This previously only work for CPU rendering, and isn't that practical to get working in the new architecture.
248 lines
8.4 KiB
Python
248 lines
8.4 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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from __future__ import annotations
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def _configure_argument_parser():
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import argparse
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# No help because it conflicts with general Python scripts argument parsing
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parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
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add_help=False)
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parser.add_argument("--cycles-print-stats",
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help="Print rendering statistics to stderr",
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action='store_true')
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parser.add_argument("--cycles-device",
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help="Set the device to use for Cycles, overriding user preferences and the scene setting."
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"Valid options are 'CPU', 'CUDA', 'OPTIX', or 'HIP'"
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"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
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default=None)
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return parser
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def _parse_command_line():
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import sys
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argv = sys.argv
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if "--" not in argv:
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return
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parser = _configure_argument_parser()
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args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
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if args.cycles_print_stats:
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import _cycles
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_cycles.enable_print_stats()
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if args.cycles_device:
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import _cycles
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_cycles.set_device_override(args.cycles_device)
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def init():
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import bpy
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import _cycles
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import os.path
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path = os.path.dirname(__file__)
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user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
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temp_path = bpy.app.tempdir
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_cycles.init(path, user_path, temp_path, bpy.app.background)
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_parse_command_line()
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def exit():
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import _cycles
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_cycles.exit()
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def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
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import _cycles
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import bpy
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data = data.as_pointer()
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prefs = bpy.context.preferences.as_pointer()
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screen = 0
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if region:
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screen = region.id_data.as_pointer()
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region = region.as_pointer()
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if v3d:
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screen = screen or v3d.id_data.as_pointer()
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v3d = v3d.as_pointer()
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if rv3d:
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screen = screen or rv3d.id_data.as_pointer()
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rv3d = rv3d.as_pointer()
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engine.session = _cycles.create(engine.as_pointer(), prefs, data, screen, region, v3d, rv3d, preview_osl)
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def free(engine):
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if hasattr(engine, "session"):
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if engine.session:
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import _cycles
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_cycles.free(engine.session)
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del engine.session
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def render(engine, depsgraph):
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import _cycles
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if hasattr(engine, "session"):
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_cycles.render(engine.session, depsgraph.as_pointer())
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def render_frame_finish(engine):
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if not engine.session:
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return
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import _cycles
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_cycles.render_frame_finish(engine.session)
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def draw(engine, depsgraph, space_image):
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if not engine.session:
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return
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depsgraph_ptr = depsgraph.as_pointer()
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space_image_ptr = space_image.as_pointer()
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screen_ptr = space_image.id_data.as_pointer()
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import _cycles
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_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
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def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
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import _cycles
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session = getattr(engine, "session", None)
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if session is not None:
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_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, width, height)
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def reset(engine, data, depsgraph):
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import _cycles
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import bpy
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prefs = bpy.context.preferences
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if prefs.experimental.use_cycles_debug and prefs.view.show_developer_ui:
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_cycles.debug_flags_update(depsgraph.scene.as_pointer())
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else:
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_cycles.debug_flags_reset()
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data = data.as_pointer()
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depsgraph = depsgraph.as_pointer()
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_cycles.reset(engine.session, data, depsgraph)
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def sync(engine, depsgraph, data):
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import _cycles
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_cycles.sync(engine.session, depsgraph.as_pointer())
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def view_draw(engine, depsgraph, region, v3d, rv3d):
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import _cycles
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depsgraph = depsgraph.as_pointer()
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
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def available_devices():
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import _cycles
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return _cycles.available_devices()
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def with_osl():
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import _cycles
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return _cycles.with_osl
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def system_info():
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import _cycles
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return _cycles.system_info()
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def list_render_passes(scene, srl):
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crl = srl.cycles
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# Combined pass.
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yield ("Combined", "RGBA", 'COLOR')
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# Data passes.
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if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
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if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
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if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
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if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
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if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
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if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
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if srl.use_pass_object_index: yield ("IndexOB", "X", 'VALUE')
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if srl.use_pass_material_index: yield ("IndexMA", "X", 'VALUE')
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# Light passes.
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if srl.use_pass_diffuse_direct: yield ("DiffDir", "RGB", 'COLOR')
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if srl.use_pass_diffuse_indirect: yield ("DiffInd", "RGB", 'COLOR')
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if srl.use_pass_diffuse_color: yield ("DiffCol", "RGB", 'COLOR')
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if srl.use_pass_glossy_direct: yield ("GlossDir", "RGB", 'COLOR')
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if srl.use_pass_glossy_indirect: yield ("GlossInd", "RGB", 'COLOR')
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if srl.use_pass_glossy_color: yield ("GlossCol", "RGB", 'COLOR')
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if srl.use_pass_transmission_direct: yield ("TransDir", "RGB", 'COLOR')
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if srl.use_pass_transmission_indirect: yield ("TransInd", "RGB", 'COLOR')
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if srl.use_pass_transmission_color: yield ("TransCol", "RGB", 'COLOR')
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if crl.use_pass_volume_direct: yield ("VolumeDir", "RGB", 'COLOR')
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if crl.use_pass_volume_indirect: yield ("VolumeInd", "RGB", 'COLOR')
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if srl.use_pass_emit: yield ("Emit", "RGB", 'COLOR')
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if srl.use_pass_environment: yield ("Env", "RGB", 'COLOR')
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if srl.use_pass_shadow: yield ("Shadow", "RGB", 'COLOR')
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if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
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if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
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# Debug passes.
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if crl.pass_debug_sample_count: yield ("Debug Sample Count", "X", 'VALUE')
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# Cryptomatte passes.
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crypto_depth = (srl.pass_cryptomatte_depth + 1) // 2
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if srl.use_pass_cryptomatte_object:
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for i in range(0, crypto_depth):
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yield ("CryptoObject" + '{:02d}'.format(i), "RGBA", 'COLOR')
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if srl.use_pass_cryptomatte_material:
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for i in range(0, crypto_depth):
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yield ("CryptoMaterial" + '{:02d}'.format(i), "RGBA", 'COLOR')
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if srl.use_pass_cryptomatte_asset:
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for i in range(0, crypto_depth):
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yield ("CryptoAsset" + '{:02d}'.format(i), "RGBA", 'COLOR')
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# Denoising passes.
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if scene.cycles.use_denoising and crl.use_denoising:
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yield ("Noisy Image", "RGBA", 'COLOR')
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if crl.use_pass_shadow_catcher:
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yield ("Noisy Shadow Catcher", "RGBA", 'COLOR')
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if crl.denoising_store_passes:
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yield ("Denoising Normal", "XYZ", 'VECTOR')
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yield ("Denoising Albedo", "RGB", 'COLOR')
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# Custom AOV passes.
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for aov in srl.aovs:
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if aov.type == 'VALUE':
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yield (aov.name, "X", 'VALUE')
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else:
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yield (aov.name, "RGB", 'COLOR')
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def register_passes(engine, scene, view_layer):
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for name, channelids, channeltype in list_render_passes(scene, view_layer):
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engine.register_pass(scene, view_layer, name, len(channelids), channelids, channeltype)
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