Files
test2/source/blender/gpu/GPU_storage_buffer.hh
Clément Foucault 7a97105b28 GPU: Remove wrapper type for gpu::StorageBuf
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144329
2025-08-11 10:35:53 +02:00

92 lines
3.5 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Storage buffers API. Used to handle many way bigger buffers than Uniform buffers update at once.
* Make sure that the data structure is compatible with what the implementation expect.
* (see "7.8 Shader Buffer Variables and Shader Storage Blocks" from the OpenGL spec for more info
* about std430 layout)
* Rule of thumb: Padding to 16bytes, don't use vec3.
*/
#pragma once
#include "GPU_texture.hh"
#include "GPU_vertex_buffer.hh"
namespace blender::gpu {
class StorageBuf;
} // namespace blender::gpu
blender::gpu::StorageBuf *GPU_storagebuf_create_ex(size_t size,
const void *data,
GPUUsageType usage,
const char *name);
#define GPU_storagebuf_create(size) \
GPU_storagebuf_create_ex(size, nullptr, GPU_USAGE_DYNAMIC, __func__);
void GPU_storagebuf_free(blender::gpu::StorageBuf *ssbo);
void GPU_storagebuf_update(blender::gpu::StorageBuf *ssbo, const void *data);
void GPU_storagebuf_bind(blender::gpu::StorageBuf *ssbo, int slot);
void GPU_storagebuf_unbind(blender::gpu::StorageBuf *ssbo);
/**
* Resets the internal slot usage tracking. But there is no guarantee that
* this actually undo the bindings for the next draw call. Only has effect when G_DEBUG_GPU is set.
*/
void GPU_storagebuf_debug_unbind_all();
void GPU_storagebuf_clear_to_zero(blender::gpu::StorageBuf *ssbo);
/**
* Clear the content of the buffer using the given #clear_value. #clear_value will be used as a
* repeatable pattern of 32bits.
*/
void GPU_storagebuf_clear(blender::gpu::StorageBuf *ssbo, uint32_t clear_value);
/**
* Explicitly sync updated storage buffer contents back to host within the GPU command stream. This
* ensures any changes made by the GPU are visible to the host.
* NOTE: This command is only valid for host-visible storage buffers.
*/
void GPU_storagebuf_sync_to_host(blender::gpu::StorageBuf *ssbo);
/**
* Read back content of the buffer to CPU for inspection.
* Slow! Only use for inspection / debugging.
*
* NOTE: If GPU_storagebuf_sync_to_host is called, this command is synchronized against that call.
* If pending GPU updates to the storage buffer are not yet visible to the host, the command will
* stall until dependent GPU work has completed.
*
* Otherwise, this command is synchronized against this call and will stall the CPU until the
* buffer content can be read by the host.
*/
void GPU_storagebuf_read(blender::gpu::StorageBuf *ssbo, void *data);
/**
* \brief Copy a part of a vertex buffer to a storage buffer.
*
* \param ssbo: destination storage buffer
* \param src: source vertex buffer
* \param dst_offset: where to start copying to (in bytes).
* \param src_offset: where to start copying from (in bytes).
* \param copy_size: byte size of the segment to copy.
*/
void GPU_storagebuf_copy_sub_from_vertbuf(blender::gpu::StorageBuf *ssbo,
blender::gpu::VertBuf *src,
uint dst_offset,
uint src_offset,
uint copy_size);
/**
* Ensure the ssbo is ready to be used as an indirect buffer in `GPU_batch_draw_indirect`.
* NOTE: Internally, this is only required for the OpenGL backend.
*/
void GPU_storagebuf_sync_as_indirect_buffer(blender::gpu::StorageBuf *ssbo);