While keeping SSE2, SSE4.1 and AVX2. This does not affect hardware support, it only slightly reduces performance for some older CPUs. To reduce maintenance cost and improve compile times. Differential Revision: https://developer.blender.org/D16978
59 lines
1.2 KiB
CMake
59 lines
1.2 KiB
CMake
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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if(WITH_GTESTS)
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Include(GTestTesting)
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# Otherwise we get warnings here that we can't fix in external projects
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remove_strict_flags()
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endif()
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set(INC
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..
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)
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set(LIB
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cycles_kernel
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cycles_integrator
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cycles_scene
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cycles_session
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cycles_bvh
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cycles_graph
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cycles_subd
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cycles_device
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cycles_util
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)
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cycles_external_libraries_append(LIB)
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include_directories(${INC})
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set(SRC
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integrator_adaptive_sampling_test.cpp
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integrator_render_scheduler_test.cpp
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integrator_tile_test.cpp
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render_graph_finalize_test.cpp
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util_aligned_malloc_test.cpp
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util_math_test.cpp
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util_md5_test.cpp
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util_path_test.cpp
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util_string_test.cpp
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util_task_test.cpp
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util_time_test.cpp
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util_transform_test.cpp
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)
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# Disable AVX tests on macOS. Rosetta has problems running them, and other
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# platforms should be enough to verify AVX operations are implemented correctly.
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if(NOT APPLE)
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if(CXX_HAS_AVX2)
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list(APPEND SRC
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util_float8_avx2_test.cpp
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)
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set_source_files_properties(util_float8_avx2_test.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX2_KERNEL_FLAGS}")
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endif()
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endif()
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if(WITH_GTESTS)
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blender_src_gtest(cycles "${SRC}" "${LIB}")
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endif()
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