Allow compilation of shaders using C++ for linting and IDE support. Related #127983 Pull Request: https://projects.blender.org/blender/blender/pulls/128724
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#ifdef GPU_SHADER
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# pragma once
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# include "gpu_glsl_cpp_stubs.hh"
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# include "GPU_shader_shared.hh"
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#endif
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#include "gpu_interface_info.hh"
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(gpu_shader_index_2d_array_points)
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LOCAL_GROUP_SIZE(16, 16, 1)
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PUSH_CONSTANT(INT, elements_per_curve)
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PUSH_CONSTANT(INT, ncurves)
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STORAGE_BUF(0, WRITE, uint, out_indices[])
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COMPUTE_SOURCE("gpu_shader_index_2d_array_points.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(gpu_shader_index_2d_array_lines)
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LOCAL_GROUP_SIZE(16, 16, 1)
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PUSH_CONSTANT(INT, elements_per_curve)
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PUSH_CONSTANT(INT, ncurves)
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STORAGE_BUF(0, WRITE, uint, out_indices[])
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COMPUTE_SOURCE("gpu_shader_index_2d_array_lines.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(gpu_shader_index_2d_array_tris)
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LOCAL_GROUP_SIZE(16, 16, 1)
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PUSH_CONSTANT(INT, elements_per_curve)
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PUSH_CONSTANT(INT, ncurves)
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STORAGE_BUF(0, WRITE, uint, out_indices[])
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COMPUTE_SOURCE("gpu_shader_index_2d_array_tris.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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