Implements part of #101689. The "poly" name was chosen to distinguish the `MLoop` + `MPoly` combination from the `MFace` struct it replaced. Those two structures persisted together for a long time, but nowadays `MPoly` is gone, and `MFace` is only used in some legacy code like the particle system. To avoid unnecessarily using a different term, increase consistency with the UI and with BMesh, and generally make code a bit easier to read, this commit replaces the `poly` term with `poly`. Most variables that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now have a `_legacy` suffix to reduce confusion. In a next step, `pdata` can be renamed to `face_data` as well. Pull Request: https://projects.blender.org/blender/blender/pulls/109819
56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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struct BMEditMesh;
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struct CustomData_MeshMasks;
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struct Mesh;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh *BKE_mesh_wrapper_from_editmesh(struct BMEditMesh *em,
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const struct CustomData_MeshMasks *cd_mask_extra,
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const struct Mesh *me_settings);
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void BKE_mesh_wrapper_ensure_mdata(struct Mesh *me);
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bool BKE_mesh_wrapper_minmax(const struct Mesh *me, float min[3], float max[3]);
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int BKE_mesh_wrapper_vert_len(const struct Mesh *me);
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int BKE_mesh_wrapper_edge_len(const struct Mesh *me);
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int BKE_mesh_wrapper_loop_len(const struct Mesh *me);
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int BKE_mesh_wrapper_face_len(const struct Mesh *me);
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/**
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* Return a contiguous array of vertex position values, if available.
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* Otherwise, vertex positions are stored in BMesh vertices.
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*/
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const float (*BKE_mesh_wrapper_vert_coords(const struct Mesh *mesh))[3];
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/**
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* Return a contiguous array of face normal values, if available.
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* Otherwise, normals are stored in BMesh faces.
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*/
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const float (*BKE_mesh_wrapper_face_normals(struct Mesh *mesh))[3];
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void BKE_mesh_wrapper_tag_positions_changed(struct Mesh *mesh);
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void BKE_mesh_wrapper_vert_coords_copy(const struct Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len);
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void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const struct Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len,
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const float mat[4][4]);
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struct Mesh *BKE_mesh_wrapper_ensure_subdivision(struct Mesh *me);
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#ifdef __cplusplus
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}
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#endif
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