Files
test2/source/blender/editors/include/ED_space_api.h
Peter Kim 9dda65455b XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing).

Adds VR controller visualization and custom drawing via draw
handlers. Add-ons can draw to the XR surface (headset display) and
mirror window by adding a View3D draw handler of region type 'XR' and
draw type 'POST_VIEW'.  Controller drawing and custom overlays can be
toggled individually as XR session options, which will be added in a
future update to the VR Scene Inspection add-on.

For the actual drawing, the OpenXR XR_MSFT_controller_model extension
is used to load a glTF model provided by the XR runtime. The model's
vertex data is then used to create a GPUBatch in the XR session
state. Finally, this batch is drawn via the XR surface draw handler
mentioned above.

For runtimes that do not support the controller model extension, a
a simple fallback shape (sphere) is drawn instead.

Reviewed By: Severin, fclem

Differential Revision: https://developer.blender.org/D10948
2021-10-12 16:18:05 +09:00

85 lines
2.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegionType;
struct bContext;
void ED_spacetypes_init(void);
void ED_spacemacros_init(void);
/* the pluginnable API for export to editors */
/* calls for registering default spaces */
void ED_spacetype_outliner(void);
void ED_spacetype_view3d(void);
void ED_spacetype_ipo(void);
void ED_spacetype_image(void);
void ED_spacetype_node(void);
void ED_spacetype_buttons(void);
void ED_spacetype_info(void);
void ED_spacetype_file(void);
void ED_spacetype_action(void);
void ED_spacetype_nla(void);
void ED_spacetype_script(void);
void ED_spacetype_text(void);
void ED_spacetype_sequencer(void);
void ED_spacetype_logic(void);
void ED_spacetype_console(void);
void ED_spacetype_userpref(void);
void ED_spacetype_clip(void);
void ED_spacetype_statusbar(void);
void ED_spacetype_topbar(void);
void ED_spacetype_spreadsheet(void);
/* calls for instancing and freeing spacetype static data
* called in WM_init_exit */
/* in space_file.c */
void ED_file_init(void);
void ED_file_exit(void);
#define REGION_DRAW_POST_VIEW 0
#define REGION_DRAW_POST_PIXEL 1
#define REGION_DRAW_PRE_VIEW 2
#define REGION_DRAW_BACKDROP 3
void *ED_region_draw_cb_activate(struct ARegionType *art,
void (*draw)(const struct bContext *, struct ARegion *, void *),
void *customdata,
int type);
void ED_region_draw_cb_draw(const struct bContext *C, struct ARegion *region, int type);
void ED_region_surface_draw_cb_draw(struct ARegionType *art, int type);
void ED_region_draw_cb_exit(struct ARegionType *art, void *handle);
void ED_region_draw_cb_remove_by_type(struct ARegionType *art,
void *draw_fn,
void (*free)(void *));
#ifdef __cplusplus
}
#endif