Removes some other things like: - `TRUST_NO_ONE` which was the same as `#ifndef NDEBUG`. - Replace `reinterpret_cast` by `unwrap` Pull Request: https://projects.blender.org/blender/blender/pulls/129631
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_vector.hh"
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#include "GPU_platform.hh"
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namespace blender::gpu {
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class GPUPlatformGlobal {
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public:
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bool initialized = false;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *vendor = nullptr;
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char *renderer = nullptr;
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char *version = nullptr;
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char *support_key = nullptr;
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char *gpu_name = nullptr;
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eGPUBackendType backend = GPU_BACKEND_NONE;
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GPUArchitectureType architecture_type = GPU_ARCHITECTURE_IMR;
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Vector<GPUDevice> devices;
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void init(eGPUDeviceType gpu_device,
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eGPUOSType os_type,
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eGPUDriverType driver_type,
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eGPUSupportLevel gpu_support_level,
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eGPUBackendType backend,
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const char *vendor_str,
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const char *renderer_str,
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const char *version_str,
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GPUArchitectureType arch_type);
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void clear();
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};
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extern GPUPlatformGlobal GPG;
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} // namespace blender::gpu
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