Files
test2/source
Clément Foucault 241c90c92d DRW/GWN: Bypass glUseProgram.
Turns out to be the call that was destroying performance.

I get 18ms->6ms improvement of drawing time with 10 000 unique objects.

And we can still improve upon this!
2018-02-25 17:59:46 +01:00
..
2018-02-25 17:59:46 +01:00
2017-04-08 12:01:29 +10:00