseq, strip_ctx.strip);
if (showing_curve_overlay || showing_waveform) {
const char *prop_name = strip_ctx.strip->type == STRIP_TYPE_SOUND_RAM ? "volume" :
"blend_alpha";
strip_ctx.curve = id_data_find_fcurve(
&ctx->scene->id, strip_ctx.strip, &RNA_Strip, prop_name, 0, nullptr);
if (strip_ctx.curve && BKE_fcurve_is_empty(strip_ctx.curve)) {
strip_ctx.curve = nullptr;
}
}
}
static void color3ubv_from_seq(const Scene *curscene,
const Strip *strip,
const bool show_strip_color_tag,
const bool is_muted,
uchar r_col[3])
{
if (show_strip_color_tag && uint(strip->color_tag) < STRIP_COLOR_TOT &&
strip->color_tag != STRIP_COLOR_NONE)
{
bTheme *btheme = UI_GetTheme();
const ThemeStripColor *strip_color = &btheme->strip_color[strip->color_tag];
copy_v3_v3_uchar(r_col, strip_color->color);
return;
}
uchar blendcol[3];
/* Sometimes the active theme is not the sequencer theme, e.g. when an operator invokes the file
* browser. This makes sure we get the right color values for the theme. */
bThemeState theme_state;
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_SEQ, RGN_TYPE_WINDOW);
switch (strip->type) {
case STRIP_TYPE_IMAGE:
UI_GetThemeColor3ubv(TH_SEQ_IMAGE, r_col);
break;
case STRIP_TYPE_META:
UI_GetThemeColor3ubv(TH_SEQ_META, r_col);
break;
case STRIP_TYPE_MOVIE:
UI_GetThemeColor3ubv(TH_SEQ_MOVIE, r_col);
break;
case STRIP_TYPE_MOVIECLIP:
UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, r_col);
break;
case STRIP_TYPE_MASK:
UI_GetThemeColor3ubv(TH_SEQ_MASK, r_col);
break;
case STRIP_TYPE_SCENE:
UI_GetThemeColor3ubv(TH_SEQ_SCENE, r_col);
if (strip->scene == curscene) {
UI_GetColorPtrShade3ubv(r_col, 20, r_col);
}
break;
/* Transitions use input colors, fallback for when the input is a transition itself. */
case STRIP_TYPE_CROSS:
case STRIP_TYPE_GAMCROSS:
case STRIP_TYPE_WIPE:
UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, r_col);
/* Slightly offset hue to distinguish different transition types. */
if (strip->type == STRIP_TYPE_GAMCROSS) {
rgb_byte_set_hue_float_offset(r_col, 0.03);
}
else if (strip->type == STRIP_TYPE_WIPE) {
rgb_byte_set_hue_float_offset(r_col, 0.06);
}
break;
/* Effects. */
case STRIP_TYPE_TRANSFORM:
case STRIP_TYPE_SPEED:
case STRIP_TYPE_ADD:
case STRIP_TYPE_SUB:
case STRIP_TYPE_MUL:
case STRIP_TYPE_ALPHAOVER:
case STRIP_TYPE_ALPHAUNDER:
case STRIP_TYPE_GLOW:
case STRIP_TYPE_MULTICAM:
case STRIP_TYPE_ADJUSTMENT:
case STRIP_TYPE_GAUSSIAN_BLUR:
case STRIP_TYPE_COLORMIX:
UI_GetThemeColor3ubv(TH_SEQ_EFFECT, r_col);
/* Slightly offset hue to distinguish different effects. */
if (strip->type == STRIP_TYPE_ADD) {
rgb_byte_set_hue_float_offset(r_col, 0.09);
}
else if (strip->type == STRIP_TYPE_SUB) {
rgb_byte_set_hue_float_offset(r_col, 0.03);
}
else if (strip->type == STRIP_TYPE_MUL) {
rgb_byte_set_hue_float_offset(r_col, 0.06);
}
else if (strip->type == STRIP_TYPE_ALPHAOVER) {
rgb_byte_set_hue_float_offset(r_col, 0.16);
}
else if (strip->type == STRIP_TYPE_ALPHAUNDER) {
rgb_byte_set_hue_float_offset(r_col, 0.19);
}
else if (strip->type == STRIP_TYPE_COLORMIX) {
rgb_byte_set_hue_float_offset(r_col, 0.25);
}
else if (strip->type == STRIP_TYPE_GAUSSIAN_BLUR) {
rgb_byte_set_hue_float_offset(r_col, 0.31);
}
else if (strip->type == STRIP_TYPE_GLOW) {
rgb_byte_set_hue_float_offset(r_col, 0.34);
}
else if (strip->type == STRIP_TYPE_ADJUSTMENT) {
rgb_byte_set_hue_float_offset(r_col, 0.89);
}
else if (strip->type == STRIP_TYPE_SPEED) {
rgb_byte_set_hue_float_offset(r_col, 0.72);
}
else if (strip->type == STRIP_TYPE_TRANSFORM) {
rgb_byte_set_hue_float_offset(r_col, 0.75);
}
else if (strip->type == STRIP_TYPE_MULTICAM) {
rgb_byte_set_hue_float_offset(r_col, 0.85);
}
break;
case STRIP_TYPE_COLOR:
UI_GetThemeColor3ubv(TH_SEQ_COLOR, r_col);
break;
case STRIP_TYPE_SOUND_RAM:
UI_GetThemeColor3ubv(TH_SEQ_AUDIO, r_col);
blendcol[0] = blendcol[1] = blendcol[2] = 128;
if (is_muted) {
UI_GetColorPtrBlendShade3ubv(r_col, blendcol, 0.5, 20, r_col);
}
break;
case STRIP_TYPE_TEXT:
UI_GetThemeColor3ubv(TH_SEQ_TEXT, r_col);
break;
default:
r_col[0] = 10;
r_col[1] = 255;
r_col[2] = 40;
break;
}
UI_Theme_Restore(&theme_state);
}
static void waveform_job_start_if_needed(const bContext *C, const Strip *strip)
{
bSound *sound = strip->sound;
BLI_spin_lock(static_cast<SpinLock *>(sound->spinlock));
if (!sound->waveform) {
/* Load the waveform data if it hasn't been loaded and cached already. */
if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) {
/* Prevent sounds from reloading. */
sound->tags |= SOUND_TAGS_WAVEFORM_LOADING;
BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
sequencer_preview_add_sound(C, strip);
}
else {
BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
}
}
BLI_spin_unlock(static_cast<SpinLock *>(sound->spinlock));
}
static float align_frame_with_pixel(float frame_coord, float frames_per_pixel)
{
return round_fl_to_int(frame_coord / frames_per_pixel) * frames_per_pixel;
}
static void draw_seq_waveform_overlay(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx)
{
if (!seq_draw_waveforms_poll(timeline_ctx->sseq, strip_ctx->strip) ||
strip_ctx->strip_is_too_small)
{
return;
}
const View2D *v2d = timeline_ctx->v2d;
Scene *scene = timeline_ctx->scene;
Strip *strip = strip_ctx->strip;
const bool half_style = (timeline_ctx->sseq->timeline_overlay.flag &
SEQ_TIMELINE_WAVEFORMS_HALF) != 0;
const float frames_per_pixel = BLI_rctf_size_x(&v2d->cur) / timeline_ctx->region->winx;
const float samples_per_frame = SOUND_WAVE_SAMPLES_PER_SECOND / FPS;
const float samples_per_pixel = samples_per_frame * frames_per_pixel;
const float bottom = strip_ctx->bottom + timeline_ctx->pixely * 2.0f;
const float top = strip_ctx->strip_content_top;
/* The y coordinate of signal level zero. */
const float y_zero = half_style ? bottom : (bottom + top) / 2.0f;
/* The y range of unit signal level. */
const float y_scale = half_style ? top - bottom : (top - bottom) / 2.0f;
/* Align strip start with nearest pixel to prevent waveform flickering. */
const float strip_start_aligned = align_frame_with_pixel(
strip_ctx->left_handle + timeline_ctx->pixelx * 3.0f, frames_per_pixel);
/* Offset x1 and x2 values, to match view min/max, if strip is out of bounds. */
const float draw_start_frame = max_ff(v2d->cur.xmin, strip_start_aligned);
const float draw_end_frame = min_ff(v2d->cur.xmax,
strip_ctx->right_handle - timeline_ctx->pixelx * 3.0f);
/* Offset must be also aligned, otherwise waveform flickers when moving left handle. */
float sample_start_frame = draw_start_frame -
(strip->sound->offset_time + strip->sound_offset) * FPS;
const int pixels_to_draw = round_fl_to_int((draw_end_frame - draw_start_frame) /
frames_per_pixel);
if (pixels_to_draw < 2) {
return; /* Not much to draw, exit before running job. */
}
waveform_job_start_if_needed(timeline_ctx->C, strip);
SoundWaveform *waveform = static_cast<SoundWaveform *>(strip->sound->waveform);
if (waveform == nullptr || waveform->length == 0) {
return; /* Waveform was not built. */
}
/* Draw zero line (when actual samples close to zero are drawn, they might not cover a pixel. */
uchar color[4] = {255, 255, 255, 127};
uchar color_clip[4] = {255, 0, 0, 127};
uchar color_rms[4] = {255, 255, 255, 204};
timeline_ctx->quads->add_line(draw_start_frame, y_zero, draw_end_frame, y_zero, color);
float prev_y_mid = y_zero;
for (int i = 0; i < pixels_to_draw; i++) {
float timeline_frame = sample_start_frame + i * frames_per_pixel;
float frame_index = seq::give_frame_index(scene, strip, timeline_frame) + strip->anim_startofs;
float sample = frame_index * samples_per_frame;
int sample_index = round_fl_to_int(sample);
if (sample_index < 0) {
continue;
}
if (sample_index >= waveform->length) {
break;
}
float value_min = waveform->data[sample_index * 3];
float value_max = waveform->data[sample_index * 3 + 1];
float rms = waveform->data[sample_index * 3 + 2];
if (samples_per_pixel > 1.0f) {
/* We need to sum up the values we skip over until the next step. */
float next_pos = sample + samples_per_pixel;
int end_idx = round_fl_to_int(next_pos);
for (int j = sample_index + 1; (j < waveform->length) && (j < end_idx); j++) {
value_min = min_ff(value_min, waveform->data[j * 3]);
value_max = max_ff(value_max, waveform->data[j * 3 + 1]);
rms = max_ff(rms, waveform->data[j * 3 + 2]);
}
}
float volume = strip->volume;
if (strip_ctx->curve != nullptr) {
float evaltime = draw_start_frame + (i * frames_per_pixel);
volume = evaluate_fcurve(strip_ctx->curve, evaltime);
CLAMP_MIN(volume, 0.0f);
}
value_min *= volume;
value_max *= volume;
rms *= volume;
bool is_clipping = false;
float clamped_min = clamp_f(value_min, -1.0f, 1.0f);
float clamped_max = clamp_f(value_max, -1.0f, 1.0f);
if (clamped_min != value_min || clamped_max != value_max) {
is_clipping = true;
}
value_min = clamped_min;
value_max = clamped_max;
/* We are drawing only half to the waveform, mirroring the lower part upwards.
* If both min and max are on the same side of zero line, we want to draw a bar
* between them. If min and max cross zero, we want to fill bar from zero to max
* of those. */
if (half_style) {
bool pos_min = value_min > 0.0f;
bool pos_max = value_max > 0.0f;
float abs_min = std::abs(value_min);
float abs_max = std::abs(value_max);
if (pos_min == pos_max) {
value_min = std::min(abs_min, abs_max);
value_max = std::max(abs_min, abs_max);
}
else {
value_min = 0;
value_max = std::max(abs_min, abs_max);
}
}
float x1 = draw_start_frame + i * frames_per_pixel;
float x2 = draw_start_frame + (i + 1) * frames_per_pixel;
float y_min = y_zero + value_min * y_scale;
float y_max = y_zero + value_max * y_scale;
float y_mid = (y_max + y_min) * 0.5f;
/* If a bar would be below 2px, make it a line. */
if (y_max - y_min < timeline_ctx->pixely * 2) {
/* If previous segment was also a line of different enough
* height, join them. */
if (std::abs(y_mid - prev_y_mid) > timeline_ctx->pixely) {
float x0 = draw_start_frame + (i - 1) * frames_per_pixel;
timeline_ctx->quads->add_line(x0, prev_y_mid, x1, y_mid, is_clipping ? color_clip : color);
}
timeline_ctx->quads->add_line(x1, y_mid, x2, y_mid, is_clipping ? color_clip : color);
}
else {
float rms_min = y_zero + max_ff(-rms, value_min) * y_scale;
float rms_max = y_zero + min_ff(rms, value_max) * y_scale;
/* RMS */
timeline_ctx->quads->add_quad(
x1, rms_min, x2, rms_max, is_clipping ? color_clip : color_rms);
/* Sample */
timeline_ctx->quads->add_quad(x1, y_min, x2, y_max, is_clipping ? color_clip : color);
}
prev_y_mid = y_mid;
}
}
static void drawmeta_contents(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx,
float corner_radius)
{
using namespace seq;
Strip *strip_meta = strip_ctx->strip;
if (!strip_ctx->can_draw_strip_content || (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
return;
}
if ((strip_meta->type != STRIP_TYPE_META) &&
((strip_meta->type != STRIP_TYPE_SCENE) || (strip_meta->flag & SEQ_SCENE_STRIPS) == 0))
{
return;
}
Scene *scene = timeline_ctx->scene;
uchar col[4];
int chan_min = seq::MAX_CHANNELS;
int chan_max = 0;
int chan_range = 0;
/* Some vertical margin to account for rounded corners, so that contents do
* not draw outside them. Can be removed when meta contents are drawn with
* full rounded corners masking shader. */
const float bottom = strip_ctx->bottom + corner_radius * 0.8f * timeline_ctx->pixely;
const float top = strip_ctx->strip_content_top - corner_radius * 0.8f * timeline_ctx->pixely;
const float draw_range = top - bottom;
if (draw_range < timeline_ctx->pixely) {
return;
}
float draw_height;
ListBase *meta_seqbase;
ListBase *meta_channels;
int offset;
meta_seqbase = seq::get_seqbase_from_sequence(strip_meta, &meta_channels, &offset);
if (!meta_seqbase || BLI_listbase_is_empty(meta_seqbase)) {
return;
}
if (strip_meta->type == STRIP_TYPE_SCENE) {
offset = strip_meta->start - offset;
}
else {
offset = 0;
}
LISTBASE_FOREACH (Strip *, strip, meta_seqbase) {
chan_min = min_ii(chan_min, strip->machine);
chan_max = max_ii(chan_max, strip->machine);
}
chan_range = (chan_max - chan_min) + 1;
draw_height = draw_range / chan_range;
col[3] = 196; /* Alpha, used for all meta children. */
const float meta_x1 = strip_ctx->left_handle;
const float meta_x2 = strip_ctx->right_handle;
/* Draw only immediate children (1 level depth). */
LISTBASE_FOREACH (Strip *, strip, meta_seqbase) {
float x1_chan = seq::time_left_handle_frame_get(scene, strip) + offset;
float x2_chan = seq::time_right_handle_frame_get(scene, strip) + offset;
if (x1_chan <= meta_x2 && x2_chan >= meta_x1) {
float y_chan = (strip->machine - chan_min) / float(chan_range) * draw_range;
float y1_chan, y2_chan;
if (strip->type == STRIP_TYPE_COLOR) {
SolidColorVars *colvars = (SolidColorVars *)strip->effectdata;
rgb_float_to_uchar(col, colvars->col);
}
else {
color3ubv_from_seq(
scene, strip, strip_ctx->show_strip_color_tag, strip_ctx->is_muted, col);
}
if (strip_ctx->is_muted || render_is_muted(meta_channels, strip)) {
col[3] = 64;
}
else {
col[3] = 196;
}
const bool missing_data = !sequence_has_valid_data(strip);
const bool missing_media = media_presence_is_missing(scene, strip);
if (missing_data || missing_media) {
col[0] = 112;
col[1] = 0;
col[2] = 0;
}
/* Clamp within parent sequence strip bounds. */
x1_chan = max_ff(x1_chan, meta_x1);
x2_chan = min_ff(x2_chan, meta_x2);
y1_chan = bottom + y_chan + (draw_height * STRIP_OFSBOTTOM);
y2_chan = bottom + y_chan + (draw_height * STRIP_OFSTOP);
timeline_ctx->quads->add_quad(x1_chan, y1_chan, x2_chan, y2_chan, col);
}
}
}
static void draw_handle_transform_text(const TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx,
eStripHandle handle)
{
/* Draw numbers for start and end of the strip next to its handles. */
if (strip_ctx->strip_is_too_small || (strip_ctx->strip->flag & SELECT) == 0) {
return;
}
if (handle_is_selected(strip_ctx->strip, handle) == 0 && (G.moving & G_TRANSFORM_SEQ) == 0) {
return;
}
char numstr[64];
BLF_set_default();
/* Calculate if strip is wide enough for showing the labels. */
size_t numstr_len = SNPRINTF_RLEN(
numstr, "%d%d", int(strip_ctx->left_handle), int(strip_ctx->right_handle));
const float tot_width = BLF_width(BLF_default(), numstr, numstr_len);
if (strip_ctx->strip_length / timeline_ctx->pixelx < 20 + tot_width) {
return;
}
const uchar col[4] = {255, 255, 255, 255};
const float text_margin = 1.2f * strip_ctx->handle_width;
const float text_y = strip_ctx->bottom + 0.09f;
float text_x = strip_ctx->left_handle;
if (handle == SEQ_HANDLE_LEFT) {
numstr_len = SNPRINTF_RLEN(numstr, "%d", int(strip_ctx->left_handle));
text_x += text_margin;
}
else {
numstr_len = SNPRINTF_RLEN(numstr, "%d", int(strip_ctx->right_handle - 1));
text_x = strip_ctx->right_handle -
(text_margin + timeline_ctx->pixelx * BLF_width(BLF_default(), numstr, numstr_len));
}
UI_view2d_text_cache_add(timeline_ctx->v2d, text_x, text_y, numstr, numstr_len, col);
}
float strip_handle_draw_size_get(const Scene *scene, Strip *strip, const float pixelx)
{
const bool use_thin_handle = (U.sequencer_editor_flag & USER_SEQ_ED_SIMPLE_TWEAKING) != 0;
const float handle_size = use_thin_handle ? 5.0f : 8.0f;
const float maxhandle = (pixelx * handle_size) * U.pixelsize;
/* Ensure that handle is not wider, than quarter of strip. */
return min_ff(maxhandle,
(float(seq::time_right_handle_frame_get(scene, strip) -
seq::time_left_handle_frame_get(scene, strip)) /
4.0f));
}
static const char *draw_seq_text_get_name(const Strip *strip)
{
const char *name = strip->name + 2;
if (name[0] == '\0') {
name = seq::sequence_give_name(strip);
}
return name;
}
static void draw_seq_text_get_source(const Strip *strip, char *r_source, size_t source_maxncpy)
{
*r_source = '\0';
/* Set source for the most common types. */
switch (strip->type) {
case STRIP_TYPE_IMAGE:
case STRIP_TYPE_MOVIE: {
BLI_path_join(
r_source, source_maxncpy, strip->data->dirpath, strip->data->stripdata->filename);
break;
}
case STRIP_TYPE_SOUND_RAM: {
if (strip->sound != nullptr) {
BLI_strncpy(r_source, strip->sound->filepath, source_maxncpy);
}
break;
}
case STRIP_TYPE_MULTICAM: {
BLI_snprintf(r_source, source_maxncpy, "Channel: %d", strip->multicam_source);
break;
}
case STRIP_TYPE_TEXT: {
const TextVars *textdata = static_cast<TextVars *>(strip->effectdata);
BLI_strncpy(r_source, textdata->text, source_maxncpy);
break;
}
case STRIP_TYPE_SCENE: {
if (strip->scene != nullptr) {
if (strip->scene_camera != nullptr) {
BLI_snprintf(r_source,
source_maxncpy,
"%s (%s)",
strip->scene->id.name + 2,
strip->scene_camera->id.name + 2);
}
else {
BLI_strncpy(r_source, strip->scene->id.name + 2, source_maxncpy);
}
}
break;
}
case STRIP_TYPE_MOVIECLIP: {
if (strip->clip != nullptr) {
BLI_strncpy(r_source, strip->clip->id.name + 2, source_maxncpy);
}
break;
}
case STRIP_TYPE_MASK: {
if (strip->mask != nullptr) {
BLI_strncpy(r_source, strip->mask->id.name + 2, source_maxncpy);
}
break;
}
}
}
static size_t draw_seq_text_get_overlay_string(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx,
char *r_overlay_string,
size_t overlay_string_len)
{
const Strip *strip = strip_ctx->strip;
const char *text_sep = " | ";
const char *text_array[5];
int i = 0;
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_NAME) {
text_array[i++] = draw_seq_text_get_name(strip);
}
char source[FILE_MAX];
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_SOURCE) {
draw_seq_text_get_source(strip, source, sizeof(source));
if (source[0] != '\0') {
if (i != 0) {
text_array[i++] = text_sep;
}
text_array[i++] = source;
}
}
char strip_duration_text[16];
if (timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_DURATION) {
SNPRINTF(strip_duration_text, "%d", int(strip_ctx->strip_length));
if (i != 0) {
text_array[i++] = text_sep;
}
text_array[i++] = strip_duration_text;
}
BLI_assert(i <= ARRAY_SIZE(text_array));
return BLI_string_join_array(r_overlay_string, overlay_string_len, text_array, i);
}
static void get_strip_text_color(const StripDrawContext *strip_ctx, uchar r_col[4])
{
const Strip *strip = strip_ctx->strip;
const bool active_or_selected = (strip->flag & SELECT) || strip_ctx->is_active_strip;
/* Text: white when selected/active, black otherwise. */
r_col[0] = r_col[1] = r_col[2] = r_col[3] = 255;
/* If not active or selected, draw text black. */
if (!active_or_selected) {
r_col[0] = r_col[1] = r_col[2] = 0;
/* On muted and missing media/data-block strips: gray color, reduce opacity. */
if (strip_ctx->is_muted || strip_ctx->missing_data_block || strip_ctx->missing_media) {
r_col[0] = r_col[1] = r_col[2] = 192;
r_col[3] *= 0.66f;
}
}
}
static void draw_icon_centered(TimelineDrawContext &ctx,
const rctf &rect,
int icon_id,
const uchar color[4])
{
UI_view2d_view_ortho(ctx.v2d);
wmOrtho2_region_pixelspace(ctx.region);
const float icon_size = ICON_SIZE * UI_SCALE_FAC;
if (BLI_rctf_size_x(&rect) * 1.1f < icon_size * ctx.pixelx ||
BLI_rctf_size_y(&rect) * 1.1f < icon_size * ctx.pixely)
{
UI_view2d_view_restore(ctx.C);
return;
}
const float left = ((rect.xmin - ctx.v2d->cur.xmin) / ctx.pixelx);
const float right = ((rect.xmax - ctx.v2d->cur.xmin) / ctx.pixelx);
const float bottom = ((rect.ymin - ctx.v2d->cur.ymin) / ctx.pixely);
const float top = ((rect.ymax - ctx.v2d->cur.ymin) / ctx.pixely);
const float x_offset = (right - left - icon_size) * 0.5f;
const float y_offset = (top - bottom - icon_size) * 0.5f;
const float inv_scale_fac = (ICON_DEFAULT_HEIGHT / ICON_SIZE) * UI_INV_SCALE_FAC;
UI_icon_draw_ex(left + x_offset,
bottom + y_offset,
icon_id,
inv_scale_fac,
1.0f,
0.0f,
color,
false,
UI_NO_ICON_OVERLAY_TEXT);
/* Restore view matrix. */
UI_view2d_view_restore(ctx.C);
}
static void draw_strip_icons(TimelineDrawContext *timeline_ctx,
const Vector<StripDrawContext> &strips)
{
const float icon_size_x = ICON_SIZE * timeline_ctx->pixelx * UI_SCALE_FAC;
for (const StripDrawContext &strip : strips) {
const bool missing_data = strip.missing_data_block;
const bool missing_media = strip.missing_media;
const bool is_connected = strip.is_connected;
if (!missing_data && !missing_media && !is_connected) {
continue;
}
/* Draw icon in the title bar area. */
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) != 0 && !strip.strip_is_too_small) {
uchar col[4];
get_strip_text_color(&strip, col);
float icon_indent = 2.0f * strip.handle_width - 4 * timeline_ctx->pixelx * UI_SCALE_FAC;
rctf rect;
rect.ymin = strip.top - strip_header_size_get(timeline_ctx);
rect.ymax = strip.top;
rect.xmin = max_ff(strip.left_handle, timeline_ctx->v2d->cur.xmin) + icon_indent;
if (missing_data) {
rect.xmax = min_ff(strip.right_handle - strip.handle_width, rect.xmin + icon_size_x);
draw_icon_centered(*timeline_ctx, rect, ICON_LIBRARY_DATA_BROKEN, col);
rect.xmin = rect.xmax;
}
if (missing_media) {
rect.xmax = min_ff(strip.right_handle - strip.handle_width, rect.xmin + icon_size_x);
draw_icon_centered(*timeline_ctx, rect, ICON_ERROR, col);
rect.xmin = rect.xmax;
}
if (is_connected) {
rect.xmax = min_ff(strip.right_handle - strip.handle_width, rect.xmin + icon_size_x);
draw_icon_centered(*timeline_ctx, rect, ICON_LINKED, col);
}
}
/* Draw icon in center of content. */
if (strip.can_draw_strip_content && strip.strip->type != STRIP_TYPE_META) {
rctf rect;
rect.xmin = strip.left_handle + strip.handle_width;
rect.xmax = strip.right_handle - strip.handle_width;
rect.ymin = strip.bottom;
rect.ymax = strip.strip_content_top;
uchar col[4] = {112, 0, 0, 255};
if (missing_data) {
draw_icon_centered(*timeline_ctx, rect, ICON_LIBRARY_DATA_BROKEN, col);
}
if (missing_media) {
draw_icon_centered(*timeline_ctx, rect, ICON_ERROR, col);
}
}
}
}
/* Draw info text on a sequence strip. */
static void draw_seq_text_overlay(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx)
{
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
return;
}
/* Draw text only if there is enough horizontal or vertical space. */
if ((strip_ctx->strip_length <= 32 * timeline_ctx->pixelx * UI_SCALE_FAC) ||
strip_ctx->strip_is_too_small || !strip_ctx->can_draw_text_overlay)
{
return;
}
char overlay_string[FILE_MAX];
size_t overlay_string_len = draw_seq_text_get_overlay_string(
timeline_ctx, strip_ctx, overlay_string, sizeof(overlay_string));
if (overlay_string_len == 0) {
return;
}
uchar col[4];
get_strip_text_color(strip_ctx, col);
float text_margin = 2.0f * strip_ctx->handle_width;
rctf rect;
rect.xmin = strip_ctx->left_handle + text_margin;
rect.xmax = strip_ctx->right_handle - text_margin;
rect.ymax = strip_ctx->top;
/* Depending on the vertical space, draw text on top or in the center of strip. */
rect.ymin = !strip_ctx->can_draw_strip_content ? strip_ctx->bottom :
strip_ctx->strip_content_top;
rect.xmin = max_ff(rect.xmin, timeline_ctx->v2d->cur.xmin + text_margin);
int num_icons = 0;
if (strip_ctx->missing_data_block) {
num_icons++;
}
if (strip_ctx->missing_media) {
num_icons++;
}
if (strip_ctx->is_connected) {
num_icons++;
}
rect.xmin += num_icons * ICON_SIZE * timeline_ctx->pixelx * UI_SCALE_FAC;
rect.xmin = min_ff(rect.xmin, timeline_ctx->v2d->cur.xmax);
CLAMP(rect.xmax, timeline_ctx->v2d->cur.xmin + text_margin, timeline_ctx->v2d->cur.xmax);
if (rect.xmin >= rect.xmax) { /* No space for label left. */
return;
}
UI_view2d_text_cache_add_rectf(
timeline_ctx->v2d, &rect, overlay_string, overlay_string_len, col);
}
static void draw_strip_offsets(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx)
{
const Strip *strip = strip_ctx->strip;
if ((timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0) {
return;
}
if (strip_ctx->is_single_image || timeline_ctx->pixely <= 0) {
return;
}
if ((timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_OFFSETS) == 0 &&
(strip_ctx->strip != special_preview_get()))
{
return;
}
const Scene *scene = timeline_ctx->scene;
uchar col[4], blend_col[4];
color3ubv_from_seq(scene, strip, strip_ctx->show_strip_color_tag, strip_ctx->is_muted, col);
if (strip->flag & SELECT) {
UI_GetColorPtrShade3ubv(col, 50, col);
}
col[3] = strip_ctx->is_muted ? MUTE_ALPHA : 200;
UI_GetColorPtrShade3ubv(col, 10, blend_col);
blend_col[3] = 255;
if (strip_ctx->left_handle > strip_ctx->content_start) {
timeline_ctx->quads->add_quad(strip_ctx->left_handle,
strip_ctx->bottom - timeline_ctx->pixely,
strip_ctx->content_start,
strip_ctx->bottom - STRIP_OFSBOTTOM,
col);
timeline_ctx->quads->add_wire_quad(strip_ctx->left_handle,
strip_ctx->bottom - timeline_ctx->pixely,
strip_ctx->content_start,
strip_ctx->bottom - STRIP_OFSBOTTOM,
blend_col);
}
if (strip_ctx->right_handle < strip_ctx->content_end) {
timeline_ctx->quads->add_quad(strip_ctx->right_handle,
strip_ctx->top + timeline_ctx->pixely,
strip_ctx->content_end,
strip_ctx->top + STRIP_OFSBOTTOM,
col);
timeline_ctx->quads->add_wire_quad(strip_ctx->right_handle,
strip_ctx->top + timeline_ctx->pixely,
strip_ctx->content_end,
strip_ctx->top + STRIP_OFSBOTTOM,
blend_col);
}
}
/**
* Draw f-curves as darkened regions of the strip:
* - Volume for sound strips.
* - Opacity for the other types.
*/
static void draw_seq_fcurve_overlay(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx)
{
if (!strip_ctx->can_draw_strip_content || (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 ||
(timeline_ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_FCURVES) == 0)
{
return;
}
if (strip_ctx->curve == nullptr) {
return;
}
const int eval_step = max_ii(1, floor(timeline_ctx->pixelx));
uchar color[4] = {0, 0, 0, 38};
/* Clamp curve evaluation to the editor's borders. */
int eval_start = max_ff(strip_ctx->left_handle, timeline_ctx->v2d->cur.xmin);
int eval_end = min_ff(strip_ctx->right_handle, timeline_ctx->v2d->cur.xmax + 1);
if (eval_start >= eval_end) {
return;
}
const float y_height = strip_ctx->top - strip_ctx->bottom;
float prev_x = eval_start;
float prev_val = evaluate_fcurve(strip_ctx->curve, eval_start);
CLAMP(prev_val, 0.0f, 1.0f);
bool skip = false;
for (int timeline_frame = eval_start + eval_step; timeline_frame <= eval_end;
timeline_frame += eval_step)
{
float curve_val = evaluate_fcurve(strip_ctx->curve, timeline_frame);
CLAMP(curve_val, 0.0f, 1.0f);
/* Avoid adding adjacent verts that have the same value. */
if (curve_val == prev_val && timeline_frame < eval_end - eval_step) {
skip = true;
continue;
}
/* If some frames were skipped above, we need to close the shape. */
if (skip) {
timeline_ctx->quads->add_quad(prev_x,
(prev_val * y_height) + strip_ctx->bottom,
prev_x,
strip_ctx->top,
timeline_frame - eval_step,
(prev_val * y_height) + strip_ctx->bottom,
timeline_frame - eval_step,
strip_ctx->top,
color);
skip = false;
prev_x = timeline_frame - eval_step;
}
timeline_ctx->quads->add_quad(prev_x,
(prev_val * y_height) + strip_ctx->bottom,
prev_x,
strip_ctx->top,
timeline_frame,
(curve_val * y_height) + strip_ctx->bottom,
timeline_frame,
strip_ctx->top,
color);
prev_x = timeline_frame;
prev_val = curve_val;
}
}
/* When active strip is a Multi-cam strip, highlight its source channel. */
static void draw_multicam_highlight(TimelineDrawContext *timeline_ctx,
const StripDrawContext *strip_ctx)
{
Strip *act_seq = seq::select_active_get(timeline_ctx->scene);
if (strip_ctx->strip != act_seq || act_seq == nullptr) {
return;
}
if ((act_seq->flag & SELECT) == 0 || act_seq->type != STRIP_TYPE_MULTICAM) {
return;
}
int channel = act_seq->multicam_source;
if (channel == 0) {
return;
}
View2D *v2d = timeline_ctx->v2d;
uchar color[4] = {255, 255, 255, 48};
timeline_ctx->quads->add_quad(v2d->cur.xmin, channel, v2d->cur.xmax, channel + 1, color);
}
/* Force redraw, when prefetching and using cache view. */
static void seq_prefetch_wm_notify(const bContext *C, Scene *scene)
{
if (seq::prefetch_need_redraw(C, scene)) {
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, nullptr);
}
}
static void draw_seq_timeline_channels(TimelineDrawContext *ctx)
{
View2D *v2d = ctx->v2d;
UI_view2d_view_ortho(v2d);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_blend(GPU_BLEND_ALPHA);
immUniformThemeColor(TH_ROW_ALTERNATE);
/* Alternating horizontal stripes. */
int i = max_ii(1, int(v2d->cur.ymin) - 1);
while (i < v2d->cur.ymax) {
if (i & 1) {
immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
}
i++;
}
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
/* Get visible strips into two sets: regular strips, and strips
* that are dragged over other strips right now (e.g. dragging
* selection in the timeline). This is to make the dragged strips
* always render "on top" of others. */
static void visible_strips_ordered_get(TimelineDrawContext *timeline_ctx,
Vector<StripDrawContext> &r_bottom_layer,
Vector<StripDrawContext> &r_top_layer)
{
r_bottom_layer.clear();
r_top_layer.clear();
Vector<Strip *> strips = sequencer_visible_strips_get(timeline_ctx->C);
r_bottom_layer.reserve(strips.size());
for (Strip *strip : strips) {
StripDrawContext strip_ctx = strip_draw_context_get(timeline_ctx, strip);
if ((strip->flag & SEQ_OVERLAP) == 0) {
r_bottom_layer.append(strip_ctx);
}
else {
r_top_layer.append(strip_ctx);
}
}
/* Finding which curves (if any) drive a strip is expensive, do these lookups
* in parallel. */
threading::parallel_for(IndexRange(r_bottom_layer.size()), 64, [&](IndexRange range) {
for (int64_t index : range) {
strip_draw_context_curve_get(timeline_ctx, r_bottom_layer[index]);
}
});
threading::parallel_for(IndexRange(r_top_layer.size()), 64, [&](IndexRange range) {
for (int64_t index : range) {
strip_draw_context_curve_get(timeline_ctx, r_top_layer[index]);
}
});
}
static void draw_strips_background(TimelineDrawContext *timeline_ctx,
StripsDrawBatch &strips_batch,
const Vector<StripDrawContext> &strips)
{
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(timeline_ctx->region);
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
const bool show_overlay = (timeline_ctx->sseq->flag & SEQ_SHOW_OVERLAY) != 0;
const Scene *scene = timeline_ctx->scene;
for (const StripDrawContext &strip : strips) {
SeqStripDrawData &data = strips_batch.add_strip(strip.content_start,
strip.content_end,
strip.top,
strip.bottom,
strip.strip_content_top,
strip.left_handle,
strip.right_handle,
strip.handle_width,
strip.is_single_image);
/* Background color. */
uchar col[4];
data.flags |= GPU_SEQ_FLAG_BACKGROUND;
color3ubv_from_seq(scene, strip.strip, strip.show_strip_color_tag, strip.is_muted, col);
col[3] = strip.is_muted ? MUTE_ALPHA : 255;
/* Muted strips: turn almost gray. */
if (strip.is_muted) {
uchar muted_color[3] = {128, 128, 128};
UI_GetColorPtrBlendShade3ubv(col, muted_color, 0.5f, 0, col);
}
data.col_background = color_pack(col);
/* Color band state. */
if (show_overlay && (strip.strip->type == STRIP_TYPE_COLOR)) {
data.flags |= GPU_SEQ_FLAG_COLOR_BAND;
SolidColorVars *colvars = (SolidColorVars *)strip.strip->effectdata;
rgb_float_to_uchar(col, colvars->col);
data.col_color_band = color_pack(col);
}
/* Transition state. */
if (show_overlay && strip.can_draw_strip_content &&
ELEM(strip.strip->type, STRIP_TYPE_CROSS, STRIP_TYPE_GAMCROSS, STRIP_TYPE_WIPE))
{
data.flags |= GPU_SEQ_FLAG_TRANSITION;
const Strip *seq1 = strip.strip->seq1;
const Strip *seq2 = strip.strip->seq2;
/* Left side. */
if (seq1->type == STRIP_TYPE_COLOR) {
rgb_float_to_uchar(col, ((const SolidColorVars *)seq1->effectdata)->col);
}
else {
color3ubv_from_seq(scene, seq1, strip.show_strip_color_tag, strip.is_muted, col);
}
data.col_transition_in = color_pack(col);
/* Right side. */
if (seq2->type == STRIP_TYPE_COLOR) {
rgb_float_to_uchar(col, ((const SolidColorVars *)seq2->effectdata)->col);
}
else {
color3ubv_from_seq(scene, seq2, strip.show_strip_color_tag, strip.is_muted, col);
/* If the transition inputs are of the same type, draw the right side slightly darker. */
if (seq1->type == seq2->type) {
UI_GetColorPtrShade3ubv(col, -15, col);
}
}
data.col_transition_out = color_pack(col);
}
}
strips_batch.flush_batch();
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_pop_projection();
}
static void strip_data_missing_media_flags_set(const StripDrawContext &strip,
SeqStripDrawData &data)
{
if (strip.missing_data_block || strip.missing_media) {
/* Do not tint title area for muted strips; we want to see gray for them. */
if (!strip.is_muted) {
data.flags |= GPU_SEQ_FLAG_MISSING_TITLE;
}
/* Do not tint content area for meta strips; we want to display children. */
if (strip.strip->type != STRIP_TYPE_META) {
data.flags |= GPU_SEQ_FLAG_MISSING_CONTENT;
}
}
}
static void strip_data_lock_flags_set(const StripDrawContext &strip,
const TimelineDrawContext *timeline_ctx,
SeqStripDrawData &data)
{
if (seq::transform_is_locked(timeline_ctx->channels, strip.strip)) {
data.flags |= GPU_SEQ_FLAG_LOCKED;
}
}
static void strip_data_outline_params_set(const StripDrawContext &strip,
const TimelineDrawContext *timeline_ctx,
SeqStripDrawData &data)
{
const bool active = strip.is_active_strip;
const bool selected = strip.strip->flag & SELECT;
uchar4 col{0, 0, 0, 255};
if (selected) {
UI_GetThemeColor3ubv(TH_SEQ_SELECTED, col);
data.flags |= GPU_SEQ_FLAG_SELECTED;
}
if (active) {
if (selected) {
UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
}
else {
UI_GetThemeColorShade3ubv(TH_SEQ_ACTIVE, -40, col);
}
data.flags |= GPU_SEQ_FLAG_ACTIVE;
}
if (!selected && !active) {
/* Color for unselected strips is a bit darker than the background. */
UI_GetThemeColorShade3ubv(TH_BACK, -40, col);
}
const eSeqOverlapMode overlap_mode = seq::tool_settings_overlap_mode_get(timeline_ctx->scene);
const bool use_overwrite = overlap_mode == SEQ_OVERLAP_OVERWRITE;
const bool overlaps = (strip.strip->flag & SEQ_OVERLAP) && (G.moving & G_TRANSFORM_SEQ);
/* Outline while translating strips:
* - Slightly lighter.
* - Red when overlapping with other strips. */
if (G.moving & G_TRANSFORM_SEQ) {
if (overlaps && !use_overwrite) {
col[0] = 255;
col[1] = col[2] = 33;
data.flags |= GPU_SEQ_FLAG_OVERLAP;
}
else if (selected) {
UI_GetColorPtrShade3ubv(col, 70, col);
}
}
data.col_outline = color_pack(col);
}
static void strip_data_highlight_flags_set(const StripDrawContext &strip,
const TimelineDrawContext *timeline_ctx,
SeqStripDrawData &data)
{
const Strip *act_seq = seq::select_active_get(timeline_ctx->scene);
const Strip *special_preview = special_preview_get();
/* Highlight if strip is an input of an active strip, or if the strip is solo preview. */
if (act_seq != nullptr && (act_seq->flag & SELECT) != 0) {
if (act_seq->seq1 == strip.strip || act_seq->seq2 == strip.strip) {
data.flags |= GPU_SEQ_FLAG_HIGHLIGHT;
}
}
if (special_preview == strip.strip) {
data.flags |= GPU_SEQ_FLAG_HIGHLIGHT;
}
}
static void strip_data_handle_flags_set(const StripDrawContext &strip,
const TimelineDrawContext *timeline_ctx,
SeqStripDrawData &data)
{
const Scene *scene = timeline_ctx->scene;
const bool selected = strip.strip->flag & SELECT;
const bool show_handles = (U.sequencer_editor_flag & USER_SEQ_ED_SIMPLE_TWEAKING) == 0;
/* Handles on left/right side. */
if (!seq::transform_is_locked(timeline_ctx->channels, strip.strip) &&
can_select_handle(scene, strip.strip, timeline_ctx->v2d))
{
const bool selected_l = selected && handle_is_selected(strip.strip, SEQ_HANDLE_LEFT);
const bool selected_r = selected && handle_is_selected(strip.strip, SEQ_HANDLE_RIGHT);
const bool show_l = show_handles || selected_l;
const bool show_r = show_handles || selected_r;
if (show_l) {
data.flags |= GPU_SEQ_FLAG_DRAW_LH;
}
if (show_r) {
data.flags |= GPU_SEQ_FLAG_DRAW_RH;
}
if (selected_l) {
data.flags |= GPU_SEQ_FLAG_SELECTED_LH;
}
if (selected_r) {
data.flags |= GPU_SEQ_FLAG_SELECTED_RH;
}
}
}
static void draw_strips_foreground(TimelineDrawContext *timeline_ctx,
StripsDrawBatch &strips_batch,
const Vector<StripDrawContext> &strips)
{
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(timeline_ctx->region);
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
for (const StripDrawContext &strip : strips) {
SeqStripDrawData &data = strips_batch.add_strip(strip.content_start,
strip.content_end,
strip.top,
strip.bottom,
strip.strip_content_top,
strip.left_handle,
strip.right_handle,
strip.handle_width,
strip.is_single_image);
data.flags |= GPU_SEQ_FLAG_BORDER;
strip_data_missing_media_flags_set(strip, data);
strip_data_lock_flags_set(strip, timeline_ctx, data);
strip_data_outline_params_set(strip, timeline_ctx, data);
strip_data_highlight_flags_set(strip, timeline_ctx, data);
strip_data_handle_flags_set(strip, timeline_ctx, data);
}
strips_batch.flush_batch();
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_pop_projection();
}
static void draw_retiming_continuity_ranges(TimelineDrawContext *timeline_ctx,
const Vector<StripDrawContext> &strips)
{
GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(timeline_ctx->region);
for (const StripDrawContext &strip_ctx : strips) {
sequencer_retiming_draw_continuity(timeline_ctx, strip_ctx);
}
timeline_ctx->quads->draw();
GPU_matrix_pop_projection();
}
static void draw_seq_strips(TimelineDrawContext *timeline_ctx,
StripsDrawBatch &strips_batch,
const Vector<StripDrawContext> &strips)
{
if (strips.is_empty()) {
return;
}
UI_view2d_view_ortho(timeline_ctx->v2d);
/* Draw parts of strips below thumbnails. */
draw_strips_background(timeline_ctx, strips_batch, strips);
GPU_blend(GPU_BLEND_ALPHA);
const float round_radius = calc_strip_round_radius(timeline_ctx->pixely);
for (const StripDrawContext &strip_ctx : strips) {
draw_strip_offsets(timeline_ctx, &strip_ctx);
drawmeta_contents(timeline_ctx, &strip_ctx, round_radius);
}
timeline_ctx->quads->draw();
/* Draw thumbnails. */
draw_strip_thumbnails(timeline_ctx, strips_batch, strips);
/* Draw retiming continuity ranges. */
draw_retiming_continuity_ranges(timeline_ctx, strips);
/* Draw parts of strips above thumbnails. */
GPU_blend(GPU_BLEND_ALPHA);
for (const StripDrawContext &strip_ctx : strips) {
draw_seq_fcurve_overlay(timeline_ctx, &strip_ctx);
draw_seq_waveform_overlay(timeline_ctx, &strip_ctx);
draw_multicam_highlight(timeline_ctx, &strip_ctx);
draw_handle_transform_text(timeline_ctx, &strip_ctx, SEQ_HANDLE_LEFT);
draw_handle_transform_text(timeline_ctx, &strip_ctx, SEQ_HANDLE_RIGHT);
draw_seq_text_overlay(timeline_ctx, &strip_ctx);
sequencer_retiming_speed_draw(timeline_ctx, strip_ctx);
}
sequencer_retiming_keys_draw(timeline_ctx, strips);
timeline_ctx->quads->draw();
draw_strips_foreground(timeline_ctx, strips_batch, strips);
/* Draw icons. */
draw_strip_icons(timeline_ctx, strips);
/* Draw text labels. */
UI_view2d_text_cache_draw(timeline_ctx->region);
GPU_blend(GPU_BLEND_NONE);
}
static void draw_seq_strips(TimelineDrawContext *timeline_ctx, StripsDrawBatch &strips_batch)
{
if (timeline_ctx->ed == nullptr) {
return;
}
/* Discard thumbnail requests that are far enough from viewing area:
* by +- 30 frames and +-2 channels outside of current view. */
rctf rect = timeline_ctx->v2d->cur;
rect.xmin -= 30;
rect.xmax += 30;
rect.ymin -= 2;
rect.ymax += 2;
seq::thumbnail_cache_discard_requests_outside(timeline_ctx->scene, rect);
seq::thumbnail_cache_maintain_capacity(timeline_ctx->scene);
Vector<StripDrawContext> bottom_layer, top_layer;
visible_strips_ordered_get(timeline_ctx, bottom_layer, top_layer);
draw_seq_strips(timeline_ctx, strips_batch, bottom_layer);
draw_seq_strips(timeline_ctx, strips_batch, top_layer);
}
static void draw_timeline_sfra_efra(TimelineDrawContext *ctx)
{
const Scene *scene = ctx->scene;
const View2D *v2d = ctx->v2d;
const Editing *ed = seq::editing_get(scene);
const int frame_sta = scene->r.sfra;
const int frame_end = scene->r.efra + 1;
GPU_blend(GPU_BLEND_ALPHA);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* Draw overlay outside of frame range. */
immUniformThemeColorShadeAlpha(TH_BACK, -10, -100);
if (frame_sta < frame_end) {
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, float(frame_sta), v2d->cur.ymax);
immRectf(pos, float(frame_end), v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
immUniformThemeColorShade(TH_BACK, -60);
/* Draw frame range boundary. */
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, frame_sta, v2d->cur.ymin);
immVertex2f(pos, frame_sta, v2d->cur.ymax);
immVertex2f(pos, frame_end, v2d->cur.ymin);
immVertex2f(pos, frame_end, v2d->cur.ymax);
immEnd();
/* While in meta strip, draw a checkerboard overlay outside of frame range. */
if (ed && !BLI_listbase_is_empty(&ed->metastack)) {
const MetaStack *ms = static_cast<const MetaStack *>(ed->metastack.last);
immUnbindProgram();
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
immUniform4f("color1", 0.0f, 0.0f, 0.0f, 0.22f);
immUniform4f("color2", 1.0f, 1.0f, 1.0f, 0.0f);
immUniform1i("size", 8);
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, ms->disp_range[0], v2d->cur.ymax);
immRectf(pos, ms->disp_range[1], v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
immUnbindProgram();
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorShade(TH_BACK, -40);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin);
immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax);
immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin);
immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax);
immEnd();
}
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
struct CacheDrawData {
const View2D *v2d;
float stripe_ofs_y;
float stripe_ht;
int cache_flag;
SeqQuadsBatch *quads;
};
/* Called as a callback. */
static bool draw_cache_view_init_fn(void * /*userdata*/, size_t item_count)
{
return item_count == 0;
}
/* Called as a callback */
static bool draw_cache_view_iter_fn(void *userdata,
Strip *strip,
int timeline_frame,
int cache_type)
{
CacheDrawData *drawdata = static_cast<CacheDrawData *>(userdata);
const View2D *v2d = drawdata->v2d;
float stripe_top, stripe_bot;
/* NOTE: Final color is the same as the movie clip cache color.
* See ED_region_cache_draw_cached_segments.
*/
const uchar4 col_final{108, 108, 210, 255};
const uchar4 col_raw{255, 25, 5, 100};
const uchar4 col_preproc{25, 25, 191, 100};
const uchar4 col_composite{255, 153, 0, 100};
uchar4 col{0, 0, 0, 0};
bool dev_ui = (U.flag & USER_DEVELOPER_UI);
if ((cache_type & SEQ_CACHE_STORE_FINAL_OUT) &&
(drawdata->cache_flag & SEQ_CACHE_SHOW_FINAL_OUT))
{
/* Draw the final cache on top of the timeline */
stripe_top = v2d->cur.ymax - (UI_TIME_SCRUB_MARGIN_Y / UI_view2d_scale_get_y(v2d));
stripe_bot = stripe_top - (UI_TIME_CACHE_MARGIN_Y / UI_view2d_scale_get_y(v2d));
col = col_final;
}
else {
if (!dev_ui) {
/* Don't show these cache types below unless developer extras is on. */
return false;
}
if ((cache_type & SEQ_CACHE_STORE_RAW) && (drawdata->cache_flag & SEQ_CACHE_SHOW_RAW)) {
stripe_bot = strip->machine + STRIP_OFSBOTTOM + drawdata->stripe_ofs_y;
col = col_raw;
}
else if ((cache_type & SEQ_CACHE_STORE_PREPROCESSED) &&
(drawdata->cache_flag & SEQ_CACHE_SHOW_PREPROCESSED))
{
stripe_bot = strip->machine + STRIP_OFSBOTTOM + drawdata->stripe_ht +
drawdata->stripe_ofs_y * 2;
col = col_preproc;
}
else if ((cache_type & SEQ_CACHE_STORE_COMPOSITE) &&
(drawdata->cache_flag & SEQ_CACHE_SHOW_COMPOSITE))
{
stripe_bot = strip->machine + STRIP_OFSTOP - drawdata->stripe_ofs_y - drawdata->stripe_ht;
col = col_composite;
}
else {
return false;
}
stripe_top = stripe_bot + drawdata->stripe_ht;
}
drawdata->quads->add_quad(timeline_frame, stripe_bot, timeline_frame + 1, stripe_top, col);
return false;
}
static void draw_cache_stripe(const Scene *scene,
const Strip *strip,
SeqQuadsBatch &quads,
const float stripe_bot,
const float stripe_ht,
const uchar color[4])
{
quads.add_quad(seq::time_left_handle_frame_get(scene, strip),
stripe_bot,
seq::time_right_handle_frame_get(scene, strip),
stripe_bot + stripe_ht,
color);
}
static void draw_cache_background(const bContext *C, CacheDrawData *draw_data)
{
const Scene *scene = CTX_data_scene(C);
const View2D *v2d = UI_view2d_fromcontext(C);
const SpaceSeq *sseq = CTX_wm_space_seq(C);
/* NOTE: Final bg color is the same as the movie clip cache color.
* See ED_region_cache_draw_background.
*/
const uchar4 bg_final{78, 78, 145, 255};
const uchar4 bg_raw{255, 25, 5, 25};
const uchar4 bg_preproc{25, 25, 191, 25};
const uchar4 bg_composite{255, 153, 0, 25};
float stripe_bot;
bool dev_ui = (U.flag & USER_DEVELOPER_UI);
if (sseq->cache_overlay.flag & SEQ_CACHE_SHOW_FINAL_OUT) {
/* Draw the final cache on top of the timeline */
float stripe_top = v2d->cur.ymax - (UI_TIME_SCRUB_MARGIN_Y / UI_view2d_scale_get_y(v2d));
stripe_bot = stripe_top - (UI_TIME_CACHE_MARGIN_Y / UI_view2d_scale_get_y(v2d));
draw_data->quads->add_quad(scene->r.sfra, stripe_bot, scene->r.efra, stripe_top, bg_final);
}
if (!dev_ui) {
/* Don't show these cache types below unless developer extras is on. */
return;
}
Vector<Strip *> strips = sequencer_visible_strips_get(C);
strips.remove_if([&](Strip *strip) { return strip->type == STRIP_TYPE_SOUND_RAM; });
for (const Strip *strip : strips) {
stripe_bot = strip->machine + STRIP_OFSBOTTOM + draw_data->stripe_ofs_y;
if (sseq->cache_overlay.flag & SEQ_CACHE_SHOW_RAW) {
draw_cache_stripe(scene, strip, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_raw);
}
if (sseq->cache_overlay.flag & SEQ_CACHE_SHOW_PREPROCESSED) {
stripe_bot += draw_data->stripe_ht + draw_data->stripe_ofs_y;
draw_cache_stripe(
scene, strip, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_preproc);
}
if (sseq->cache_overlay.flag & SEQ_CACHE_SHOW_COMPOSITE) {
stripe_bot = strip->machine + STRIP_OFSTOP - draw_data->stripe_ofs_y - draw_data->stripe_ht;
draw_cache_stripe(
scene, strip, *draw_data->quads, stripe_bot, draw_data->stripe_ht, bg_composite);
}
}
}
static void draw_cache_view(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
const View2D *v2d = UI_view2d_fromcontext(C);
const SpaceSeq *sseq = CTX_wm_space_seq(C);
if ((sseq->flag & SEQ_SHOW_OVERLAY) == 0 || (sseq->cache_overlay.flag & SEQ_CACHE_SHOW) == 0) {
return;
}
float stripe_ofs_y = UI_view2d_region_to_view_y(v2d, 1.0f) - v2d->cur.ymin;
float stripe_ht = UI_view2d_region_to_view_y(v2d, 4.0f * UI_SCALE_FAC * U.pixelsize) -
v2d->cur.ymin;
CLAMP_MAX(stripe_ht, 0.2f);
CLAMP_MIN(stripe_ofs_y, stripe_ht / 2);
SeqQuadsBatch quads;
CacheDrawData userdata;
userdata.v2d = v2d;
userdata.stripe_ofs_y = stripe_ofs_y;
userdata.stripe_ht = stripe_ht;
userdata.cache_flag = sseq->cache_overlay.flag;
userdata.quads = &quads;
GPU_blend(GPU_BLEND_ALPHA);
draw_cache_background(C, &userdata);
seq::cache_iterate(scene, &userdata, draw_cache_view_init_fn, draw_cache_view_iter_fn);
quads.draw();
GPU_blend(GPU_BLEND_NONE);
}
/* Draw sequencer timeline. */
static void draw_overlap_frame_indicator(const Scene *scene, const View2D *v2d)
{
int overlap_frame = (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_ABS) ?
scene->ed->overlay_frame_abs :
scene->r.cfra + scene->ed->overlay_frame_ofs;
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
/* Shader may have color set from past usage - reset it. */
immUniform1i("colors_len", 0);
immUniform1f("dash_width", 20.0f * U.pixelsize);
immUniform1f("udash_factor", 0.5f);
immUniformThemeColor(TH_CFRAME);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, overlap_frame, v2d->cur.ymin);
immVertex2f(pos, overlap_frame, v2d->cur.ymax);
immEnd();
immUnbindProgram();
}
static void draw_timeline_grid(TimelineDrawContext *ctx)
{
if ((ctx->sseq->flag & SEQ_SHOW_OVERLAY) == 0 ||
(ctx->sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_GRID) == 0)
{
return;
}
U.v2d_min_gridsize *= 3;
UI_view2d_draw_lines_x__discrete_frames_or_seconds(
ctx->v2d, ctx->scene, (ctx->sseq->flag & SEQ_DRAWFRAMES) == 0, false);
U.v2d_min_gridsize /= 3;
}
static void draw_timeline_backdrop(TimelineDrawContext *ctx)
{
if (ctx->sseq->view != SEQ_VIEW_SEQUENCE || (ctx->sseq->draw_flag & SEQ_DRAW_BACKDROP) == 0) {
return;
}
int preview_frame = ctx->scene->r.cfra;
if (sequencer_draw_get_transform_preview(ctx->sseq, ctx->scene)) {
preview_frame = sequencer_draw_get_transform_preview_frame(ctx->scene);
}
sequencer_draw_preview(
ctx->C, ctx->scene, ctx->region, ctx->sseq, preview_frame, 0, false, true);
UI_view2d_view_ortho(ctx->v2d);
}
static void draw_timeline_markers(TimelineDrawContext *ctx)
{
if ((ctx->sseq->flag & SEQ_SHOW_MARKERS) == 0) {
return;
}
UI_view2d_view_orthoSpecial(ctx->region, ctx->v2d, true);
ED_markers_draw(ctx->C, DRAW_MARKERS_MARGIN);
}
static void draw_timeline_gizmos(TimelineDrawContext *ctx)
{
if ((ctx->sseq->gizmo_flag & SEQ_GIZMO_HIDE) != 0) {
return;
}
WM_gizmomap_draw(ctx->region->runtime->gizmo_map, ctx->C, WM_GIZMOMAP_DRAWSTEP_2D);
}
static void draw_timeline_pre_view_callbacks(TimelineDrawContext *ctx)
{
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_framebuffer_bind(ctx->framebuffer_overlay);
ED_region_draw_cb_draw(ctx->C, ctx->region, REGION_DRAW_PRE_VIEW);
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
}
static void draw_timeline_post_view_callbacks(TimelineDrawContext *ctx)
{
GPU_framebuffer_bind(ctx->framebuffer_overlay);
ED_region_draw_cb_draw(ctx->C, ctx->region, REGION_DRAW_POST_VIEW);
GPU_framebuffer_bind_no_srgb(ctx->framebuffer_overlay);
}
void draw_timeline_seq(const bContext *C, ARegion *region)
{
SeqQuadsBatch quads_batch;
TimelineDrawContext ctx = timeline_draw_context_get(C, &quads_batch);
StripsDrawBatch strips_batch(ctx.v2d);
draw_timeline_pre_view_callbacks(&ctx);
UI_ThemeClearColor(TH_BACK);
draw_seq_timeline_channels(&ctx);
draw_timeline_grid(&ctx);
draw_timeline_backdrop(&ctx);
draw_timeline_sfra_efra(&ctx);
draw_seq_strips(&ctx, strips_batch);
draw_timeline_markers(&ctx);
UI_view2d_view_ortho(ctx.v2d);
ANIM_draw_previewrange(C, ctx.v2d, 1);
draw_timeline_gizmos(&ctx);
draw_timeline_post_view_callbacks(&ctx);
ED_time_scrub_draw(region, ctx.scene, !(ctx.sseq->flag & SEQ_DRAWFRAMES), true);
seq_prefetch_wm_notify(C, ctx.scene);
}
void draw_timeline_seq_display(const bContext *C, ARegion *region)
{
const Scene *scene = CTX_data_scene(C);
const SpaceSeq *sseq = CTX_wm_space_seq(C);
View2D *v2d = &region->v2d;
if (scene->ed != nullptr) {
UI_view2d_view_ortho(v2d);
draw_cache_view(C);
if (scene->ed->overlay_frame_flag & SEQ_EDIT_OVERLAY_FRAME_SHOW) {
draw_overlap_frame_indicator(scene, v2d);
}
UI_view2d_view_restore(C);
}
ED_time_scrub_draw_current_frame(region, scene, !(sseq->flag & SEQ_DRAWFRAMES));
if (region->winy > HEADERY * UI_SCALE_FAC) {
const ListBase *seqbase = seq::active_seqbase_get(seq::editing_get(scene));
seq::timeline_boundbox(scene, seqbase, &v2d->tot);
const rcti scroller_mask = ED_time_scrub_clamp_scroller_mask(v2d->mask);
region->v2d.scroll |= V2D_SCROLL_BOTTOM;
UI_view2d_scrollers_draw(v2d, &scroller_mask);
}
else {
region->v2d.scroll &= ~V2D_SCROLL_BOTTOM;
}
}
} // namespace blender::ed::vse