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test2/source/blender/io/usd/intern/usd_writer_volume.hh

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1.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <optional>
#include "usd_writer_abstract.hh"
struct Volume;
namespace blender::io::usd {
/* Writer for writing OpenVDB assets to UsdVolVolume. Volume data is stored in separate `.vdb`
* files which are referenced in USD file. */
class USDVolumeWriter : public USDAbstractWriter {
public:
USDVolumeWriter(const USDExporterContext &ctx);
protected:
bool check_is_animated(const HierarchyContext &context) const override;
void do_write(HierarchyContext &context) override;
private:
/* Try to ensure that external `.vdb` file is available for USD to be referenced. Blender can
* either reference external OpenVDB data or generate such data internally. Latter option will
* mean that `resolve_vdb_file` method will try to export volume data to a new `.vdb` file.
* If successful, this method returns absolute file path to the resolved `.vdb` file, if not,
* returns `std::nullopt`. */
std::optional<std::string> resolve_vdb_file(const Volume *volume, bool has_modifiers) const;
std::optional<std::string> construct_vdb_file_path(const Volume *volume) const;
std::optional<std::string> construct_vdb_relative_file_path(
const std::string &vdb_file_path) const;
};
} // namespace blender::io::usd