Files
test2/source/blender/functions/intern/lazy_function.cc
Jacques Lucke e1d0d70911 Geometry Nodes: refactor storage for socket values
This refactors `SocketValueVariant` with the following goals in mind:
* Support type erasure so that not all users of `SocketValueVariant` have
  to know about all the types sockets can have.
* Move towards supporting "rainbow sockets" which are sockets whoose
  type is only known at run-time.
* Reduce complexity when dealing with socket values in general. Previously,
  one had to use `SocketValueVariantCPPType` a lot to manage uninitialized
  memory. This is better abstracted away now.

One related change that I had to do that I didn't see coming at first was that
I had to refactor `set_default_remaining_outputs` because now the default value
of a `SocketValueVariant` would not contain any value. Previously, it was
initialized the zero-value of the template parameter. Similarly, I had to change
how implicit conversions are created, because comparing the `CPPType` of linked
sockets was not enough anymore to determine if a conversion is necessary.

We could potentially use `SocketValueVariant` for the remaining socket types in the
future as well. Not entirely sure if that helps yet. `SocketValueVariant` can easily be
adapted to make that work though. That would also justify the name
"SocketValueVariant" better.

Pull Request: https://projects.blender.org/blender/blender/pulls/116231
2023-12-17 14:00:07 +01:00

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1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup fn
*/
#include "BLI_array.hh"
#include "FN_lazy_function.hh"
namespace blender::fn::lazy_function {
std::string LazyFunction::name() const
{
return debug_name_;
}
std::string LazyFunction::input_name(int index) const
{
return inputs_[index].debug_name;
}
std::string LazyFunction::output_name(int index) const
{
return outputs_[index].debug_name;
}
void *LazyFunction::init_storage(LinearAllocator<> & /*allocator*/) const
{
return nullptr;
}
void LazyFunction::destruct_storage(void *storage) const
{
BLI_assert(storage == nullptr);
UNUSED_VARS_NDEBUG(storage);
}
void LazyFunction::possible_output_dependencies(const int /*output_index*/,
const FunctionRef<void(Span<int>)> fn) const
{
/* The output depends on all inputs by default. */
Vector<int, 16> indices(inputs_.size());
for (const int i : inputs_.index_range()) {
indices[i] = i;
}
fn(indices);
}
bool LazyFunction::always_used_inputs_available(const Params &params) const
{
if (allow_missing_requested_inputs_) {
return true;
}
for (const int i : inputs_.index_range()) {
const Input &fn_input = inputs_[i];
if (fn_input.usage == ValueUsage::Used) {
if (params.try_get_input_data_ptr(i) == nullptr) {
return false;
}
}
}
return true;
}
bool Params::try_enable_multi_threading_impl()
{
return false;
}
destruct_ptr<LocalUserData> UserData::get_local(LinearAllocator<> & /*allocator*/)
{
return {};
}
} // namespace blender::fn::lazy_function