Files
test2/source/blender/blenkernel/BKE_unit.hh
Lukas Stockner 25d4d645cd UI: Add Color Temperature unit
The current temperature unit adjusts to Celsius or Fahrenheit based on
unit system, but specifically for color temperatures the convention is
to display them in Kelvin, and it'd be strange to e.g. see 11240°F when
opening the white balance panel.

Therefore, this adds a dedicated Color Temperature unit, and uses it
for the two existing blackbody temperature inputs in shader nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123337
2024-06-17 23:50:05 +02:00

123 lines
3.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_sys_types.h"
/** \file
* \ingroup bke
*/
struct UnitSettings;
/* In all cases the value is assumed to be scaled by the user-preference. */
/**
* Humanly readable representation of a value in units (used for button drawing).
*/
size_t BKE_unit_value_as_string_adaptive(char *str,
int str_maxncpy,
double value,
int prec,
int system,
int type,
bool split,
bool pad);
/**
* Representation of a value in units. Negative precision is used to disable stripping of zeroes.
* This reduces text jumping when changing values.
*/
size_t BKE_unit_value_as_string(char *str,
int str_maxncpy,
double value,
int prec,
int type,
const UnitSettings *settings,
bool pad);
/**
* Replace units with values, used before python button evaluation.
*
* Make a copy of the string that replaces the units with numbers.
* This is only used when evaluating user input and can afford to be a bit slower
*
* This is to be used before python evaluation so:
* `10.1km -> 10.1*1000.0`
* ...will be resolved by Python.
*
* Values will be split by an add sign:
* `5'2" -> 5*0.3048 + 2*0.0254`
*
* \param str_prev: is optional, when valid it is used to get a base unit when none is set.
*
* \return True of a change was made.
*/
bool BKE_unit_replace_string(
char *str, int str_maxncpy, const char *str_prev, double scale_pref, int system, int type);
/**
* \return true if the string contains any valid unit for the given type.
*/
bool BKE_unit_string_contains_unit(const char *str, int type);
/**
* If user does not specify a unit, this converts it to the unit from the settings.
*/
double BKE_unit_apply_preferred_unit(const UnitSettings *settings, int type, double value);
/**
* Make string keyboard-friendly, e.g: `10µm -> 10um`.
*/
void BKE_unit_name_to_alt(char *str, int str_maxncpy, const char *orig_str, int system, int type);
/**
* The size of the unit used for this value (used for calculating the click-step).
*/
double BKE_unit_closest_scalar(double value, int system, int type);
/**
* Base scale for these units.
*/
double BKE_unit_base_scalar(int system, int type);
/**
* \return true is the unit system exists.
*/
bool BKE_unit_is_valid(int system, int type);
/**
* Loop over scales, could add names later.
*/
// double bUnit_Iter(void **unit, char **name, int system, int type);
void BKE_unit_system_get(int system, int type, const void **r_usys_pt, int *r_len);
int BKE_unit_base_get(const void *usys_pt);
int BKE_unit_base_of_type_get(int system, int type);
const char *BKE_unit_name_get(const void *usys_pt, int index);
const char *BKE_unit_display_name_get(const void *usys_pt, int index);
const char *BKE_unit_identifier_get(const void *usys_pt, int index);
double BKE_unit_scalar_get(const void *usys_pt, int index);
bool BKE_unit_is_suppressed(const void *usys_pt, int index);
/** Aligned with #PropertyUnit and `bpyunits_ucategories_items` in `bpy_utils_units.cc`. */
enum {
B_UNIT_NONE = 0,
B_UNIT_LENGTH = 1,
B_UNIT_AREA = 2,
B_UNIT_VOLUME = 3,
B_UNIT_MASS = 4,
B_UNIT_ROTATION = 5,
B_UNIT_TIME = 6,
B_UNIT_TIME_ABSOLUTE = 7,
B_UNIT_VELOCITY = 8,
B_UNIT_ACCELERATION = 9,
B_UNIT_CAMERA = 10,
B_UNIT_POWER = 11,
B_UNIT_TEMPERATURE = 12,
B_UNIT_WAVELENGTH = 13,
B_UNIT_COLOR_TEMPERATURE = 14,
B_UNIT_TYPE_TOT = 15,
};