Addresses T77127 (Controller Drawing). Adds VR controller visualization and custom drawing via draw handlers. Add-ons can draw to the XR surface (headset display) and mirror window by adding a View3D draw handler of region type 'XR' and draw type 'POST_VIEW'. Controller drawing and custom overlays can be toggled individually as XR session options, which will be added in a future update to the VR Scene Inspection add-on. For the actual drawing, the OpenXR XR_MSFT_controller_model extension is used to load a glTF model provided by the XR runtime. The model's vertex data is then used to create a GPUBatch in the XR session state. Finally, this batch is drawn via the XR surface draw handler mentioned above. For runtimes that do not support the controller model extension, a a simple fallback shape (sphere) is drawn instead. Reviewed By: Severin, fclem Differential Revision: https://developer.blender.org/D10948
85 lines
2.6 KiB
C
85 lines
2.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegionType;
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struct bContext;
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void ED_spacetypes_init(void);
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void ED_spacemacros_init(void);
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/* the pluginnable API for export to editors */
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/* calls for registering default spaces */
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void ED_spacetype_outliner(void);
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void ED_spacetype_view3d(void);
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void ED_spacetype_ipo(void);
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void ED_spacetype_image(void);
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void ED_spacetype_node(void);
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void ED_spacetype_buttons(void);
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void ED_spacetype_info(void);
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void ED_spacetype_file(void);
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void ED_spacetype_action(void);
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void ED_spacetype_nla(void);
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void ED_spacetype_script(void);
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void ED_spacetype_text(void);
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void ED_spacetype_sequencer(void);
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void ED_spacetype_logic(void);
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void ED_spacetype_console(void);
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void ED_spacetype_userpref(void);
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void ED_spacetype_clip(void);
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void ED_spacetype_statusbar(void);
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void ED_spacetype_topbar(void);
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void ED_spacetype_spreadsheet(void);
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/* calls for instancing and freeing spacetype static data
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* called in WM_init_exit */
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/* in space_file.c */
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void ED_file_init(void);
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void ED_file_exit(void);
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#define REGION_DRAW_POST_VIEW 0
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#define REGION_DRAW_POST_PIXEL 1
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#define REGION_DRAW_PRE_VIEW 2
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#define REGION_DRAW_BACKDROP 3
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void *ED_region_draw_cb_activate(struct ARegionType *art,
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void (*draw)(const struct bContext *, struct ARegion *, void *),
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void *customdata,
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int type);
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void ED_region_draw_cb_draw(const struct bContext *C, struct ARegion *region, int type);
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void ED_region_surface_draw_cb_draw(struct ARegionType *art, int type);
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void ED_region_draw_cb_exit(struct ARegionType *art, void *handle);
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void ED_region_draw_cb_remove_by_type(struct ARegionType *art,
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void *draw_fn,
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void (*free)(void *));
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#ifdef __cplusplus
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}
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#endif
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