Files
test2/source/blender/editors/space_view3d/view3d_iterators.cc
Brecht Van Lommel c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00

905 lines
30 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spview3d
*/
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
#include "BLI_rect.h"
#include "BKE_action.hh"
#include "BKE_armature.hh"
#include "BKE_attribute.hh"
#include "BKE_curve.hh"
#include "BKE_displist.h"
#include "BKE_editmesh.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_object.hh"
#include "BKE_object_types.hh"
#include "DEG_depsgraph_query.hh"
#include "ANIM_bone_collections.hh"
#include "bmesh.hh"
#include "ED_armature.hh"
#include "ED_view3d.hh"
/* -------------------------------------------------------------------- */
/** \name Internal Clipping Utilities
* \{ */
/**
* Calculate clipping planes to use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
*
* Planes are selected from the viewpoint using `clip_flag`
* to detect which planes should be applied (maximum 6).
*
* \return The number of planes written into `planes`.
*/
static int content_planes_from_clip_flag(const ARegion *region,
const Object *ob,
const eV3DProjTest clip_flag,
float planes[6][4])
{
BLI_assert(clip_flag & V3D_PROJ_TEST_CLIP_CONTENT);
float *clip_xmin = nullptr, *clip_xmax = nullptr;
float *clip_ymin = nullptr, *clip_ymax = nullptr;
float *clip_zmin = nullptr, *clip_zmax = nullptr;
int planes_len = 0;
/* The order of `planes` has been selected based on the likelihood of points being fully
* outside the plane to increase the chance of an early exit in #clip_segment_v3_plane_n.
* With "near" being most likely and "far" being unlikely.
*
* Otherwise the order of axes in `planes` isn't significant. */
if (clip_flag & V3D_PROJ_TEST_CLIP_NEAR) {
clip_zmin = planes[planes_len++];
}
if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
clip_xmin = planes[planes_len++];
clip_xmax = planes[planes_len++];
clip_ymin = planes[planes_len++];
clip_ymax = planes[planes_len++];
}
if (clip_flag & V3D_PROJ_TEST_CLIP_FAR) {
clip_zmax = planes[planes_len++];
}
BLI_assert(planes_len <= 6);
if (planes_len != 0) {
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
const blender::float4x4 projection = ED_view3d_ob_project_mat_get(rv3d, ob);
planes_from_projmat(
projection.ptr(), clip_xmin, clip_xmax, clip_ymin, clip_ymax, clip_zmin, clip_zmax);
}
return planes_len;
}
/**
* Edge projection is more involved since part of the edge may be behind the view
* or extend beyond the far limits. In the case of single points, these can be ignored.
* However it just may still be visible on screen, so constrained the edge to planes
* defined by the port to ensure both ends of the edge can be projected, see #32214.
*
* \note This is unrelated to #V3D_PROJ_TEST_CLIP_BB which must be checked separately.
*/
static bool view3d_project_segment_to_screen_with_content_clip_planes(
const ARegion *region,
const float v_a[3],
const float v_b[3],
const eV3DProjTest clip_flag,
const rctf *win_rect,
const float content_planes[][4],
const int content_planes_len,
/* Output. */
float r_screen_co_a[2],
float r_screen_co_b[2])
{
/* Clipping already handled, no need to check in projection. */
eV3DProjTest clip_flag_nowin = clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
const eV3DProjStatus status_a = ED_view3d_project_float_object(
region, v_a, r_screen_co_a, clip_flag_nowin);
const eV3DProjStatus status_b = ED_view3d_project_float_object(
region, v_b, r_screen_co_b, clip_flag_nowin);
if ((status_a == V3D_PROJ_RET_OK) && (status_b == V3D_PROJ_RET_OK)) {
if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(win_rect, r_screen_co_a, r_screen_co_b)) {
return false;
}
}
}
else {
if (content_planes_len == 0) {
return false;
}
/* Both too near, ignore. */
if ((status_a & V3D_PROJ_TEST_CLIP_NEAR) && (status_b & V3D_PROJ_TEST_CLIP_NEAR)) {
return false;
}
/* Both too far, ignore. */
if ((status_a & V3D_PROJ_TEST_CLIP_FAR) && (status_b & V3D_PROJ_TEST_CLIP_FAR)) {
return false;
}
/* Simple cases have been ruled out, clip by viewport planes, then re-project. */
float v_a_clip[3], v_b_clip[3];
if (!clip_segment_v3_plane_n(v_a, v_b, content_planes, content_planes_len, v_a_clip, v_b_clip))
{
return false;
}
if ((ED_view3d_project_float_object(region, v_a_clip, r_screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) ||
(ED_view3d_project_float_object(region, v_b_clip, r_screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK))
{
return false;
}
/* No need for #V3D_PROJ_TEST_CLIP_WIN check here,
* clipping the segment by planes handle this. */
}
return true;
}
/**
* Project an edge, points that fail to project are tagged with #IS_CLIPPED.
*/
static bool view3d_project_segment_to_screen_with_clip_tag(const ARegion *region,
const float v_a[3],
const float v_b[3],
const eV3DProjTest clip_flag,
/* Output. */
float r_screen_co_a[2],
float r_screen_co_b[2])
{
int count = 0;
if (ED_view3d_project_float_object(region, v_a, r_screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
count++;
}
else {
r_screen_co_a[0] = IS_CLIPPED; /* weak */
/* screen_co_a[1]: intentionally don't set this so we get errors on misuse */
}
if (ED_view3d_project_float_object(region, v_b, r_screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
count++;
}
else {
r_screen_co_b[0] = IS_CLIPPED; /* weak */
/* screen_co_b[1]: intentionally don't set this so we get errors on misuse */
}
/* Caller may want to know this value, for now it's not needed. */
return count != 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Private User Data Structures
* \{ */
struct foreachScreenObjectVert_userData {
void (*func)(void *user_data, const float screen_co[2], int index);
void *user_data;
ViewContext vc;
blender::VArraySpan<bool> hide_vert;
eV3DProjTest clip_flag;
};
struct foreachScreenVert_userData {
void (*func)(void *user_data, BMVert *eve, const float screen_co[2], int index);
void *user_data;
ViewContext vc;
eV3DProjTest clip_flag;
};
/** User data structures for evaluated mesh callbacks. */
struct foreachScreenEdge_userData {
void (*func)(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index);
void *user_data;
ViewContext vc;
eV3DProjTest clip_flag;
rctf win_rect; /* copy of: vc.region->winx/winy, use for faster tests, minx/y will always be 0 */
/**
* Clip plans defined by the view bounds,
* use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
*/
float content_planes[6][4];
int content_planes_len;
};
struct foreachScreenFace_userData {
void (*func)(void *user_data, BMFace *efa, const float screen_co_b[2], int index);
void *user_data;
ViewContext vc;
eV3DProjTest clip_flag;
};
/**
* \note foreach functions should be called while drawing or directly after
* if not, #ED_view3d_init_mats_rv3d() can be used for selection tools
* but would not give correct results with dupli's for eg. which don't
* use the object matrix in the usual way.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Vertex
* \{ */
static void meshobject_foreachScreenVert__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
foreachScreenObjectVert_userData *data = static_cast<foreachScreenObjectVert_userData *>(
user_data);
if (!data->hide_vert.is_empty() && data->hide_vert[index]) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK)
{
return;
}
data->func(data->user_data, screen_co, index);
}
void meshobject_foreachScreenVert(const ViewContext *vc,
void (*func)(void *user_data,
const float screen_co[2],
int index),
void *user_data,
eV3DProjTest clip_flag)
{
using namespace blender;
BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
foreachScreenObjectVert_userData data;
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
const Mesh *mesh = BKE_object_get_evaluated_mesh(ob_eval);
const bke::AttributeAccessor attributes = mesh->attributes();
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.user_data = user_data;
data.clip_flag = clip_flag;
data.hide_vert = *attributes.lookup<bool>(".hide_vert", bke::AttrDomain::Point);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world().ptr());
}
BKE_mesh_foreach_mapped_vert(
mesh, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}
static void mesh_foreachScreenVert__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
foreachScreenVert_userData *data = static_cast<foreachScreenVert_userData *>(user_data);
BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eve, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK)
{
return;
}
data->func(data->user_data, eve, screen_co, index);
}
void mesh_foreachScreenVert(
const ViewContext *vc,
void (*func)(void *user_data, BMVert *eve, const float screen_co[2], int index),
void *user_data,
eV3DProjTest clip_flag)
{
foreachScreenVert_userData data;
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.user_data = user_data;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d,
vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
BKE_mesh_foreach_mapped_vert(mesh, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Mesh Edge
* \{ */
static void mesh_foreachScreenEdge__mapFunc(void *user_data,
int index,
const float v_a[3],
const float v_b[3])
{
foreachScreenEdge_userData *data = static_cast<foreachScreenEdge_userData *>(user_data);
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
float screen_co_a[2], screen_co_b[2];
if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
v_a,
v_b,
data->clip_flag,
&data->win_rect,
data->content_planes,
data->content_planes_len,
screen_co_a,
screen_co_b))
{
return;
}
data->func(data->user_data, eed, screen_co_a, screen_co_b, index);
}
void mesh_foreachScreenEdge(const ViewContext *vc,
void (*func)(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index),
void *user_data,
eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.win_rect.xmin = 0;
data.win_rect.ymin = 0;
data.win_rect.xmax = vc->region->winx;
data.win_rect.ymax = vc->region->winy;
data.func = func;
data.user_data = user_data;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d,
vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
}
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
data.content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, data.content_planes);
}
else {
data.content_planes_len = 0;
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
BKE_mesh_foreach_mapped_edge(mesh, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Edge (Bounding Box Clipped)
* \{ */
/**
* Only call for bound-box clipping.
* Otherwise call #mesh_foreachScreenEdge__mapFunc
*/
static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *user_data,
int index,
const float v_a[3],
const float v_b[3])
{
foreachScreenEdge_userData *data = static_cast<foreachScreenEdge_userData *>(user_data);
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
float v_a_clip[3], v_b_clip[3];
if (!clip_segment_v3_plane_n(v_a, v_b, data->vc.rv3d->clip_local, 4, v_a_clip, v_b_clip)) {
return;
}
float screen_co_a[2], screen_co_b[2];
if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
v_a_clip,
v_b_clip,
data->clip_flag,
&data->win_rect,
data->content_planes,
data->content_planes_len,
screen_co_a,
screen_co_b))
{
return;
}
data->func(data->user_data, eed, screen_co_a, screen_co_b, index);
}
void mesh_foreachScreenEdge_clip_bb_segment(const ViewContext *vc,
void (*func)(void *user_data,
BMEdge *eed,
const float screen_co_a[2],
const float screen_co_b[2],
int index),
void *user_data,
eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.win_rect.xmin = 0;
data.win_rect.ymin = 0;
data.win_rect.xmax = vc->region->winx;
data.win_rect.ymax = vc->region->winy;
data.func = func;
data.user_data = user_data;
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
data.content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, data.content_planes);
}
else {
data.content_planes_len = 0;
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) {
ED_view3d_clipping_local(
vc->rv3d, vc->obedit->object_to_world().ptr()); /* for local clipping lookups. */
BKE_mesh_foreach_mapped_edge(
mesh, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
}
else {
BKE_mesh_foreach_mapped_edge(
mesh, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh: For Each Screen Face Center
* \{ */
static void mesh_foreachScreenFace__mapFunc(void *user_data,
int index,
const float cent[3],
const float /*no*/[3])
{
foreachScreenFace_userData *data = static_cast<foreachScreenFace_userData *>(user_data);
BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK)
{
return;
}
data->func(data->user_data, efa, screen_co, index);
}
void mesh_foreachScreenFace(
const ViewContext *vc,
void (*func)(void *user_data, BMFace *efa, const float screen_co_b[2], int index),
void *user_data,
const eV3DProjTest clip_flag)
{
BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
foreachScreenFace_userData data;
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;
data.func = func;
data.user_data = user_data;
data.clip_flag = clip_flag;
BM_mesh_elem_table_ensure(vc->em->bm, BM_FACE);
const int face_dot_tags_num = mesh->runtime->subsurf_face_dot_tags.size();
if (face_dot_tags_num && (face_dot_tags_num != mesh->verts_num)) {
BKE_mesh_foreach_mapped_subdiv_face_center(
mesh, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
}
else {
BKE_mesh_foreach_mapped_face_center(
mesh, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Nurbs: For Each Screen Vertex
* \{ */
void nurbs_foreachScreenVert(const ViewContext *vc,
void (*func)(void *user_data,
Nurb *nu,
BPoint *bp,
BezTriple *bezt,
int beztindex,
bool handles_visible,
const float screen_co_b[2]),
void *user_data,
const eV3DProjTest clip_flag)
{
Curve *cu = static_cast<Curve *>(vc->obedit->data);
int i;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
/* If no point in the triple is selected, the handles are invisible. */
const bool only_selected = (vc->v3d->overlay.handle_display == CURVE_HANDLE_SELECTED);
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d,
vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
}
LISTBASE_FOREACH (Nurb *, nu, nurbs) {
if (nu->type == CU_BEZIER) {
for (i = 0; i < nu->pntsu; i++) {
BezTriple *bezt = &nu->bezt[i];
if (bezt->hide == 0) {
const bool handles_visible = (vc->v3d->overlay.handle_display != CURVE_HANDLE_NONE) &&
(!only_selected || BEZT_ISSEL_ANY(bezt));
float screen_co[2];
if (!handles_visible) {
if (ED_view3d_project_float_object(
vc->region,
bezt->vec[1],
screen_co,
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
{
func(user_data, nu, nullptr, bezt, 1, false, screen_co);
}
}
else {
if (ED_view3d_project_float_object(
vc->region,
bezt->vec[0],
screen_co,
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
{
func(user_data, nu, nullptr, bezt, 0, true, screen_co);
}
if (ED_view3d_project_float_object(
vc->region,
bezt->vec[1],
screen_co,
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
{
func(user_data, nu, nullptr, bezt, 1, true, screen_co);
}
if (ED_view3d_project_float_object(
vc->region,
bezt->vec[2],
screen_co,
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
{
func(user_data, nu, nullptr, bezt, 2, true, screen_co);
}
}
}
}
}
else {
for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
BPoint *bp = &nu->bp[i];
if (bp->hide == 0) {
float screen_co[2];
if (ED_view3d_project_float_object(
vc->region,
bp->vec,
screen_co,
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
{
func(user_data, nu, bp, nullptr, -1, false, screen_co);
}
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Meta: For Each Screen Meta-Element
* \{ */
void mball_foreachScreenElem(const ViewContext *vc,
void (*func)(void *user_data,
MetaElem *ml,
const float screen_co_b[2]),
void *user_data,
const eV3DProjTest clip_flag)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
ED_view3d_check_mats_rv3d(vc->rv3d);
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
float screen_co[2];
if (ED_view3d_project_float_object(vc->region, &ml->x, screen_co, clip_flag) ==
V3D_PROJ_RET_OK)
{
func(user_data, ml, screen_co);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Lattice: For Each Screen Vertex
* \{ */
void lattice_foreachScreenVert(const ViewContext *vc,
void (*func)(void *user_data, BPoint *bp, const float screen_co[2]),
void *user_data,
const eV3DProjTest clip_flag)
{
Object *obedit = vc->obedit;
Lattice *lt = static_cast<Lattice *>(obedit->data);
BPoint *bp = lt->editlatt->latt->def;
DispList *dl = obedit->runtime->curve_cache ?
BKE_displist_find(&obedit->runtime->curve_cache->disp, DL_VERTS) :
nullptr;
const float *co = dl ? dl->verts : nullptr;
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
ED_view3d_clipping_local(vc->rv3d,
obedit->object_to_world().ptr()); /* for local clipping lookups */
}
for (i = 0; i < N; i++, bp++, co += 3) {
if (bp->hide == 0) {
float screen_co[2];
if (ED_view3d_project_float_object(vc->region, dl ? co : bp->vec, screen_co, clip_flag) ==
V3D_PROJ_RET_OK)
{
func(user_data, bp, screen_co);
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Armature: For Each Screen Bone
* \{ */
void armature_foreachScreenBone(const ViewContext *vc,
void (*func)(void *user_data,
EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2]),
void *user_data,
const eV3DProjTest clip_flag)
{
bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
ED_view3d_check_mats_rv3d(vc->rv3d);
float content_planes[6][4];
int content_planes_len;
rctf win_rect;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
content_planes_len = content_planes_from_clip_flag(
vc->region, vc->obedit, clip_flag, content_planes);
win_rect.xmin = 0;
win_rect.ymin = 0;
win_rect.xmax = vc->region->winx;
win_rect.ymax = vc->region->winy;
}
else {
content_planes_len = 0;
}
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
if (!EBONE_VISIBLE(arm, ebone)) {
continue;
}
float screen_co_a[2], screen_co_b[2];
const float *v_a = ebone->head, *v_b = ebone->tail;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
v_a,
v_b,
clip_flag,
&win_rect,
content_planes,
content_planes_len,
screen_co_a,
screen_co_b))
{
continue;
}
}
else {
if (!view3d_project_segment_to_screen_with_clip_tag(
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b))
{
continue;
}
}
func(user_data, ebone, screen_co_a, screen_co_b);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose: For Each Screen Bone
* \{ */
void pose_foreachScreenBone(const ViewContext *vc,
void (*func)(void *user_data,
bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2]),
void *user_data,
const eV3DProjTest clip_flag)
{
/* Almost _exact_ copy of #armature_foreachScreenBone */
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
const bArmature *arm_eval = static_cast<const bArmature *>(ob_eval->data);
bPose *pose = vc->obact->pose;
ED_view3d_check_mats_rv3d(vc->rv3d);
float content_planes[6][4];
int content_planes_len;
rctf win_rect;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
content_planes_len = content_planes_from_clip_flag(
vc->region, ob_eval, clip_flag, content_planes);
win_rect.xmin = 0;
win_rect.ymin = 0;
win_rect.xmax = vc->region->winx;
win_rect.ymax = vc->region->winy;
}
else {
content_planes_len = 0;
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
if (!PBONE_VISIBLE(arm_eval, pchan->bone)) {
continue;
}
bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
float screen_co_a[2], screen_co_b[2];
const float *v_a = pchan_eval->pose_head, *v_b = pchan_eval->pose_tail;
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
v_a,
v_b,
clip_flag,
&win_rect,
content_planes,
content_planes_len,
screen_co_a,
screen_co_b))
{
continue;
}
}
else {
if (!view3d_project_segment_to_screen_with_clip_tag(
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b))
{
continue;
}
}
func(user_data, pchan, screen_co_a, screen_co_b);
}
}
/** \} */