Files
test2/source/blender/sequencer/intern/image_cache.hh
Hans Goudey d6cfd7d1f4 Cleanup: Remove unnecessary keywords from C++ headers
- Remove unnecessary `struct`
- Use `using` instead of `typedef`
- Remove `void` from `(void)` as function arguments
2024-01-04 15:07:48 -05:00

62 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "SEQ_render.hh" /* Needed for #eSeqTaskId. */
struct ImBuf;
struct Main;
struct Scene;
struct SeqCache;
struct SeqRenderData;
struct Sequence;
struct SeqCacheKey {
SeqCache *cache_owner;
void *userkey;
SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
Sequence *seq;
SeqRenderData context;
float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
float timeline_frame; /* Only for reference - used for freeing when cache is full. */
float cost; /* In short: render time(s) divided by playback frame duration(s) */
bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
int type;
};
ImBuf *seq_cache_get(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type);
void seq_cache_put(
const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *i);
void seq_cache_thumbnail_put(const SeqRenderData *context,
Sequence *seq,
float timeline_frame,
ImBuf *i,
const rctf *view_area);
bool seq_cache_put_if_possible(
const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *nval);
/**
* Find only "base" keys.
* Sources(other types) for a frame must be freed all at once.
*/
bool seq_cache_recycle_item(Scene *scene);
void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame);
void seq_cache_destruct(Scene *scene);
void seq_cache_cleanup_all(Main *bmain);
void seq_cache_cleanup_sequence(Scene *scene,
Sequence *seq,
Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range);
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area);
bool seq_cache_is_full();
float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index);