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test2/source
Christoph Lendenfeld 1ab66a6b4f Fix #116138: Hidden bones cannot be active
This PR modifies the check for visibility when selected in the outliner.
With the change the visibility check only affects the selection state, not the active state.
The check has also been swapped with a function call to `ANIM_bone_is_visible_editbone`,
so now correctly works with collection visibility.

This PR also fixes the same issue for `Bone` and `bPoseChannel`

Co-authored-by: Cedric-Hutchings

Pull Request: https://projects.blender.org/blender/blender/pulls/123237
2024-06-18 13:54:36 +02:00
..
2024-06-17 19:35:51 +02:00