This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
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* Copyright 2011-2014 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_LOGGING_H__
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#define __UTIL_LOGGING_H__
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#if defined(WITH_CYCLES_LOGGING) && !defined(__KERNEL_GPU__)
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# include <gflags/gflags.h>
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# include <glog/logging.h>
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#endif
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#include <iostream>
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CCL_NAMESPACE_BEGIN
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#if !defined(WITH_CYCLES_LOGGING) || defined(__KERNEL_GPU__)
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class StubStream {
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public:
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template<class T> StubStream &operator<<(const T &)
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{
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return *this;
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}
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};
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class LogMessageVoidify {
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public:
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LogMessageVoidify()
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{
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}
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void operator&(const StubStream &)
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{
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}
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};
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# define LOG_SUPPRESS() (true) ? ((void)0) : LogMessageVoidify() & StubStream()
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# define LOG(severity) LOG_SUPPRESS()
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# define VLOG(severity) LOG_SUPPRESS()
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# define VLOG_IF(severity, condition) LOG_SUPPRESS()
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# define VLOG_IS_ON(severity) false
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# define CHECK(expression) LOG_SUPPRESS()
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# define CHECK_NOTNULL(expression) LOG_SUPPRESS()
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# define CHECK_NULL(expression) LOG_SUPPRESS()
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# define CHECK_NEAR(actual, expected, eps) LOG_SUPPRESS()
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# define CHECK_GE(a, b) LOG_SUPPRESS()
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# define CHECK_NE(a, b) LOG_SUPPRESS()
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# define CHECK_EQ(a, b) LOG_SUPPRESS()
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# define CHECK_GT(a, b) LOG_SUPPRESS()
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# define CHECK_LT(a, b) LOG_SUPPRESS()
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# define CHECK_LE(a, b) LOG_SUPPRESS()
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# define DCHECK(expression) LOG_SUPPRESS()
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# define DCHECK_NOTNULL(expression) LOG_SUPPRESS()
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# define DCHECK_NULL(expression) LOG_SUPPRESS()
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# define DCHECK_NEAR(actual, expected, eps) LOG_SUPPRESS()
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# define DCHECK_GE(a, b) LOG_SUPPRESS()
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# define DCHECK_NE(a, b) LOG_SUPPRESS()
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# define DCHECK_EQ(a, b) LOG_SUPPRESS()
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# define DCHECK_GT(a, b) LOG_SUPPRESS()
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# define DCHECK_LT(a, b) LOG_SUPPRESS()
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# define DCHECK_LE(a, b) LOG_SUPPRESS()
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# define LOG_ASSERT(expression) LOG_SUPPRESS()
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#endif
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#define VLOG_ONCE(level, flag) \
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if (!flag) \
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flag = true, VLOG(level)
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struct int2;
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struct float3;
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void util_logging_init(const char *argv0);
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void util_logging_start();
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void util_logging_verbosity_set(int verbosity);
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std::ostream &operator<<(std::ostream &os, const int2 &value);
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std::ostream &operator<<(std::ostream &os, const float3 &value);
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CCL_NAMESPACE_END
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#endif /* __UTIL_LOGGING_H__ */
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