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20b4a77872ece3153b7afa3e2ca3fe24497485c6
test2/source/blender/blenloader
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Weizhen Huang 8367167626 Render: default roughness distribution to Multiscatter GGX
for glass, glossy and principled BSDF. It is more energy-preserving than
GGX, and with the albedo scaling instead of random walk (888bdc1419) the
render time stays reasonable.

Task: #99447

Pull Request: https://projects.blender.org/blender/blender/pulls/111267
2023-08-18 15:51:30 +02:00
..
intern
Render: default roughness distribution to Multiscatter GGX
2023-08-18 15:51:30 +02:00
tests
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00
BLO_blend_defs.h
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00
BLO_blend_validate.h
Cleanup: Add a copyright notice to files and use SPDX format
2023-05-31 16:19:06 +02:00
BLO_read_write.h
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00
BLO_readfile.h
Refactor: Properly formalize special versioning done after most of readfile code.
2023-08-16 16:21:59 +02:00
BLO_undofile.h
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00
BLO_writefile.h
Cleanup: correct file names in comments after C -> C++ renaming
2023-07-31 13:02:30 +10:00
CMakeLists.txt
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00
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