Files
test2/intern/cycles/kernel/device/optix/kernel_shader_raytrace.cu
Brecht Van Lommel ff1883307f Cleanup: renaming and consistency for kernel data
* Rename "texture" to "data array". This has not used textures for a long time,
  there are just global memory arrays now. (On old CUDA GPUs there was a cache
  for textures but not global memory, so we used to put all data in textures.)
* For CUDA and HIP, put globals in KernelParams struct like other devices.
* Drop __ prefix for data array names, no possibility for naming conflict now that
  these are in a struct.
2022-06-20 12:30:48 +02:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation. */
/* Copy of the regular kernels with additional shader ray-tracing kernel that takes
* much longer to compiler. This is only loaded when needed by the scene. */
#include "kernel/device/optix/kernel.cu"
#include "kernel/integrator/shade_surface.h"
extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_raytrace()
{
const int global_index = optixGetLaunchIndex().x;
const int path_index = (kernel_params.path_index_array) ? kernel_params.path_index_array[global_index] :
global_index;
integrator_shade_surface_raytrace(nullptr, path_index, kernel_params.render_buffer);
}
extern "C" __global__ void __raygen__kernel_optix_integrator_shade_surface_mnee()
{
const int global_index = optixGetLaunchIndex().x;
const int path_index = (kernel_params.path_index_array) ? kernel_params.path_index_array[global_index] :
global_index;
integrator_shade_surface_mnee(nullptr, path_index, kernel_params.render_buffer);
}