Files
test2/scripts/site/sitecustomize.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

49 lines
1.9 KiB
Python

# SPDX-FileCopyrightText: 2022-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Make shared libraries needed by modules available in standalone Python binary.
import sys
import os
exe_dir, exe_file = os.path.split(sys.executable)
is_python = exe_file.startswith("python")
# Path to Blender shared libraries.
shared_lib_dirname = "blender.shared" if sys.platform == "win32" else "lib"
if is_python:
shared_lib_dir = os.path.abspath(os.path.join(exe_dir, "..", "..", "..", shared_lib_dirname))
else:
shared_lib_dir = os.path.abspath(os.path.join(exe_dir, shared_lib_dirname))
if sys.platform == "win32":
# Directory for extensions to find DLLs.
if is_python:
os.add_dll_directory(shared_lib_dir)
# Directory for USD extension to find DLLs.
import_paths = os.getenv("PXR_USD_WINDOWS_DLL_PATH")
if import_paths is None:
os.environ["PXR_USD_WINDOWS_DLL_PATH"] = shared_lib_dir
# OIIO will by default add all paths from the path variable to add_dll_directory
# problem there is that those folders will be searched before ours and versions of
# some dlls may be found that are not blenders and may not even be the right version
# causing compatibility issues.
os.environ["OIIO_LOAD_DLLS_FROM_PATH"] = "0"
# MaterialX libraries, append if already specified.
materialx_libs_dir = os.path.abspath(os.path.join(shared_lib_dir, "materialx", "libraries"))
materialx_libs_env = os.getenv("MATERIALX_SEARCH_PATH")
if materialx_libs_env is None:
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir
else:
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_env + os.pathsep + materialx_libs_dir
materialx_libs_env = os.getenv("PXR_MTLX_STDLIB_SEARCH_PATHS")
if materialx_libs_env is None:
os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_dir
else:
os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_env + os.pathsep + materialx_libs_dir