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test2
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1bb491348b039eff2cc4e56267efcb43d24fccae
test2
/
source
/
blender
/
gpu
History
Mitchell Stokes
37246b3ca1
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
...
* distance * lin_attenuation * quad_attenuation * spotsize * spotblend
2012-07-23 20:24:35 +00:00
..
intern
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
shaders
style cleanup
2012-06-06 22:38:39 +00:00
CMakeLists.txt
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00