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test2/intern
Jeroen Bakker 46cfba075d Subdiv: Split eval shaders
Both eval shaders were implemented in osd_kernel_comp.glsl. This PR
separates them for easier understanding of the shaders.

Pull Request: https://projects.blender.org/blender/blender/pulls/135719
2025-03-10 16:06:00 +01:00
..
2025-03-10 16:06:00 +01:00