Files
test2/source/blender/blenkernel/intern
Sergey Sharybin 211cd99cbc Fix #27539: Sculpt data is lost after editing base mesh
Face's totdisp was set to correct value, but memory hasn't been
allocated for disps. Handle this in multires_topology_changed(),
so the whole MDISPS layer wouldn't be totally re-allocated when
applying displacement.
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