Files
test2/source/blender/blenkernel/intern/subdiv_converter_mesh.cc
Hans Goudey 1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/105416
2023-03-12 22:29:15 +01:00

423 lines
15 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "subdiv_converter.h"
#include <cstring>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mapping.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"
#include "bmesh_class.h"
/* Enable work-around for non-working CPU evaluator when using bilinear scheme.
* This forces Catmark scheme with all edges marked as infinitely sharp. */
#define BUGGY_SIMPLE_SCHEME_WORKAROUND 1
struct ConverterStorage {
SubdivSettings settings;
const Mesh *mesh;
const float (*vert_positions)[3];
blender::Span<MEdge> edges;
blender::Span<MPoly> polys;
blender::Span<MLoop> loops;
/* CustomData layer for vertex sharpnesses. */
const float *cd_vertex_crease;
/* CustomData layer for edge sharpness. */
const float *cd_edge_crease;
/* Indexed by loop index, value denotes index of face-varying vertex
* which corresponds to the UV coordinate.
*/
int *loop_uv_indices;
int num_uv_coordinates;
/* Indexed by coarse mesh elements, gives index of corresponding element
* with ignoring all non-manifold entities.
*
* NOTE: This isn't strictly speaking manifold, this is more like non-loose
* geometry index. As in, index of element as if there were no loose edges
* or vertices in the mesh.
*/
int *manifold_vertex_index;
/* Indexed by vertex index from mesh, corresponds to whether this vertex has
* infinite sharpness due to non-manifold topology.
*/
BLI_bitmap *infinite_sharp_vertices_map;
/* Reverse mapping to above. */
int *manifold_vertex_index_reverse;
int *manifold_edge_index_reverse;
/* Number of non-loose elements. */
int num_manifold_vertices;
int num_manifold_edges;
};
static OpenSubdiv_SchemeType get_scheme_type(const OpenSubdiv_Converter *converter)
{
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
(void)converter;
return OSD_SCHEME_CATMARK;
#else
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
if (storage->settings.is_simple) {
return OSD_SCHEME_BILINEAR;
}
else {
return OSD_SCHEME_CATMARK;
}
#endif
}
static OpenSubdiv_VtxBoundaryInterpolation get_vtx_boundary_interpolation(
const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return OpenSubdiv_VtxBoundaryInterpolation(
BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(&storage->settings));
}
static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return OpenSubdiv_FVarLinearInterpolation(
BKE_subdiv_converter_fvar_linear_from_settings(&storage->settings));
}
static bool specifies_full_topology(const OpenSubdiv_Converter * /*converter*/)
{
return false;
}
static int get_num_faces(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return storage->mesh->totpoly;
}
static int get_num_edges(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return storage->num_manifold_edges;
}
static int get_num_vertices(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return storage->num_manifold_vertices;
}
static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int manifold_face_index)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return storage->polys[manifold_face_index].totloop;
}
static void get_face_vertices(const OpenSubdiv_Converter *converter,
int manifold_face_index,
int *manifold_face_vertices)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
const MPoly &poly = storage->polys[manifold_face_index];
const blender::Span<MLoop> loops = storage->loops;
for (int corner = 0; corner < poly.totloop; corner++) {
manifold_face_vertices[corner] =
storage->manifold_vertex_index[loops[poly.loopstart + corner].v];
}
}
static void get_edge_vertices(const OpenSubdiv_Converter *converter,
int manifold_edge_index,
int *manifold_edge_vertices)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
const MEdge *edge = &storage->edges[edge_index];
manifold_edge_vertices[0] = storage->manifold_vertex_index[edge->v1];
manifold_edge_vertices[1] = storage->manifold_vertex_index[edge->v2];
}
static float get_edge_sharpness(const OpenSubdiv_Converter *converter, int manifold_edge_index)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
if (storage->settings.is_simple) {
return 10.0f;
}
#endif
if (!storage->settings.use_creases || storage->cd_edge_crease == nullptr) {
return 0.0f;
}
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
return BKE_subdiv_crease_to_sharpness_f(storage->cd_edge_crease[edge_index]);
}
static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter,
int manifold_vertex_index)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
if (storage->settings.is_simple) {
return true;
}
#endif
const int vertex_index = storage->manifold_vertex_index_reverse[manifold_vertex_index];
return BLI_BITMAP_TEST_BOOL(storage->infinite_sharp_vertices_map, vertex_index);
}
static float get_vertex_sharpness(const OpenSubdiv_Converter *converter, int manifold_vertex_index)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
if (!storage->settings.use_creases || storage->cd_vertex_crease == nullptr) {
return 0.0f;
}
const int vertex_index = storage->manifold_vertex_index_reverse[manifold_vertex_index];
return BKE_subdiv_crease_to_sharpness_f(storage->cd_vertex_crease[vertex_index]);
}
static int get_num_uv_layers(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
const Mesh *mesh = storage->mesh;
return CustomData_number_of_layers(&mesh->ldata, CD_PROP_FLOAT2);
}
static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int layer_index)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
const Mesh *mesh = storage->mesh;
const float(*mloopuv)[2] = static_cast<const float(*)[2]>(
CustomData_get_layer_n(&mesh->ldata, CD_PROP_FLOAT2, layer_index));
const int num_poly = mesh->totpoly;
const int num_vert = mesh->totvert;
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
/* Initialize memory required for the operations. */
if (storage->loop_uv_indices == nullptr) {
storage->loop_uv_indices = static_cast<int *>(
MEM_malloc_arrayN(mesh->totloop, sizeof(int), "loop uv vertex index"));
}
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
storage->polys.data(),
(const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
(const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".select_poly"),
storage->loops.data(),
mloopuv,
num_poly,
num_vert,
limit,
false,
true);
/* NOTE: First UV vertex is supposed to be always marked as separate. */
storage->num_uv_coordinates = -1;
for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) {
const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index);
while (uv_vert != nullptr) {
if (uv_vert->separate) {
storage->num_uv_coordinates++;
}
const MPoly &poly = storage->polys[uv_vert->poly_index];
const int global_loop_index = poly.loopstart + uv_vert->loop_of_poly_index;
storage->loop_uv_indices[global_loop_index] = storage->num_uv_coordinates;
uv_vert = uv_vert->next;
}
}
/* So far this value was used as a 0-based index, actual number of UV
* vertices is 1 more.
*/
storage->num_uv_coordinates += 1;
BKE_mesh_uv_vert_map_free(uv_vert_map);
}
static void finish_uv_layer(const OpenSubdiv_Converter * /*converter*/)
{
}
static int get_num_uvs(const OpenSubdiv_Converter *converter)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
return storage->num_uv_coordinates;
}
static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
const int face_index,
const int corner)
{
ConverterStorage *storage = static_cast<ConverterStorage *>(converter->user_data);
const MPoly &poly = storage->polys[face_index];
return storage->loop_uv_indices[poly.loopstart + corner];
}
static void free_user_data(const OpenSubdiv_Converter *converter)
{
ConverterStorage *user_data = static_cast<ConverterStorage *>(converter->user_data);
MEM_SAFE_FREE(user_data->loop_uv_indices);
MEM_freeN(user_data->manifold_vertex_index);
MEM_freeN(user_data->infinite_sharp_vertices_map);
MEM_freeN(user_data->manifold_vertex_index_reverse);
MEM_freeN(user_data->manifold_edge_index_reverse);
MEM_freeN(user_data);
}
static void init_functions(OpenSubdiv_Converter *converter)
{
converter->getSchemeType = get_scheme_type;
converter->getVtxBoundaryInterpolation = get_vtx_boundary_interpolation;
converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
converter->specifiesFullTopology = specifies_full_topology;
converter->getNumFaces = get_num_faces;
converter->getNumEdges = get_num_edges;
converter->getNumVertices = get_num_vertices;
converter->getNumFaceVertices = get_num_face_vertices;
converter->getFaceVertices = get_face_vertices;
converter->getFaceEdges = nullptr;
converter->getEdgeVertices = get_edge_vertices;
converter->getNumEdgeFaces = nullptr;
converter->getEdgeFaces = nullptr;
converter->getEdgeSharpness = get_edge_sharpness;
converter->getNumVertexEdges = nullptr;
converter->getVertexEdges = nullptr;
converter->getNumVertexFaces = nullptr;
converter->getVertexFaces = nullptr;
converter->isInfiniteSharpVertex = is_infinite_sharp_vertex;
converter->getVertexSharpness = get_vertex_sharpness;
converter->getNumUVLayers = get_num_uv_layers;
converter->precalcUVLayer = precalc_uv_layer;
converter->finishUVLayer = finish_uv_layer;
converter->getNumUVCoordinates = get_num_uvs;
converter->getFaceCornerUVIndex = get_face_corner_uv_index;
converter->freeUserData = free_user_data;
}
static void initialize_manifold_index_array(const BLI_bitmap *used_map,
const int num_elements,
int **r_indices,
int **r_indices_reverse,
int *r_num_manifold_elements)
{
int *indices = nullptr;
if (r_indices != nullptr) {
indices = static_cast<int *>(MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices"));
}
int *indices_reverse = nullptr;
if (r_indices_reverse != nullptr) {
indices_reverse = static_cast<int *>(
MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices reverse"));
}
int offset = 0;
for (int i = 0; i < num_elements; i++) {
if (BLI_BITMAP_TEST_BOOL(used_map, i)) {
if (indices != nullptr) {
indices[i] = i - offset;
}
if (indices_reverse != nullptr) {
indices_reverse[i - offset] = i;
}
}
else {
if (indices != nullptr) {
indices[i] = -1;
}
offset++;
}
}
if (r_indices != nullptr) {
*r_indices = indices;
}
if (r_indices_reverse != nullptr) {
*r_indices_reverse = indices_reverse;
}
*r_num_manifold_elements = num_elements - offset;
}
static void initialize_manifold_indices(ConverterStorage *storage)
{
const Mesh *mesh = storage->mesh;
const blender::Span<MEdge> edges = storage->edges;
const blender::Span<MLoop> loops = storage->loops;
const blender::Span<MPoly> polys = storage->polys;
/* Set bits of elements which are not loose. */
BLI_bitmap *vert_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
BLI_bitmap *edge_used_map = BLI_BITMAP_NEW(mesh->totedge, "edge used map");
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly &poly = polys[poly_index];
for (int corner = 0; corner < poly.totloop; corner++) {
const MLoop *loop = &loops[poly.loopstart + corner];
BLI_BITMAP_ENABLE(vert_used_map, loop->v);
BLI_BITMAP_ENABLE(edge_used_map, loop->e);
}
}
initialize_manifold_index_array(vert_used_map,
mesh->totvert,
&storage->manifold_vertex_index,
&storage->manifold_vertex_index_reverse,
&storage->num_manifold_vertices);
initialize_manifold_index_array(edge_used_map,
mesh->totedge,
nullptr,
&storage->manifold_edge_index_reverse,
&storage->num_manifold_edges);
/* Initialize infinite sharp mapping. */
storage->infinite_sharp_vertices_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
for (int edge_index = 0; edge_index < mesh->totedge; edge_index++) {
if (!BLI_BITMAP_TEST_BOOL(edge_used_map, edge_index)) {
const MEdge *edge = &edges[edge_index];
BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v1);
BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v2);
}
}
/* Free working variables. */
MEM_freeN(vert_used_map);
MEM_freeN(edge_used_map);
}
static void init_user_data(OpenSubdiv_Converter *converter,
const SubdivSettings *settings,
const Mesh *mesh)
{
ConverterStorage *user_data = static_cast<ConverterStorage *>(
MEM_mallocN(sizeof(ConverterStorage), __func__));
user_data->settings = *settings;
user_data->mesh = mesh;
user_data->vert_positions = BKE_mesh_vert_positions(mesh);
user_data->edges = mesh->edges();
user_data->polys = mesh->polys();
user_data->loops = mesh->loops();
user_data->cd_vertex_crease = static_cast<const float *>(
CustomData_get_layer(&mesh->vdata, CD_CREASE));
user_data->cd_edge_crease = static_cast<const float *>(
CustomData_get_layer(&mesh->edata, CD_CREASE));
user_data->loop_uv_indices = nullptr;
initialize_manifold_indices(user_data);
converter->user_data = user_data;
}
void BKE_subdiv_converter_init_for_mesh(OpenSubdiv_Converter *converter,
const SubdivSettings *settings,
const Mesh *mesh)
{
init_functions(converter);
init_user_data(converter, settings, mesh);
}