* Add OutputDriver, replacing function callbacks in Session. * Add PathTraceTile, replacing tile access methods in Session. * Add more detailed comments about how this driver should be implemented. * Add OIIOOutputDriver for Cycles standalone to output an image. Differential Revision: https://developer.blender.org/D12627
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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* Copyright 2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "util/util_math.h"
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#include "util/util_string.h"
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#include "util/util_types.h"
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CCL_NAMESPACE_BEGIN
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/* Output driver for reading render buffers.
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*
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* Host applications implement this interface for outputting render buffers for offline rendering.
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* Drivers can be used to copy the buffers into the host application or write them directly to
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* disk. This interface may also be used for interactive display, however the DisplayDriver is more
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* efficient for that purpose.
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*/
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class OutputDriver {
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public:
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OutputDriver() = default;
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virtual ~OutputDriver() = default;
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class Tile {
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public:
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Tile(const int2 offset,
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const int2 size,
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const int2 full_size,
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const string_view layer,
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const string_view view)
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: offset(offset), size(size), full_size(full_size), layer(layer), view(view)
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{
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}
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virtual ~Tile() = default;
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const int2 offset;
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const int2 size;
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const int2 full_size;
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const string layer;
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const string view;
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virtual bool get_pass_pixels(const string_view pass_name,
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const int num_channels,
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float *pixels) const = 0;
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virtual bool set_pass_pixels(const string_view pass_name,
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const int num_channels,
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const float *pixels) const = 0;
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};
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/* Write tile once it has finished rendering. */
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virtual void write_render_tile(const Tile &tile) = 0;
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/* Update tile while rendering is in progress. Return true if any update
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* was performed. */
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virtual bool update_render_tile(const Tile & /* tile */)
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{
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return false;
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}
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/* For baking, read render pass PASS_BAKE_PRIMITIVE and PASS_BAKE_DIFFERENTIAL
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* to determine which shading points to use for baking at each pixel. Return
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* true if any data was read. */
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virtual bool read_render_tile(const Tile & /* tile */)
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{
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return false;
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}
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};
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CCL_NAMESPACE_END
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