Instead of relying on them being included indirectly. Pull Request: https://projects.blender.org/blender/blender/pulls/134406
905 lines
30 KiB
C++
905 lines
30 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup spview3d
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*/
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math_geom.h"
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#include "BLI_rect.h"
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#include "BKE_action.hh"
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#include "BKE_armature.hh"
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#include "BKE_attribute.hh"
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#include "BKE_curve.hh"
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#include "BKE_displist.h"
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#include "BKE_editmesh.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_iterators.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_object.hh"
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#include "BKE_object_types.hh"
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#include "DEG_depsgraph_query.hh"
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#include "ANIM_bone_collections.hh"
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#include "bmesh.hh"
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#include "ED_armature.hh"
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#include "ED_view3d.hh"
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/* -------------------------------------------------------------------- */
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/** \name Internal Clipping Utilities
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* \{ */
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/**
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* Calculate clipping planes to use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
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*
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* Planes are selected from the viewpoint using `clip_flag`
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* to detect which planes should be applied (maximum 6).
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*
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* \return The number of planes written into `planes`.
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*/
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static int content_planes_from_clip_flag(const ARegion *region,
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const Object *ob,
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const eV3DProjTest clip_flag,
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float planes[6][4])
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{
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BLI_assert(clip_flag & V3D_PROJ_TEST_CLIP_CONTENT);
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float *clip_xmin = nullptr, *clip_xmax = nullptr;
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float *clip_ymin = nullptr, *clip_ymax = nullptr;
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float *clip_zmin = nullptr, *clip_zmax = nullptr;
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int planes_len = 0;
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/* The order of `planes` has been selected based on the likelihood of points being fully
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* outside the plane to increase the chance of an early exit in #clip_segment_v3_plane_n.
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* With "near" being most likely and "far" being unlikely.
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*
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* Otherwise the order of axes in `planes` isn't significant. */
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if (clip_flag & V3D_PROJ_TEST_CLIP_NEAR) {
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clip_zmin = planes[planes_len++];
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}
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if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
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clip_xmin = planes[planes_len++];
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clip_xmax = planes[planes_len++];
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clip_ymin = planes[planes_len++];
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clip_ymax = planes[planes_len++];
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}
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if (clip_flag & V3D_PROJ_TEST_CLIP_FAR) {
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clip_zmax = planes[planes_len++];
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}
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BLI_assert(planes_len <= 6);
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if (planes_len != 0) {
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RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
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const blender::float4x4 projection = ED_view3d_ob_project_mat_get(rv3d, ob);
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planes_from_projmat(
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projection.ptr(), clip_xmin, clip_xmax, clip_ymin, clip_ymax, clip_zmin, clip_zmax);
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}
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return planes_len;
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}
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/**
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* Edge projection is more involved since part of the edge may be behind the view
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* or extend beyond the far limits. In the case of single points, these can be ignored.
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* However it just may still be visible on screen, so constrained the edge to planes
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* defined by the port to ensure both ends of the edge can be projected, see #32214.
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*
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* \note This is unrelated to #V3D_PROJ_TEST_CLIP_BB which must be checked separately.
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*/
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static bool view3d_project_segment_to_screen_with_content_clip_planes(
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const ARegion *region,
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const float v_a[3],
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const float v_b[3],
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const eV3DProjTest clip_flag,
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const rctf *win_rect,
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const float content_planes[][4],
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const int content_planes_len,
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/* Output. */
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float r_screen_co_a[2],
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float r_screen_co_b[2])
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{
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/* Clipping already handled, no need to check in projection. */
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eV3DProjTest clip_flag_nowin = clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
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const eV3DProjStatus status_a = ED_view3d_project_float_object(
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region, v_a, r_screen_co_a, clip_flag_nowin);
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const eV3DProjStatus status_b = ED_view3d_project_float_object(
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region, v_b, r_screen_co_b, clip_flag_nowin);
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if ((status_a == V3D_PROJ_RET_OK) && (status_b == V3D_PROJ_RET_OK)) {
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if (clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
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if (!BLI_rctf_isect_segment(win_rect, r_screen_co_a, r_screen_co_b)) {
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return false;
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}
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}
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}
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else {
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if (content_planes_len == 0) {
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return false;
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}
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/* Both too near, ignore. */
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if ((status_a & V3D_PROJ_TEST_CLIP_NEAR) && (status_b & V3D_PROJ_TEST_CLIP_NEAR)) {
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return false;
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}
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/* Both too far, ignore. */
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if ((status_a & V3D_PROJ_TEST_CLIP_FAR) && (status_b & V3D_PROJ_TEST_CLIP_FAR)) {
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return false;
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}
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/* Simple cases have been ruled out, clip by viewport planes, then re-project. */
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float v_a_clip[3], v_b_clip[3];
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if (!clip_segment_v3_plane_n(v_a, v_b, content_planes, content_planes_len, v_a_clip, v_b_clip))
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{
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return false;
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}
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if ((ED_view3d_project_float_object(region, v_a_clip, r_screen_co_a, clip_flag_nowin) !=
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V3D_PROJ_RET_OK) ||
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(ED_view3d_project_float_object(region, v_b_clip, r_screen_co_b, clip_flag_nowin) !=
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V3D_PROJ_RET_OK))
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{
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return false;
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}
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/* No need for #V3D_PROJ_TEST_CLIP_WIN check here,
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* clipping the segment by planes handle this. */
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}
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return true;
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}
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/**
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* Project an edge, points that fail to project are tagged with #IS_CLIPPED.
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*/
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static bool view3d_project_segment_to_screen_with_clip_tag(const ARegion *region,
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const float v_a[3],
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const float v_b[3],
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const eV3DProjTest clip_flag,
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/* Output. */
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float r_screen_co_a[2],
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float r_screen_co_b[2])
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{
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int count = 0;
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if (ED_view3d_project_float_object(region, v_a, r_screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
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count++;
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}
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else {
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r_screen_co_a[0] = IS_CLIPPED; /* weak */
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/* screen_co_a[1]: intentionally don't set this so we get errors on misuse */
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}
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if (ED_view3d_project_float_object(region, v_b, r_screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
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count++;
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}
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else {
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r_screen_co_b[0] = IS_CLIPPED; /* weak */
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/* screen_co_b[1]: intentionally don't set this so we get errors on misuse */
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}
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/* Caller may want to know this value, for now it's not needed. */
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return count != 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Private User Data Structures
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* \{ */
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struct foreachScreenObjectVert_userData {
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void (*func)(void *user_data, const float screen_co[2], int index);
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void *user_data;
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ViewContext vc;
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blender::VArraySpan<bool> hide_vert;
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eV3DProjTest clip_flag;
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};
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struct foreachScreenVert_userData {
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void (*func)(void *user_data, BMVert *eve, const float screen_co[2], int index);
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void *user_data;
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ViewContext vc;
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eV3DProjTest clip_flag;
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};
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/** User data structures for evaluated mesh callbacks. */
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struct foreachScreenEdge_userData {
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void (*func)(void *user_data,
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BMEdge *eed,
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const float screen_co_a[2],
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const float screen_co_b[2],
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int index);
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void *user_data;
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ViewContext vc;
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eV3DProjTest clip_flag;
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rctf win_rect; /* copy of: vc.region->winx/winy, use for faster tests, minx/y will always be 0 */
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/**
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* Clip plans defined by the view bounds,
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* use when #V3D_PROJ_TEST_CLIP_CONTENT is enabled.
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*/
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float content_planes[6][4];
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int content_planes_len;
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};
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struct foreachScreenFace_userData {
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void (*func)(void *user_data, BMFace *efa, const float screen_co_b[2], int index);
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void *user_data;
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ViewContext vc;
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eV3DProjTest clip_flag;
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};
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/**
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* \note foreach functions should be called while drawing or directly after
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* if not, #ED_view3d_init_mats_rv3d() can be used for selection tools
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* but would not give correct results with dupli's for eg. which don't
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* use the object matrix in the usual way.
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*/
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-Mesh: For Each Screen Vertex
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* \{ */
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static void meshobject_foreachScreenVert__mapFunc(void *user_data,
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int index,
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const float co[3],
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const float /*no*/[3])
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{
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foreachScreenObjectVert_userData *data = static_cast<foreachScreenObjectVert_userData *>(
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user_data);
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if (!data->hide_vert.is_empty() && data->hide_vert[index]) {
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return;
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}
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float screen_co[2];
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if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
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V3D_PROJ_RET_OK)
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{
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return;
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}
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data->func(data->user_data, screen_co, index);
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}
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void meshobject_foreachScreenVert(const ViewContext *vc,
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void (*func)(void *user_data,
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const float screen_co[2],
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int index),
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void *user_data,
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eV3DProjTest clip_flag)
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{
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using namespace blender;
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BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
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foreachScreenObjectVert_userData data;
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const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
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const Mesh *mesh = BKE_object_get_evaluated_mesh(ob_eval);
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const bke::AttributeAccessor attributes = mesh->attributes();
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ED_view3d_check_mats_rv3d(vc->rv3d);
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data.vc = *vc;
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data.func = func;
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data.user_data = user_data;
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data.clip_flag = clip_flag;
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data.hide_vert = *attributes.lookup<bool>(".hide_vert", bke::AttrDomain::Point);
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world().ptr());
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}
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BKE_mesh_foreach_mapped_vert(
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mesh, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
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}
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static void mesh_foreachScreenVert__mapFunc(void *user_data,
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int index,
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const float co[3],
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const float /*no*/[3])
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{
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foreachScreenVert_userData *data = static_cast<foreachScreenVert_userData *>(user_data);
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BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
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if (UNLIKELY(BM_elem_flag_test(eve, BM_ELEM_HIDDEN))) {
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return;
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}
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float screen_co[2];
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if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
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V3D_PROJ_RET_OK)
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{
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return;
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}
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data->func(data->user_data, eve, screen_co, index);
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}
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void mesh_foreachScreenVert(
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const ViewContext *vc,
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void (*func)(void *user_data, BMVert *eve, const float screen_co[2], int index),
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void *user_data,
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eV3DProjTest clip_flag)
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{
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foreachScreenVert_userData data;
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Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
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vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
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mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
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ED_view3d_check_mats_rv3d(vc->rv3d);
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data.vc = *vc;
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data.func = func;
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data.user_data = user_data;
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data.clip_flag = clip_flag;
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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ED_view3d_clipping_local(vc->rv3d,
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vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
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}
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BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
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BKE_mesh_foreach_mapped_vert(mesh, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-Mesh: For Each Screen Mesh Edge
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* \{ */
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static void mesh_foreachScreenEdge__mapFunc(void *user_data,
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int index,
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const float v_a[3],
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const float v_b[3])
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{
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foreachScreenEdge_userData *data = static_cast<foreachScreenEdge_userData *>(user_data);
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BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
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if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
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return;
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}
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float screen_co_a[2], screen_co_b[2];
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if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
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v_a,
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v_b,
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data->clip_flag,
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&data->win_rect,
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data->content_planes,
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data->content_planes_len,
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screen_co_a,
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screen_co_b))
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{
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return;
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}
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data->func(data->user_data, eed, screen_co_a, screen_co_b, index);
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}
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void mesh_foreachScreenEdge(const ViewContext *vc,
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void (*func)(void *user_data,
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BMEdge *eed,
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const float screen_co_a[2],
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const float screen_co_b[2],
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int index),
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void *user_data,
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eV3DProjTest clip_flag)
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{
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foreachScreenEdge_userData data;
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Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
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vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
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mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
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ED_view3d_check_mats_rv3d(vc->rv3d);
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data.vc = *vc;
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data.win_rect.xmin = 0;
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data.win_rect.ymin = 0;
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data.win_rect.xmax = vc->region->winx;
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data.win_rect.ymax = vc->region->winy;
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data.func = func;
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data.user_data = user_data;
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data.clip_flag = clip_flag;
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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ED_view3d_clipping_local(vc->rv3d,
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vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
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}
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if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
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data.content_planes_len = content_planes_from_clip_flag(
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vc->region, vc->obedit, clip_flag, data.content_planes);
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}
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else {
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data.content_planes_len = 0;
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}
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BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
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BKE_mesh_foreach_mapped_edge(mesh, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-Mesh: For Each Screen Edge (Bounding Box Clipped)
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* \{ */
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/**
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* Only call for bound-box clipping.
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* Otherwise call #mesh_foreachScreenEdge__mapFunc
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*/
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static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *user_data,
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int index,
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const float v_a[3],
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const float v_b[3])
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{
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foreachScreenEdge_userData *data = static_cast<foreachScreenEdge_userData *>(user_data);
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BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
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if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
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return;
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}
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BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
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float v_a_clip[3], v_b_clip[3];
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if (!clip_segment_v3_plane_n(v_a, v_b, data->vc.rv3d->clip_local, 4, v_a_clip, v_b_clip)) {
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return;
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}
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float screen_co_a[2], screen_co_b[2];
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if (!view3d_project_segment_to_screen_with_content_clip_planes(data->vc.region,
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v_a_clip,
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v_b_clip,
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data->clip_flag,
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&data->win_rect,
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data->content_planes,
|
|
data->content_planes_len,
|
|
screen_co_a,
|
|
screen_co_b))
|
|
{
|
|
return;
|
|
}
|
|
|
|
data->func(data->user_data, eed, screen_co_a, screen_co_b, index);
|
|
}
|
|
|
|
void mesh_foreachScreenEdge_clip_bb_segment(const ViewContext *vc,
|
|
void (*func)(void *user_data,
|
|
BMEdge *eed,
|
|
const float screen_co_a[2],
|
|
const float screen_co_b[2],
|
|
int index),
|
|
void *user_data,
|
|
eV3DProjTest clip_flag)
|
|
{
|
|
foreachScreenEdge_userData data;
|
|
|
|
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
|
|
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
|
|
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
data.vc = *vc;
|
|
|
|
data.win_rect.xmin = 0;
|
|
data.win_rect.ymin = 0;
|
|
data.win_rect.xmax = vc->region->winx;
|
|
data.win_rect.ymax = vc->region->winy;
|
|
|
|
data.func = func;
|
|
data.user_data = user_data;
|
|
data.clip_flag = clip_flag;
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
|
|
data.content_planes_len = content_planes_from_clip_flag(
|
|
vc->region, vc->obedit, clip_flag, data.content_planes);
|
|
}
|
|
else {
|
|
data.content_planes_len = 0;
|
|
}
|
|
|
|
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
|
|
|
|
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) {
|
|
ED_view3d_clipping_local(
|
|
vc->rv3d, vc->obedit->object_to_world().ptr()); /* for local clipping lookups. */
|
|
BKE_mesh_foreach_mapped_edge(
|
|
mesh, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
|
|
}
|
|
else {
|
|
BKE_mesh_foreach_mapped_edge(
|
|
mesh, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Mesh: For Each Screen Face Center
|
|
* \{ */
|
|
|
|
static void mesh_foreachScreenFace__mapFunc(void *user_data,
|
|
int index,
|
|
const float cent[3],
|
|
const float /*no*/[3])
|
|
{
|
|
foreachScreenFace_userData *data = static_cast<foreachScreenFace_userData *>(user_data);
|
|
BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
|
|
if (UNLIKELY(BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
|
|
return;
|
|
}
|
|
|
|
float screen_co[2];
|
|
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) !=
|
|
V3D_PROJ_RET_OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
data->func(data->user_data, efa, screen_co, index);
|
|
}
|
|
|
|
void mesh_foreachScreenFace(
|
|
const ViewContext *vc,
|
|
void (*func)(void *user_data, BMFace *efa, const float screen_co_b[2], int index),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
BLI_assert((clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) == 0);
|
|
foreachScreenFace_userData data;
|
|
|
|
Mesh *mesh = blender::bke::editbmesh_get_eval_cage_from_orig(
|
|
vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
|
|
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
data.vc = *vc;
|
|
data.func = func;
|
|
data.user_data = user_data;
|
|
data.clip_flag = clip_flag;
|
|
|
|
BM_mesh_elem_table_ensure(vc->em->bm, BM_FACE);
|
|
|
|
const int face_dot_tags_num = mesh->runtime->subsurf_face_dot_tags.size();
|
|
if (face_dot_tags_num && (face_dot_tags_num != mesh->verts_num)) {
|
|
BKE_mesh_foreach_mapped_subdiv_face_center(
|
|
mesh, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
|
|
}
|
|
else {
|
|
BKE_mesh_foreach_mapped_face_center(
|
|
mesh, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Nurbs: For Each Screen Vertex
|
|
* \{ */
|
|
|
|
void nurbs_foreachScreenVert(const ViewContext *vc,
|
|
void (*func)(void *user_data,
|
|
Nurb *nu,
|
|
BPoint *bp,
|
|
BezTriple *bezt,
|
|
int beztindex,
|
|
bool handles_visible,
|
|
const float screen_co_b[2]),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
Curve *cu = static_cast<Curve *>(vc->obedit->data);
|
|
int i;
|
|
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
|
|
/* If no point in the triple is selected, the handles are invisible. */
|
|
const bool only_selected = (vc->v3d->overlay.handle_display == CURVE_HANDLE_SELECTED);
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
|
|
ED_view3d_clipping_local(vc->rv3d,
|
|
vc->obedit->object_to_world().ptr()); /* for local clipping lookups */
|
|
}
|
|
|
|
LISTBASE_FOREACH (Nurb *, nu, nurbs) {
|
|
if (nu->type == CU_BEZIER) {
|
|
for (i = 0; i < nu->pntsu; i++) {
|
|
BezTriple *bezt = &nu->bezt[i];
|
|
|
|
if (bezt->hide == 0) {
|
|
const bool handles_visible = (vc->v3d->overlay.handle_display != CURVE_HANDLE_NONE) &&
|
|
(!only_selected || BEZT_ISSEL_ANY(bezt));
|
|
float screen_co[2];
|
|
|
|
if (!handles_visible) {
|
|
if (ED_view3d_project_float_object(
|
|
vc->region,
|
|
bezt->vec[1],
|
|
screen_co,
|
|
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, nu, nullptr, bezt, 1, false, screen_co);
|
|
}
|
|
}
|
|
else {
|
|
if (ED_view3d_project_float_object(
|
|
vc->region,
|
|
bezt->vec[0],
|
|
screen_co,
|
|
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, nu, nullptr, bezt, 0, true, screen_co);
|
|
}
|
|
if (ED_view3d_project_float_object(
|
|
vc->region,
|
|
bezt->vec[1],
|
|
screen_co,
|
|
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, nu, nullptr, bezt, 1, true, screen_co);
|
|
}
|
|
if (ED_view3d_project_float_object(
|
|
vc->region,
|
|
bezt->vec[2],
|
|
screen_co,
|
|
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, nu, nullptr, bezt, 2, true, screen_co);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
|
|
BPoint *bp = &nu->bp[i];
|
|
|
|
if (bp->hide == 0) {
|
|
float screen_co[2];
|
|
if (ED_view3d_project_float_object(
|
|
vc->region,
|
|
bp->vec,
|
|
screen_co,
|
|
eV3DProjTest(V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN)) == V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, nu, bp, nullptr, -1, false, screen_co);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Meta: For Each Screen Meta-Element
|
|
* \{ */
|
|
|
|
void mball_foreachScreenElem(const ViewContext *vc,
|
|
void (*func)(void *user_data,
|
|
MetaElem *ml,
|
|
const float screen_co_b[2]),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
MetaBall *mb = (MetaBall *)vc->obedit->data;
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
|
|
float screen_co[2];
|
|
if (ED_view3d_project_float_object(vc->region, &ml->x, screen_co, clip_flag) ==
|
|
V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, ml, screen_co);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Lattice: For Each Screen Vertex
|
|
* \{ */
|
|
|
|
void lattice_foreachScreenVert(const ViewContext *vc,
|
|
void (*func)(void *user_data, BPoint *bp, const float screen_co[2]),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
Object *obedit = vc->obedit;
|
|
Lattice *lt = static_cast<Lattice *>(obedit->data);
|
|
BPoint *bp = lt->editlatt->latt->def;
|
|
DispList *dl = obedit->runtime->curve_cache ?
|
|
BKE_displist_find(&obedit->runtime->curve_cache->disp, DL_VERTS) :
|
|
nullptr;
|
|
const float *co = dl ? dl->verts : nullptr;
|
|
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
|
|
ED_view3d_clipping_local(vc->rv3d,
|
|
obedit->object_to_world().ptr()); /* for local clipping lookups */
|
|
}
|
|
|
|
for (i = 0; i < N; i++, bp++, co += 3) {
|
|
if (bp->hide == 0) {
|
|
float screen_co[2];
|
|
if (ED_view3d_project_float_object(vc->region, dl ? co : bp->vec, screen_co, clip_flag) ==
|
|
V3D_PROJ_RET_OK)
|
|
{
|
|
func(user_data, bp, screen_co);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Edit-Armature: For Each Screen Bone
|
|
* \{ */
|
|
|
|
void armature_foreachScreenBone(const ViewContext *vc,
|
|
void (*func)(void *user_data,
|
|
EditBone *ebone,
|
|
const float screen_co_a[2],
|
|
const float screen_co_b[2]),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
float content_planes[6][4];
|
|
int content_planes_len;
|
|
rctf win_rect;
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
|
|
content_planes_len = content_planes_from_clip_flag(
|
|
vc->region, vc->obedit, clip_flag, content_planes);
|
|
win_rect.xmin = 0;
|
|
win_rect.ymin = 0;
|
|
win_rect.xmax = vc->region->winx;
|
|
win_rect.ymax = vc->region->winy;
|
|
}
|
|
else {
|
|
content_planes_len = 0;
|
|
}
|
|
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
if (!EBONE_VISIBLE(arm, ebone)) {
|
|
continue;
|
|
}
|
|
|
|
float screen_co_a[2], screen_co_b[2];
|
|
const float *v_a = ebone->head, *v_b = ebone->tail;
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
|
|
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
|
|
v_a,
|
|
v_b,
|
|
clip_flag,
|
|
&win_rect,
|
|
content_planes,
|
|
content_planes_len,
|
|
screen_co_a,
|
|
screen_co_b))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else {
|
|
if (!view3d_project_segment_to_screen_with_clip_tag(
|
|
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func(user_data, ebone, screen_co_a, screen_co_b);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Pose: For Each Screen Bone
|
|
* \{ */
|
|
|
|
void pose_foreachScreenBone(const ViewContext *vc,
|
|
void (*func)(void *user_data,
|
|
bPoseChannel *pchan,
|
|
const float screen_co_a[2],
|
|
const float screen_co_b[2]),
|
|
void *user_data,
|
|
const eV3DProjTest clip_flag)
|
|
{
|
|
/* Almost _exact_ copy of #armature_foreachScreenBone */
|
|
|
|
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
|
|
const bArmature *arm_eval = static_cast<const bArmature *>(ob_eval->data);
|
|
bPose *pose = vc->obact->pose;
|
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
float content_planes[6][4];
|
|
int content_planes_len;
|
|
rctf win_rect;
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
|
|
content_planes_len = content_planes_from_clip_flag(
|
|
vc->region, ob_eval, clip_flag, content_planes);
|
|
win_rect.xmin = 0;
|
|
win_rect.ymin = 0;
|
|
win_rect.xmax = vc->region->winx;
|
|
win_rect.ymax = vc->region->winy;
|
|
}
|
|
else {
|
|
content_planes_len = 0;
|
|
}
|
|
|
|
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
|
|
if (!PBONE_VISIBLE(arm_eval, pchan->bone)) {
|
|
continue;
|
|
}
|
|
|
|
bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
|
|
float screen_co_a[2], screen_co_b[2];
|
|
const float *v_a = pchan_eval->pose_head, *v_b = pchan_eval->pose_tail;
|
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
|
|
if (!view3d_project_segment_to_screen_with_content_clip_planes(vc->region,
|
|
v_a,
|
|
v_b,
|
|
clip_flag,
|
|
&win_rect,
|
|
content_planes,
|
|
content_planes_len,
|
|
screen_co_a,
|
|
screen_co_b))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else {
|
|
if (!view3d_project_segment_to_screen_with_clip_tag(
|
|
vc->region, v_a, v_b, clip_flag, screen_co_a, screen_co_b))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func(user_data, pchan, screen_co_a, screen_co_b);
|
|
}
|
|
}
|
|
|
|
/** \} */
|