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25607258073d3574a13f2fd5544a5e3cd90eb767
test2/source
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Campbell Barton 2560725807 - add a temp var for edge scanfill (fits in 4 bytes alignment - won't increase mem usage)
- make keyindex an unsigned int, since its used to store vertex indices
- use BLI_in_rcti_v for IN_2D_VERT_SCROLL and IN_2D_HORIZ_SCROLL
2012-07-12 08:34:59 +00:00
..
blender
- add a temp var for edge scanfill (fits in 4 bytes alignment - won't increase mem usage)
2012-07-12 08:34:59 +00:00
blenderplayer
svn merge ^/trunk/blender -r48333:48370
2012-06-28 11:20:19 +00:00
creator
svn merge ^/trunk/blender -r48691:48729
2012-07-08 15:55:58 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
icons
…
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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