Files
test2/source/blender/draw/intern/draw_cache.h
Clément Foucault 55f122264c 3D Grid: Fix grid passing through objects too much
For this we need to add a bias depending on the viewing angle.
But increasing the hardness of the test make float precision issues in
the mesh transformation more prominent (actual geometry is far below the
surface). So to solve this issue we use a more subdivided grid mesh
8x8 quads instead of 1 triangle.
2018-08-23 13:56:39 +02:00

202 lines
8.9 KiB
C

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file draw_cache.h
* \ingroup draw
*/
#ifndef __DRAW_CACHE_H__
#define __DRAW_CACHE_H__
struct GPUBatch;
struct GPUMaterial;
struct ModifierData;
struct Object;
struct PTCacheEdit;
void DRW_shape_cache_free(void);
void DRW_shape_cache_reset(void);
/* 3D cursor */
struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
/* Common Shapes */
struct GPUBatch *DRW_cache_grid_get(void);
struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
struct GPUBatch *DRW_cache_quad_get(void);
struct GPUBatch *DRW_cache_cube_get(void);
struct GPUBatch *DRW_cache_sphere_get(void);
struct GPUBatch *DRW_cache_single_vert_get(void);
struct GPUBatch *DRW_cache_single_line_get(void);
struct GPUBatch *DRW_cache_single_line_endpoints_get(void);
struct GPUBatch *DRW_cache_screenspace_circle_get(void);
/* Common Object */
struct GPUBatch *DRW_cache_object_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_object_surface_material_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
void DRW_cache_object_face_wireframe_get(
Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count);
/* Empties */
struct GPUBatch *DRW_cache_plain_axes_get(void);
struct GPUBatch *DRW_cache_single_arrow_get(void);
struct GPUBatch *DRW_cache_empty_cube_get(void);
struct GPUBatch *DRW_cache_circle_get(void);
struct GPUBatch *DRW_cache_square_get(void);
struct GPUBatch *DRW_cache_empty_sphere_get(void);
struct GPUBatch *DRW_cache_empty_cylinder_get(void);
struct GPUBatch *DRW_cache_empty_cone_get(void);
struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
struct GPUBatch *DRW_cache_image_plane_get(void);
struct GPUBatch *DRW_cache_image_plane_wire_get(void);
/* Force Field */
struct GPUBatch *DRW_cache_field_wind_get(void);
struct GPUBatch *DRW_cache_field_force_get(void);
struct GPUBatch *DRW_cache_field_vortex_get(void);
struct GPUBatch *DRW_cache_field_tube_limit_get(void);
struct GPUBatch *DRW_cache_field_cone_limit_get(void);
/* Grease Pencil */
struct GPUBatch *DRW_cache_gpencil_axes_get(void);
/* Lamps */
struct GPUBatch *DRW_cache_lamp_get(void);
struct GPUBatch *DRW_cache_lamp_shadows_get(void);
struct GPUBatch *DRW_cache_lamp_sunrays_get(void);
struct GPUBatch *DRW_cache_lamp_area_square_get(void);
struct GPUBatch *DRW_cache_lamp_area_disk_get(void);
struct GPUBatch *DRW_cache_lamp_hemi_get(void);
struct GPUBatch *DRW_cache_lamp_spot_get(void);
struct GPUBatch *DRW_cache_lamp_spot_volume_get(void);
struct GPUBatch *DRW_cache_lamp_spot_square_get(void);
struct GPUBatch *DRW_cache_lamp_spot_square_volume_get(void);
/* Camera */
struct GPUBatch *DRW_cache_camera_get(void);
struct GPUBatch *DRW_cache_camera_frame_get(void);
struct GPUBatch *DRW_cache_camera_tria_get(void);
/* Speaker */
struct GPUBatch *DRW_cache_speaker_get(void);
/* Probe */
struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
/* Bones */
struct GPUBatch *DRW_cache_bone_octahedral_get(void);
struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
struct GPUBatch *DRW_cache_bone_box_get(void);
struct GPUBatch *DRW_cache_bone_box_wire_get(void);
struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
struct GPUBatch *DRW_cache_bone_envelope_head_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_point_get(void);
struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_stick_get(void);
struct GPUBatch *DRW_cache_bone_arrows_get(void);
/* Meshes */
struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
void DRW_cache_mesh_wire_overlay_get(
struct Object *ob,
struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts);
void DRW_cache_mesh_normals_overlay_get(
struct Object *ob,
struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts);
struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel);
struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
/* Curve */
struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_curve_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_curve_surface_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
/* edit-mode */
struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob, float normal_size);
struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob);
/* Font */
struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_text_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
/* edit-mode */
struct GPUBatch *DRW_cache_text_cursor_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_text_select_overlay_get(struct Object *ob);
/* Surface */
struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_surf_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
/* Lattice */
struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
struct GPUBatch *DRW_cache_particles_get_hair(
struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
struct GPUBatch *DRW_cache_particles_get_dots(
struct Object *object, struct ParticleSystem *psys);
struct GPUBatch *DRW_cache_particles_get_edit_strands(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_edit_inner_points(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_edit_tip_points(
struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_prim(int type);
/* Metaball */
struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
#endif /* __DRAW_CACHE_H__ */