Files
test2/source/blender/sequencer/SEQ_channels.hh
Richard Antalik 68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00

32 lines
962 B
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
struct Editing;
struct ListBase;
struct SeqTimelineChannel;
struct Strip;
namespace blender::seq {
ListBase *channels_displayed_get(Editing *ed);
void channels_displayed_set(Editing *ed, ListBase *channels);
void channels_ensure(ListBase *channels);
void channels_duplicate(ListBase *channels_dst, ListBase *channels_src);
void channels_free(ListBase *channels);
SeqTimelineChannel *channel_get_by_index(const ListBase *channels, int channel_index);
char *channel_name_get(ListBase *channels, int channel_index);
bool channel_is_locked(const SeqTimelineChannel *channel);
bool channel_is_muted(const SeqTimelineChannel *channel);
int channel_index_get(const SeqTimelineChannel *channel);
ListBase *get_channels_by_seq(ListBase *seqbase, ListBase *channels, const Strip *strip);
} // namespace blender::seq