Files
test2/source/blender/windowmanager/xr/intern/wm_xr.cc
Campbell Barton bd06baf6e6 WM: rename WM_report* to WM_global_report*, note it's often bad practice
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.

Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
2025-03-11 12:36:17 +11:00

184 lines
5.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup wm
*
* All XR functionality is accessed through a #GHOST_XrContext handle.
* The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
* representation of the OpenXR runtime connection within the application.
*/
#include "BKE_global.hh"
#include "BKE_idprop.hh"
#include "BKE_main.hh"
#include "BKE_report.hh"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "ED_screen.hh"
#include "GHOST_C-api.h"
#ifdef WIN32
# include "GPU_platform.hh"
#endif
#include "MEM_guardedalloc.h"
#include "WM_api.hh"
#include "wm_xr_intern.hh"
struct wmXrErrorHandlerData {
wmWindowManager *wm;
};
/* -------------------------------------------------------------------- */
static void wm_xr_error_handler(const GHOST_XrError *error)
{
wmXrErrorHandlerData *handler_data = static_cast<wmXrErrorHandlerData *>(error->customdata);
wmWindowManager *wm = handler_data->wm;
wmWindow *root_win = wm->xr.runtime ? wm->xr.runtime->session_root_win : nullptr;
BKE_reports_clear(&wm->runtime->reports);
WM_global_report(RPT_ERROR, error->user_message);
/* Rely on the fallback when `root_win` is nullptr. */
WM_report_banner_show(wm, root_win);
if (wm->xr.runtime) {
/* Just play safe and destroy the entire runtime data, including context. */
wm_xr_runtime_data_free(&wm->xr.runtime);
}
}
bool wm_xr_init(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
return true;
}
static wmXrErrorHandlerData error_customdata;
/* Set up error handling. */
error_customdata.wm = wm;
GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
{
const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
GHOST_kXrGraphicsOpenGL,
#ifdef WIN32
GHOST_kXrGraphicsD3D11,
#endif
};
GHOST_XrContextCreateInfo create_info{
/*gpu_binding_candidates*/ gpu_bindings_candidates,
/*gpu_binding_candidates_count*/ ARRAY_SIZE(gpu_bindings_candidates),
};
GHOST_XrContextHandle context;
if (G.debug & G_DEBUG_XR) {
create_info.context_flag |= GHOST_kXrContextDebug;
}
if (G.debug & G_DEBUG_XR_TIME) {
create_info.context_flag |= GHOST_kXrContextDebugTime;
}
#ifdef WIN32
if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_WIN, GPU_DRIVER_ANY)) {
create_info.context_flag |= GHOST_kXrContextGpuNVIDIA;
}
#endif
if (!(context = GHOST_XrContextCreate(&create_info))) {
return false;
}
/* Set up context callbacks. */
GHOST_XrGraphicsContextBindFuncs(context,
wm_xr_session_gpu_binding_context_create,
wm_xr_session_gpu_binding_context_destroy);
GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
GHOST_XrPassthroughEnabledFunc(context, wm_xr_passthrough_enabled);
GHOST_XrDisablePassthroughFunc(context, wm_xr_disable_passthrough);
if (!wm->xr.runtime) {
wm->xr.runtime = wm_xr_runtime_data_create();
wm->xr.runtime->context = context;
}
}
BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
return true;
}
void wm_xr_exit(wmWindowManager *wm)
{
if (wm->xr.runtime != nullptr) {
wm_xr_runtime_data_free(&wm->xr.runtime);
}
if (wm->xr.session_settings.shading.prop) {
IDP_FreeProperty(wm->xr.session_settings.shading.prop);
wm->xr.session_settings.shading.prop = nullptr;
}
}
bool wm_xr_events_handle(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
GHOST_XrEventsHandle(wm->xr.runtime->context);
/* Process OpenXR action events. */
if (WM_xr_session_is_ready(&wm->xr)) {
wm_xr_session_actions_update(wm);
}
/* #wm_window_events_process() uses the return value to determine if it can put the main thread
* to sleep for some milliseconds. We never want that to happen while the VR session runs on
* the main thread. So always return true. */
return true;
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name XR Runtime Data
* \{ */
wmXrRuntimeData *wm_xr_runtime_data_create()
{
wmXrRuntimeData *runtime = MEM_callocN<wmXrRuntimeData>(__func__);
return runtime;
}
void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
{
/* Note that this function may be called twice, because of an indirect recursion: If a session is
* running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
* again, because it's also set as the session exit callback. So nullptr-check and nullptr
* everything that is freed here. */
/* We free all runtime XR data here, so if the context is still alive, destroy it. */
if ((*runtime)->context != nullptr) {
GHOST_XrContextHandle context = (*runtime)->context;
/* Prevent recursive #GHOST_XrContextDestroy() call by nulling the context pointer before
* the first call, see comment above. */
(*runtime)->context = nullptr;
if ((*runtime)->area) {
wmWindowManager *wm = static_cast<wmWindowManager *>(G_MAIN->wm.first);
wmWindow *win = wm_xr_session_root_window_or_fallback_get(wm, (*runtime));
ED_area_offscreen_free(wm, win, (*runtime)->area);
(*runtime)->area = nullptr;
}
wm_xr_session_data_free(&(*runtime)->session_state);
WM_xr_actionmaps_clear(*runtime);
GHOST_XrContextDestroy(context);
}
MEM_SAFE_FREE(*runtime);
}
/** \} */ /* XR Runtime Data. */