Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __OSL_SHADER_H__
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#define __OSL_SHADER_H__
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#ifdef WITH_OSL
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/* OSL Shader Engine
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*
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* Holds all variables to execute and use OSL shaders from the kernel. These
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* are initialized externally by OSLShaderManager before rendering starts.
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*
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* Before/after a thread starts rendering, thread_init/thread_free must be
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* called, which will store any per thread OSL state in thread local storage.
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* This means no thread state must be passed along in the kernel itself.
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*/
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# include "kernel/types.h"
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CCL_NAMESPACE_BEGIN
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class Scene;
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struct ShaderClosure;
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struct ShaderData;
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struct IntegratorStateCPU;
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struct differential3;
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struct KernelGlobalsCPU;
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struct OSLGlobals;
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struct OSLShadingSystem;
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class OSLShader {
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public:
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/* init */
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static void register_closures(OSLShadingSystem *ss);
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/* per thread data */
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static void thread_init(KernelGlobalsCPU *kg, OSLGlobals *osl_globals);
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static void thread_free(KernelGlobalsCPU *kg);
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/* eval */
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static void eval_surface(const KernelGlobalsCPU *kg,
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const void *state,
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ShaderData *sd,
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uint32_t path_flag);
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static void eval_background(const KernelGlobalsCPU *kg,
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const void *state,
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ShaderData *sd,
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uint32_t path_flag);
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static void eval_volume(const KernelGlobalsCPU *kg,
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const void *state,
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ShaderData *sd,
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uint32_t path_flag);
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static void eval_displacement(const KernelGlobalsCPU *kg, const void *state, ShaderData *sd);
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/* attributes */
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static int find_attribute(const KernelGlobalsCPU *kg,
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const ShaderData *sd,
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uint id,
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AttributeDescriptor *desc);
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};
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CCL_NAMESPACE_END
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#endif
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#endif /* __OSL_SHADER_H__ */
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