Files
test2/source/blender/sequencer/intern/disk_cache.hh
Richard Antalik a08246a1a2 Refactor: Move VSE code to namespaces
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code

These names are chosen to not be in conflict with each other.
No namespace was used for RNA.

Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.

Pull Request: https://projects.blender.org/blender/blender/pulls/135500
2025-03-06 06:22:14 +01:00

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/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#pragma once
/** \file
* \ingroup sequencer
*/
struct ImBuf;
struct Main;
struct Scene;
struct Strip;
namespace blender::seq {
struct SeqCacheKey;
struct SeqDiskCache;
SeqDiskCache *seq_disk_cache_create(Main *bmain, Scene *scene);
void seq_disk_cache_free(SeqDiskCache *disk_cache);
bool seq_disk_cache_is_enabled(Main *bmain);
ImBuf *seq_disk_cache_read_file(SeqDiskCache *disk_cache, SeqCacheKey *key);
bool seq_disk_cache_write_file(SeqDiskCache *disk_cache, SeqCacheKey *key, ImBuf *ibuf);
bool seq_disk_cache_enforce_limits(SeqDiskCache *disk_cache);
void seq_disk_cache_invalidate(SeqDiskCache *disk_cache,
Scene *scene,
Strip *strip,
Strip *strip_changed,
int invalidate_types);
} // namespace blender::seq