Files
test2/intern/cycles/kernel/bvh/embree.h
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

157 lines
4.4 KiB
C++

/*
* Copyright 2018, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <embree3/rtcore_ray.h>
#include <embree3/rtcore_scene.h>
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
struct CCLIntersectContext {
typedef enum {
RAY_REGULAR = 0,
RAY_SHADOW_ALL = 1,
RAY_LOCAL = 2,
RAY_SSS = 3,
RAY_VOLUME_ALL = 4,
} RayType;
KernelGlobals kg;
RayType type;
/* for shadow rays */
Intersection *isect_s;
uint max_hits;
uint num_hits;
uint num_recorded_hits;
float throughput;
float max_t;
bool opaque_hit;
/* for SSS Rays: */
LocalIntersection *local_isect;
int local_object_id;
uint *lcg_state;
CCLIntersectContext(KernelGlobals kg_, RayType type_)
{
kg = kg_;
type = type_;
max_hits = 1;
num_hits = 0;
num_recorded_hits = 0;
throughput = 1.0f;
max_t = FLT_MAX;
opaque_hit = false;
isect_s = NULL;
local_isect = NULL;
local_object_id = -1;
lcg_state = NULL;
}
};
class IntersectContext {
public:
IntersectContext(CCLIntersectContext *ctx)
{
rtcInitIntersectContext(&context);
userRayExt = ctx;
}
RTCIntersectContext context;
CCLIntersectContext *userRayExt;
};
ccl_device_inline void kernel_embree_setup_ray(const Ray &ray,
RTCRay &rtc_ray,
const uint visibility)
{
rtc_ray.org_x = ray.P.x;
rtc_ray.org_y = ray.P.y;
rtc_ray.org_z = ray.P.z;
rtc_ray.dir_x = ray.D.x;
rtc_ray.dir_y = ray.D.y;
rtc_ray.dir_z = ray.D.z;
rtc_ray.tnear = 0.0f;
rtc_ray.tfar = ray.t;
rtc_ray.time = ray.time;
rtc_ray.mask = visibility;
}
ccl_device_inline void kernel_embree_setup_rayhit(const Ray &ray,
RTCRayHit &rayhit,
const uint visibility)
{
kernel_embree_setup_ray(ray, rayhit.ray, visibility);
rayhit.hit.geomID = RTC_INVALID_GEOMETRY_ID;
rayhit.hit.primID = RTC_INVALID_GEOMETRY_ID;
}
ccl_device_inline void kernel_embree_convert_hit(KernelGlobals kg,
const RTCRay *ray,
const RTCHit *hit,
Intersection *isect)
{
isect->t = ray->tfar;
if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
rtcGetGeometry(kernel_data.bvh.scene, hit->instID[0]));
isect->prim = hit->primID +
(intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
isect->object = hit->instID[0] / 2;
}
else {
isect->prim = hit->primID + (intptr_t)rtcGetGeometryUserData(
rtcGetGeometry(kernel_data.bvh.scene, hit->geomID));
isect->object = hit->geomID / 2;
}
const bool is_hair = hit->geomID & 1;
if (is_hair) {
const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, isect->prim);
isect->type = segment.type;
isect->prim = segment.prim;
isect->u = hit->u;
isect->v = hit->v;
}
else {
isect->type = kernel_tex_fetch(__objects, isect->object).primitive_type;
isect->u = 1.0f - hit->v - hit->u;
isect->v = hit->u;
}
}
ccl_device_inline void kernel_embree_convert_sss_hit(
KernelGlobals kg, const RTCRay *ray, const RTCHit *hit, Intersection *isect, int object)
{
isect->u = 1.0f - hit->v - hit->u;
isect->v = hit->u;
isect->t = ray->tfar;
RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
rtcGetGeometry(kernel_data.bvh.scene, object * 2));
isect->prim = hit->primID +
(intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
isect->object = object;
isect->type = kernel_tex_fetch(__objects, object).primitive_type;
}
CCL_NAMESPACE_END