the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
277 lines
7.1 KiB
C
277 lines
7.1 KiB
C
/**
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* blenlib/BKE_global.h (mar-2001 nzc)
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*
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_GLOBAL_H
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#define BKE_GLOBAL_H
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct View3D;
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struct View2D;
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struct SpaceIpo;
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struct SpaceButs;
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struct SpaceImage;
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struct SpaceOops;
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struct SpaceText;
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struct SpaceSound;
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struct SpaceAction;
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struct SpaceNla;
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struct Main;
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struct Scene;
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struct bScreen;
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struct Object;
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struct bSoundListener;
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struct BMF_Font;
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struct EditMesh;
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struct BME_Glob;
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typedef struct Global {
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/* active pointers */
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struct View3D *vd;
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struct View2D *v2d;
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struct SpaceIpo *sipo;
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struct SpaceButs *buts;
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struct SpaceImage *sima;
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struct SpaceOops *soops;
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struct SpaceSound *ssound;
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struct SpaceAction *saction; /* __NLA */
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struct SpaceNla *snla;
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struct Main *main;
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struct Scene *scene; /* denk aan file.c */
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struct bScreen *curscreen;
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struct Object *obedit;
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char editModeTitleExtra[64];
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/* fonts, allocated global data */
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struct BMF_Font *font, *fonts, *fontss;
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/* strings: lastsaved */
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char ima[256], sce[256], lib[256];
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/* flag: if != 0 G.sce contains valid relative base path */
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int relbase_valid;
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/* strings of recent opend files */
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struct ListBase recent_files;
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/* totals */
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int totobj, totlamp, totobjsel, totcurve, totmesh;
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int totbone, totbonesel;
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int totvert, totedge, totface, totvertsel, totedgesel, totfacesel;
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short afbreek, moving;
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short qual, background;
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short winpos, displaymode; /* used to be in Render */
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short rendering; /* to indicate render is busy, prevent renderwindow events etc */
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/**
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* The current version of Blender.
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*/
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short version;
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short simulf, order, rt;
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int f;
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/* Editmode lists */
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struct EditMesh *editMesh;
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/* Used for BMesh transformations */
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struct BME_Glob *editBMesh;
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float textcurs[4][2];
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/* Frank's variables */
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int save_over;
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/* Reevan's __NLA variables */
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struct ListBase edbo; /* Armature Editmode bones */
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/* Rob's variables */
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int have_quicktime;
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int ui_international;
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int charstart;
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int charmin;
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int charmax;
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struct VFont *selfont;
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struct ListBase ttfdata;
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/* libtiff flag used to determine if shared library loaded for libtiff*/
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int have_libtiff;
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/* this variable is written to / read from FileGlobal->fileflags */
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int fileflags;
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/* save the allowed windowstate of blender when using -W or -w */
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int windowstate;
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/* Janco's playing ground */
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struct bSoundListener* listener;
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/* Test thingy for Nzc */
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int compat; /* toggle compatibility mode for edge rendering */
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int notonlysolid;/* T-> also edge-render transparent faces */
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/* ndof device found ? */
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int ndofdevice;
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/* confusing... G.f and G.flags */
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int flags;
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_DISABLE_OK (1 << 0)
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#define G_PLAYANIM (1 << 1)
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/* also uses G_FILE_AUTOPLAY */
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#define G_SIMULATION (1 << 3)
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#define G_BACKBUFSEL (1 << 4)
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#define G_PICKSEL (1 << 5)
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#define G_DRAWNORMALS (1 << 6)
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#define G_DRAWFACES (1 << 7)
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#define G_FACESELECT (1 << 8)
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#define G_DRAW_EXT (1 << 9)
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#define G_VERTEXPAINT (1 << 10)
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#define G_ALLEDGES (1 << 11)
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#define G_DEBUG (1 << 12)
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#define G_DOSCRIPTLINKS (1 << 13)
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#define G_DRAW_VNORMALS (1 << 14)
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#define G_WEIGHTPAINT (1 << 15)
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#define G_TEXTUREPAINT (1 << 16)
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/* #define G_NOFROZEN (1 << 17) also removed */
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#define G_GREASEPENCIL (1 << 17)
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#define G_DRAWEDGES (1 << 18)
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#define G_DRAWCREASES (1 << 19)
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#define G_DRAWSEAMS (1 << 20)
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#define G_HIDDENEDGES (1 << 21)
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/* Measurement info Drawing */
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#define G_DRAW_EDGELEN (1 << 22)
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#define G_DRAW_FACEAREA (1 << 23)
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#define G_DRAW_EDGEANG (1 << 24)
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/* #define G_RECORDKEYS (1 << 25) also removed */
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/*#ifdef WITH_VERSE*/
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#define G_VERSE_CONNECTED (1 << 26)
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#define G_DRAW_VERSE_DEBUG (1 << 27)
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/*#endif*/
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#define G_DRAWSHARP (1 << 28) /* draw edges with the sharp flag */
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#define G_SCULPTMODE (1 << 29)
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#define G_PARTICLEEDIT (1 << 30)
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/* #define G_AUTOMATKEYS (1 << 30) also removed */
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#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
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#define G_DRAWBWEIGHTS (1 << 31)
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/* macro for testing face select mode
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
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/* G.fileflags */
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#define G_AUTOPACK (1 << 0)
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#define G_FILE_COMPRESS (1 << 1)
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#define G_FILE_AUTOPLAY (1 << 2)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
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#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
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#define G_FILE_SHOW_FRAMERATE (1 << 5)
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#define G_FILE_SHOW_PROFILE (1 << 6)
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#define G_FILE_LOCK (1 << 7)
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#define G_FILE_SIGN (1 << 8)
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#define G_FIle_PUBLISH (1 << 9)
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#define G_FILE_NO_UI (1 << 10)
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#define G_FILE_GAME_TO_IPO (1 << 11)
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#define G_FILE_GAME_MAT (1 << 12)
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#define G_FILE_DISPLAY_LISTS (1 << 13)
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#define G_FILE_SHOW_PHYSICS (1 << 14)
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#define G_FILE_GAME_MAT_GLSL (1 << 15)
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#define G_FILE_GLSL_NO_LIGHTS (1 << 16)
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#define G_FILE_GLSL_NO_SHADERS (1 << 17)
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#define G_FILE_GLSL_NO_SHADOWS (1 << 18)
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#define G_FILE_GLSL_NO_RAMPS (1 << 19)
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#define G_FILE_GLSL_NO_NODES (1 << 20)
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#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)
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/* G.windowstate */
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#define G_WINDOWSTATE_USERDEF 0
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#define G_WINDOWSTATE_BORDER 1
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#define G_WINDOWSTATE_FULLSCREEN 2
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/* G.simulf */
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#define G_LOADFILE 2
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#define G_RESTART 4
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#define G_QUIT 8
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#define G_SETSCENE 16
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/* G.qual */
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#define R_SHIFTKEY 1
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#define L_SHIFTKEY 2
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#define LR_SHIFTKEY 3
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#define R_ALTKEY 4
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#define L_ALTKEY 8
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#define LR_ALTKEY 12
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#define R_CTRLKEY 16
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#define L_CTRLKEY 32
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#define LR_CTRLKEY 48
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#define LR_COMMANDKEY 64
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/* G.order: indicates what endianness the platform where the file was
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* written had. */
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#define L_ENDIAN 1
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#define B_ENDIAN 0
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ 1
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#define G_TRANSFORM_EDIT 2
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#define G_TRANSFORM_MANIP 4
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#define G_TRANSFORM_PARTICLE 8
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/* G.special1 */
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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