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test2/source
Jacques Lucke 1d53025868 Fix #121806: smooth shading not updating correctly
`booleans_mix_calc` was incorrect. While it computed the correct result in
many common cases, under some specific circumstances, at was wrong.
Whether it was wrong also depended on how the range was split up for
multi-threading which is not deterministic.

The function was used in `Mesh::normals_domain` which then also returned
the wrong domain in some cases.
2024-06-14 20:12:03 +02:00
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