* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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/* Constant Globals */
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#pragma once
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#include "kernel/types.h"
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#include "kernel/integrator/state.h"
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#include "kernel/util/profiling.h"
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CCL_NAMESPACE_BEGIN
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/* Not actually used, just a NULL pointer that gets passed everywhere, which we
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* hope gets optimized out by the compiler. */
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struct KernelGlobalsGPU {
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int unused[1];
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};
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typedef ccl_global const KernelGlobalsGPU *ccl_restrict KernelGlobals;
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struct KernelParamsCUDA {
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/* Global scene data and textures */
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KernelData data;
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#define KERNEL_DATA_ARRAY(type, name) const type *name;
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#include "kernel/data_arrays.h"
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/* Integrator state */
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IntegratorStateGPU integrator_state;
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};
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#ifdef __KERNEL_GPU__
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__constant__ KernelParamsCUDA kernel_params;
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#endif
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/* Abstraction macros */
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#define kernel_data kernel_params.data
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#define kernel_data_fetch(name, index) kernel_params.name[(index)]
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#define kernel_data_array(name) (kernel_params.name)
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#define kernel_integrator_state kernel_params.integrator_state
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CCL_NAMESPACE_END
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