Files
test2/source/blender/sequencer/intern/image_cache.cc
Aras Pranckevicius 6826efdb02 Fix #119456, #119493: VSE adjustment/text strips do not update in some cases
As part of PR #118396 the "generator" effect strips (color, text,
adjustment) also started to put their "raw" images into the cache.
However, seq_cache_timeline_frame_to_frame_index that has optimization
that tries to use only one cache entry based on how many frames are
present in the strip was not expecting to see effect strips, ever.

As a result, something like adjustment layer would effectively just
cache a single frame, since it has no "source frames" to speak of.

Fixed that by only doing this optimization for non-effect strips.
2024-03-15 10:37:30 +02:00

934 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2010 Peter Schlaile <peter [at] schlaile [dot] de>.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstddef>
#include <ctime>
#include <memory.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h" /* for FILE_MAX. */
#include "IMB_imbuf.hh"
#include "IMB_imbuf_types.hh"
#include "BLI_fileops_types.h"
#include "BLI_ghash.h"
#include "BLI_mempool.h"
#include "BLI_threads.h"
#include "BKE_main.hh"
#include "SEQ_prefetch.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_time.hh"
#include "disk_cache.hh"
#include "image_cache.hh"
#include "prefetch.hh"
/**
* Sequencer Cache Design Notes
* ============================
*
* Function:
* All images created during rendering are added to cache, even if the cache is already full.
* This is because:
* - One image may be needed multiple times during rendering.
* - Keeping the last rendered frame allows us for faster re-render when user edits strip in stack.
* - We can decide if we keep frame only when it's completely rendered. Otherwise we risk having
* "holes" in the cache, which can be annoying.
*
* If the cache is full all entries for pending frame will have is_temp_cache set.
*
* Linking: We use links to reduce number of iterations over entries needed to manage cache.
* Entries are linked in order as they are put into cache.
* Only permanent (is_temp_cache = 0) cache entries are linked.
* Putting #SEQ_CACHE_STORE_FINAL_OUT will reset linking
*
* Only entire frame can be freed to release resources for new entries (recycling).
* Once again, this is to reduce number of iterations, but also more controllable than removing
* entries one by one in reverse order to their creation.
*
* User can exclude caching of some images. Such entries will have is_temp_cache set.
*/
#define THUMB_CACHE_LIMIT 5000
struct SeqCache {
Main *bmain;
GHash *hash;
ThreadMutex iterator_mutex;
BLI_mempool *keys_pool;
BLI_mempool *items_pool;
SeqCacheKey *last_key;
SeqDiskCache *disk_cache;
int thumbnail_count;
};
struct SeqCacheItem {
SeqCache *cache_owner;
ImBuf *ibuf;
};
static ThreadMutex cache_create_lock = BLI_MUTEX_INITIALIZER;
static bool seq_cmp_render_data(const SeqRenderData *a, const SeqRenderData *b)
{
return ((a->preview_render_size != b->preview_render_size) || (a->rectx != b->rectx) ||
(a->recty != b->recty) || (a->bmain != b->bmain) || (a->scene != b->scene) ||
(a->motion_blur_shutter != b->motion_blur_shutter) ||
(a->motion_blur_samples != b->motion_blur_samples) ||
(a->scene->r.views_format != b->scene->r.views_format) || (a->view_id != b->view_id));
}
static uint seq_hash_render_data(const SeqRenderData *a)
{
uint rval = a->rectx + a->recty;
rval ^= a->preview_render_size;
rval ^= intptr_t(a->bmain) << 6;
rval ^= intptr_t(a->scene) << 6;
rval ^= int(a->motion_blur_shutter * 100.0f) << 10;
rval ^= a->motion_blur_samples << 16;
rval ^= ((a->scene->r.views_format * 2) + a->view_id) << 24;
return rval;
}
static uint seq_cache_hashhash(const void *key_)
{
const SeqCacheKey *key = static_cast<const SeqCacheKey *>(key_);
uint rval = seq_hash_render_data(&key->context);
rval ^= *(const uint *)&key->frame_index;
rval += key->type;
rval ^= intptr_t(key->seq) << 6;
return rval;
}
static bool seq_cache_hashcmp(const void *a_, const void *b_)
{
const SeqCacheKey *a = static_cast<const SeqCacheKey *>(a_);
const SeqCacheKey *b = static_cast<const SeqCacheKey *>(b_);
return ((a->seq != b->seq) || (a->frame_index != b->frame_index) || (a->type != b->type) ||
seq_cmp_render_data(&a->context, &b->context));
}
static float seq_cache_timeline_frame_to_frame_index(Scene *scene,
Sequence *seq,
float timeline_frame,
int type)
{
/* With raw images, map timeline_frame to strip input media frame range. This means that static
* images or extended frame range of movies will only generate one cache entry. No special
* treatment in converting frame index to timeline_frame is needed. */
bool is_effect = seq->type & SEQ_TYPE_EFFECT;
if (!is_effect && ELEM(type, SEQ_CACHE_STORE_RAW, SEQ_CACHE_STORE_THUMBNAIL)) {
return SEQ_give_frame_index(scene, seq, timeline_frame);
}
return timeline_frame - SEQ_time_start_frame_get(seq);
}
float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index)
{
return frame_index + SEQ_time_start_frame_get(seq);
}
static SeqCache *seq_cache_get_from_scene(Scene *scene)
{
if (scene && scene->ed && scene->ed->cache) {
return scene->ed->cache;
}
return nullptr;
}
static void seq_cache_lock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_lock(&cache->iterator_mutex);
}
}
static void seq_cache_unlock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_unlock(&cache->iterator_mutex);
}
}
static size_t seq_cache_get_mem_total()
{
return size_t(U.memcachelimit) * 1024 * 1024;
}
static void seq_cache_keyfree(void *val)
{
SeqCacheKey *key = static_cast<SeqCacheKey *>(val);
BLI_mempool_free(key->cache_owner->keys_pool, key);
}
static void seq_cache_valfree(void *val)
{
SeqCacheItem *item = (SeqCacheItem *)val;
if (item->ibuf) {
IMB_freeImBuf(item->ibuf);
}
BLI_mempool_free(item->cache_owner->items_pool, item);
}
static int get_stored_types_flag(Scene *scene, SeqCacheKey *key)
{
int flag;
if (key->seq->cache_flag & SEQ_CACHE_OVERRIDE) {
flag = key->seq->cache_flag;
}
else {
flag = scene->ed->cache_flag;
}
/* SEQ_CACHE_STORE_FINAL_OUT can not be overridden by strip cache */
flag |= (scene->ed->cache_flag & SEQ_CACHE_STORE_FINAL_OUT);
return flag;
}
static void seq_cache_put_ex(Scene *scene, SeqCacheKey *key, ImBuf *ibuf)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheItem *item;
item = static_cast<SeqCacheItem *>(BLI_mempool_alloc(cache->items_pool));
item->cache_owner = cache;
item->ibuf = ibuf;
const int stored_types_flag = get_stored_types_flag(scene, key);
/* Item stored for later use. */
if (stored_types_flag & key->type) {
key->is_temp_cache = false;
key->link_prev = cache->last_key;
}
BLI_assert(!BLI_ghash_haskey(cache->hash, key));
BLI_ghash_insert(cache->hash, key, item);
IMB_refImBuf(ibuf);
/* Store pointer to last cached key. */
SeqCacheKey *temp_last_key = cache->last_key;
if (!key->is_temp_cache || key->type != SEQ_CACHE_STORE_THUMBNAIL) {
cache->last_key = key;
}
/* Set last_key's reference to this key so we can look up chain backwards.
* Item is already put in cache, so cache->last_key points to current key.
*/
if (!key->is_temp_cache && temp_last_key) {
temp_last_key->link_next = cache->last_key;
}
/* Reset linking. */
if (key->type == SEQ_CACHE_STORE_FINAL_OUT) {
cache->last_key = nullptr;
}
}
static ImBuf *seq_cache_get_ex(SeqCache *cache, SeqCacheKey *key)
{
SeqCacheItem *item = static_cast<SeqCacheItem *>(BLI_ghash_lookup(cache->hash, key));
if (item && item->ibuf) {
IMB_refImBuf(item->ibuf);
return item->ibuf;
}
return nullptr;
}
static void seq_cache_key_unlink(SeqCacheKey *key)
{
if (key->link_next) {
BLI_assert(key == key->link_next->link_prev);
key->link_next->link_prev = key->link_prev;
}
if (key->link_prev) {
BLI_assert(key == key->link_prev->link_next);
key->link_prev->link_next = key->link_next;
}
}
/* Choose a key out of 2 candidates(leftmost and rightmost items)
* to recycle based on currently used strategy */
static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCacheKey *rkey)
{
SeqCacheKey *finalkey = nullptr;
/* Ideally, cache would not need to check the state of prefetching task
* that is tricky to do however, because prefetch would need to know,
* if a key, that is about to be created would be removed by itself.
*
* This can happen because only FINAL_OUT item insertion will trigger recycling
* but that is also the point, where prefetch can be suspended.
*
* We could use temp cache as a shield and later make it a non-temporary entry,
* but it is not worth of increasing system complexity.
*/
if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE && seq_prefetch_job_is_running(scene)) {
int pfjob_start, pfjob_end;
seq_prefetch_get_time_range(scene, &pfjob_start, &pfjob_end);
if (lkey) {
if (lkey->timeline_frame < pfjob_start || lkey->timeline_frame > pfjob_end) {
return lkey;
}
}
if (rkey) {
if (rkey->timeline_frame < pfjob_start || rkey->timeline_frame > pfjob_end) {
return rkey;
}
}
return nullptr;
}
if (rkey && lkey) {
if (lkey->timeline_frame > rkey->timeline_frame) {
SeqCacheKey *swapkey = lkey;
lkey = rkey;
rkey = swapkey;
}
int l_diff = scene->r.cfra - lkey->timeline_frame;
int r_diff = rkey->timeline_frame - scene->r.cfra;
if (l_diff > r_diff) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
else {
if (lkey) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
return finalkey;
}
static void seq_cache_recycle_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
if (!BLI_ghash_haskey(cache->hash, base)) {
break; /* Key has already been removed from cache. */
}
SeqCacheKey *prev = base->link_prev;
if (prev != nullptr && prev->link_next != base) {
/* Key has been removed and replaced and doesn't belong to this chain anymore. */
base->link_prev = nullptr;
break;
}
seq_cache_key_unlink(base);
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
BLI_assert(base != cache->last_key);
base = prev;
}
base = next;
while (base) {
if (!BLI_ghash_haskey(cache->hash, base)) {
break; /* Key has already been removed from cache. */
}
next = base->link_next;
if (next != nullptr && next->link_prev != base) {
/* Key has been removed and replaced and doesn't belong to this chain anymore. */
base->link_next = nullptr;
break;
}
seq_cache_key_unlink(base);
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
BLI_assert(base != cache->last_key);
base = next;
}
}
static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *finalkey = nullptr;
/* Leftmost key. */
SeqCacheKey *lkey = nullptr;
/* Rightmost key. */
SeqCacheKey *rkey = nullptr;
SeqCacheKey *key = nullptr;
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
int total_count = 0;
while (!BLI_ghashIterator_done(&gh_iter)) {
key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
SeqCacheItem *item = static_cast<SeqCacheItem *>(BLI_ghashIterator_getValue(&gh_iter));
BLI_ghashIterator_step(&gh_iter);
BLI_assert(key->cache_owner == cache);
/* This shouldn't happen, but better be safe than sorry. */
if (!item->ibuf) {
seq_cache_recycle_linked(scene, key);
/* Can not continue iterating after linked remove. */
BLI_ghashIterator_init(&gh_iter, cache->hash);
continue;
}
if (key->is_temp_cache || key->link_next != nullptr) {
continue;
}
total_count++;
if (lkey) {
if (key->timeline_frame < lkey->timeline_frame) {
lkey = key;
}
}
else {
lkey = key;
}
if (rkey) {
if (key->timeline_frame > rkey->timeline_frame) {
rkey = key;
}
}
else {
rkey = key;
}
}
(void)total_count; /* Quiet set-but-unused warning (may be removed). */
finalkey = seq_cache_choose_key(scene, lkey, rkey);
return finalkey;
}
bool seq_cache_recycle_item(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return false;
}
seq_cache_lock(scene);
while (seq_cache_is_full()) {
SeqCacheKey *finalkey = seq_cache_get_item_for_removal(scene);
if (finalkey) {
seq_cache_recycle_linked(scene, finalkey);
}
else {
seq_cache_unlock(scene);
return false;
}
}
seq_cache_unlock(scene);
return true;
}
static void seq_cache_set_temp_cache_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache || !base) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
SeqCacheKey *prev = base->link_prev;
base->is_temp_cache = true;
base = prev;
}
base = next;
while (base) {
next = base->link_next;
base->is_temp_cache = true;
base = next;
}
}
static void seq_cache_create(Main *bmain, Scene *scene)
{
BLI_mutex_lock(&cache_create_lock);
if (scene->ed->cache == nullptr) {
SeqCache *cache = static_cast<SeqCache *>(MEM_callocN(sizeof(SeqCache), "SeqCache"));
cache->keys_pool = BLI_mempool_create(sizeof(SeqCacheKey), 0, 64, BLI_MEMPOOL_NOP);
cache->items_pool = BLI_mempool_create(sizeof(SeqCacheItem), 0, 64, BLI_MEMPOOL_NOP);
cache->hash = BLI_ghash_new(seq_cache_hashhash, seq_cache_hashcmp, "SeqCache hash");
cache->last_key = nullptr;
cache->bmain = bmain;
cache->thumbnail_count = 0;
BLI_mutex_init(&cache->iterator_mutex);
scene->ed->cache = cache;
if (scene->ed->disk_cache_timestamp == 0) {
scene->ed->disk_cache_timestamp = time(nullptr);
}
}
BLI_mutex_unlock(&cache_create_lock);
}
static void seq_cache_populate_key(SeqCacheKey *key,
const SeqRenderData *context,
Sequence *seq,
const float timeline_frame,
const int type)
{
key->cache_owner = seq_cache_get_from_scene(context->scene);
key->seq = seq;
key->context = *context;
key->frame_index = seq_cache_timeline_frame_to_frame_index(
context->scene, seq, timeline_frame, type);
key->timeline_frame = timeline_frame;
key->type = type;
key->link_prev = nullptr;
key->link_next = nullptr;
key->is_temp_cache = true;
key->task_id = context->task_id;
}
static SeqCacheKey *seq_cache_allocate_key(SeqCache *cache,
const SeqRenderData *context,
Sequence *seq,
const float timeline_frame,
const int type)
{
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_mempool_alloc(cache->keys_pool));
seq_cache_populate_key(key, context, seq, timeline_frame, type);
return key;
}
/* ***************************** API ****************************** */
void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
BLI_ghashIterator_step(&gh_iter);
BLI_assert(key->cache_owner == cache);
if (key->is_temp_cache && key->task_id == id && key->type != SEQ_CACHE_STORE_THUMBNAIL) {
/* Use frame_index here to avoid freeing raw images if they are used for multiple frames. */
float frame_index = seq_cache_timeline_frame_to_frame_index(
scene, key->seq, timeline_frame, key->type);
if (frame_index != key->frame_index ||
timeline_frame > SEQ_time_right_handle_frame_get(scene, key->seq) ||
timeline_frame < SEQ_time_left_handle_frame_get(scene, key->seq))
{
seq_cache_key_unlink(key);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
if (key == cache->last_key) {
cache->last_key = nullptr;
}
}
}
}
seq_cache_unlock(scene);
}
void seq_cache_destruct(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
BLI_ghash_free(cache->hash, seq_cache_keyfree, seq_cache_valfree);
BLI_mempool_destroy(cache->keys_pool);
BLI_mempool_destroy(cache->items_pool);
BLI_mutex_end(&cache->iterator_mutex);
if (cache->disk_cache != nullptr) {
seq_disk_cache_free(cache->disk_cache);
}
MEM_freeN(cache);
scene->ed->cache = nullptr;
}
void seq_cache_cleanup_all(Main *bmain)
{
for (Scene *scene = static_cast<Scene *>(bmain->scenes.first); scene != nullptr;
scene = static_cast<Scene *>(scene->id.next))
{
SEQ_cache_cleanup(scene);
}
}
void SEQ_cache_cleanup(Scene *scene)
{
SEQ_prefetch_stop(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
BLI_assert(key->cache_owner == cache);
BLI_ghashIterator_step(&gh_iter);
/* NOTE: no need to call #seq_cache_key_unlink as all keys are removed. */
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
cache->last_key = nullptr;
cache->thumbnail_count = 0;
seq_cache_unlock(scene);
}
void seq_cache_cleanup_sequence(Scene *scene,
Sequence *seq,
Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
if (seq_disk_cache_is_enabled(cache->bmain) && cache->disk_cache != nullptr) {
seq_disk_cache_invalidate(cache->disk_cache, scene, seq, seq_changed, invalidate_types);
}
seq_cache_lock(scene);
int range_start = SEQ_time_left_handle_frame_get(scene, seq_changed);
int range_end = SEQ_time_right_handle_frame_get(scene, seq_changed);
if (!force_seq_changed_range) {
range_start = max_ii(range_start, SEQ_time_left_handle_frame_get(scene, seq));
range_end = min_ii(range_end, SEQ_time_right_handle_frame_get(scene, seq));
}
int invalidate_composite = invalidate_types & SEQ_CACHE_STORE_FINAL_OUT;
int invalidate_source = invalidate_types & (SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED |
SEQ_CACHE_STORE_COMPOSITE);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
BLI_ghashIterator_step(&gh_iter);
BLI_assert(key->cache_owner == cache);
/* Clean all final and composite in intersection of seq and seq_changed. */
if (key->type & invalidate_composite && key->timeline_frame >= range_start &&
key->timeline_frame <= range_end)
{
seq_cache_key_unlink(key);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
else if (key->type & invalidate_source && key->seq == seq &&
key->timeline_frame >= SEQ_time_left_handle_frame_get(scene, seq_changed) &&
key->timeline_frame <= SEQ_time_right_handle_frame_get(scene, seq_changed))
{
seq_cache_key_unlink(key);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
cache->last_key = nullptr;
seq_cache_unlock(scene);
}
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area_safe)
{
/* Add offsets to the left and right end to keep some frames in cache. */
view_area_safe->xmax += 200;
view_area_safe->xmin -= 200;
view_area_safe->ymin -= 1;
view_area_safe->ymax += 1;
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
BLI_ghashIterator_step(&gh_iter);
BLI_assert(key->cache_owner == cache);
const int frame_index = key->timeline_frame - SEQ_time_left_handle_frame_get(scene, key->seq);
const int frame_step = SEQ_render_thumbnails_guaranteed_set_frame_step_get(scene, key->seq);
const int relative_base_frame = round_fl_to_int(frame_index / float(frame_step)) * frame_step;
const int nearest_guaranted_absolute_frame = relative_base_frame +
SEQ_time_left_handle_frame_get(scene, key->seq);
if (nearest_guaranted_absolute_frame == key->timeline_frame) {
continue;
}
if ((key->type & SEQ_CACHE_STORE_THUMBNAIL) &&
(key->timeline_frame > view_area_safe->xmax ||
key->timeline_frame < view_area_safe->xmin || key->seq->machine > view_area_safe->ymax ||
key->seq->machine < view_area_safe->ymin))
{
seq_cache_key_unlink(key);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
cache->thumbnail_count--;
}
}
cache->last_key = nullptr;
}
ImBuf *seq_cache_get(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type)
{
if (context->skip_cache || context->is_proxy_render || !seq) {
return nullptr;
}
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = seq_prefetch_get_original_context(context);
scene = context->scene;
seq = seq_prefetch_get_original_sequence(seq, scene);
}
if (!seq) {
return nullptr;
}
if (!scene->ed->cache) {
seq_cache_create(context->bmain, scene);
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
ImBuf *ibuf = nullptr;
SeqCacheKey key;
/* Try RAM cache: */
if (cache && seq) {
seq_cache_populate_key(&key, context, seq, timeline_frame, type);
ibuf = seq_cache_get_ex(cache, &key);
}
seq_cache_unlock(scene);
if (ibuf) {
return ibuf;
}
/* Try disk cache: */
if (seq_disk_cache_is_enabled(context->bmain)) {
if (cache->disk_cache == nullptr) {
cache->disk_cache = seq_disk_cache_create(context->bmain, context->scene);
}
ibuf = seq_disk_cache_read_file(cache->disk_cache, &key);
if (ibuf == nullptr) {
return nullptr;
}
/* Store read image in RAM. Only recycle item for final type. */
if (key.type != SEQ_CACHE_STORE_FINAL_OUT || seq_cache_recycle_item(scene)) {
SeqCacheKey *new_key = seq_cache_allocate_key(cache, context, seq, timeline_frame, type);
seq_cache_put_ex(scene, new_key, ibuf);
}
}
return ibuf;
}
bool seq_cache_put_if_possible(
const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *ibuf)
{
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = seq_prefetch_get_original_context(context);
scene = context->scene;
seq = seq_prefetch_get_original_sequence(seq, scene);
}
if (!seq) {
return false;
}
if (seq_cache_recycle_item(scene)) {
seq_cache_put(context, seq, timeline_frame, type, ibuf);
return true;
}
seq_cache_set_temp_cache_linked(scene, scene->ed->cache->last_key);
scene->ed->cache->last_key = nullptr;
return false;
}
void seq_cache_thumbnail_put(const SeqRenderData *context,
Sequence *seq,
float timeline_frame,
ImBuf *i,
const rctf *view_area)
{
Scene *scene = context->scene;
if (!scene->ed->cache) {
seq_cache_create(context->bmain, scene);
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *key = seq_cache_allocate_key(
cache, context, seq, timeline_frame, SEQ_CACHE_STORE_THUMBNAIL);
/* Prevent reinserting, it breaks cache key linking. */
if (BLI_ghash_haskey(cache->hash, key)) {
seq_cache_unlock(scene);
return;
}
/* Limit cache to THUMB_CACHE_LIMIT (5000) images stored. */
if (cache->thumbnail_count >= THUMB_CACHE_LIMIT) {
rctf view_area_safe = *view_area;
seq_cache_thumbnail_cleanup(scene, &view_area_safe);
}
seq_cache_put_ex(scene, key, i);
cache->thumbnail_count++;
seq_cache_unlock(scene);
}
void seq_cache_put(
const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *i)
{
if (i == nullptr || context->skip_cache || context->is_proxy_render || !seq) {
return;
}
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = seq_prefetch_get_original_context(context);
scene = context->scene;
seq = seq_prefetch_get_original_sequence(seq, scene);
BLI_assert(seq != nullptr);
}
/* Prevent reinserting, it breaks cache key linking. */
ImBuf *test = seq_cache_get(context, seq, timeline_frame, type);
if (test) {
IMB_freeImBuf(test);
return;
}
if (!scene->ed->cache) {
seq_cache_create(context->bmain, scene);
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *key = seq_cache_allocate_key(cache, context, seq, timeline_frame, type);
seq_cache_put_ex(scene, key, i);
seq_cache_unlock(scene);
if (!key->is_temp_cache) {
if (seq_disk_cache_is_enabled(context->bmain)) {
if (cache->disk_cache == nullptr) {
seq_disk_cache_create(context->bmain, context->scene);
}
seq_disk_cache_write_file(cache->disk_cache, key, i);
seq_disk_cache_enforce_limits(cache->disk_cache);
}
}
}
void SEQ_cache_iterate(
Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata, Sequence *seq, int timeline_frame, int cache_type))
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
bool interrupt = callback_init(userdata, BLI_ghash_len(cache->hash));
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter) && !interrupt) {
SeqCacheKey *key = static_cast<SeqCacheKey *>(BLI_ghashIterator_getKey(&gh_iter));
BLI_ghashIterator_step(&gh_iter);
BLI_assert(key->cache_owner == cache);
interrupt = callback_iter(userdata, key->seq, key->timeline_frame, key->type);
}
cache->last_key = nullptr;
seq_cache_unlock(scene);
}
bool seq_cache_is_full()
{
return seq_cache_get_mem_total() < MEM_get_memory_in_use();
}