Files
test2/source/blender/blenloader/intern/versioning_500.cc
Hans Goudey 84bee96757 Mesh: 5.0 changes for mask, custom normals, UV seam
Complete the versioning and writing changes from these commits:
- f9b627d29c
- f2bcd73bd2
- c5ba8bd7c2

4.5 has the forward compatibility handling to support reading files
written by 5.0. This removes the conversion when writing files
and removes the lookup of ".uv_seam" as a fallback for "uv_seam".

Pull Request: https://projects.blender.org/blender/blender/pulls/139841
2025-06-04 17:46:48 +02:00

106 lines
3.0 KiB
C++

/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*/
#define DNA_DEPRECATED_ALLOW
#include "DNA_ID.h"
#include "DNA_mesh_types.h"
#include "BLI_listbase.h"
#include "BLI_set.hh"
#include "BLI_string.h"
#include "BLI_string_utils.hh"
#include "BKE_main.hh"
#include "BKE_mesh_legacy_convert.hh"
#include "readfile.hh"
#include "versioning_common.hh"
// #include "CLG_log.h"
// static CLG_LogRef LOG = {"blo.readfile.doversion"};
static CustomDataLayer *find_old_seam_layer(CustomData &custom_data, const blender::StringRef name)
{
for (CustomDataLayer &layer : blender::MutableSpan(custom_data.layers, custom_data.totlayer)) {
if (layer.name == name) {
return &layer;
}
}
return nullptr;
}
static void rename_mesh_uv_seam_attribute(Mesh &mesh)
{
using namespace blender;
CustomDataLayer *old_seam_layer = find_old_seam_layer(mesh.edge_data, ".uv_seam");
if (!old_seam_layer) {
return;
}
Set<StringRef> names;
for (const CustomDataLayer &layer : Span(mesh.vert_data.layers, mesh.vert_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.edge_data.layers, mesh.edge_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.face_data.layers, mesh.face_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.corner_data.layers, mesh.corner_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
LISTBASE_FOREACH (const bDeformGroup *, vertex_group, &mesh.vertex_group_names) {
names.add(vertex_group->name);
}
/* If the new UV name is already taken, still rename the attribute so it becomes visible in the
* list. Then the user can deal with the name conflict themselves. */
const std::string new_name = BLI_uniquename_cb(
[&](const StringRef name) { return names.contains(name); }, '.', "uv_seam");
STRNCPY(old_seam_layer->name, new_name.c_str());
}
void do_versions_after_linking_500(FileData * /*fd*/, Main * /*bmain*/)
{
/**
* Always bump subversion in BKE_blender_version.h when adding versioning
* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
*
* \note Keep this message at the bottom of the function.
*/
}
void blo_do_versions_500(FileData * /*fd*/, Library * /*lib*/, Main *bmain)
{
using namespace blender;
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 500, 1)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
bke::mesh_sculpt_mask_to_generic(*mesh);
bke::mesh_custom_normals_to_generic(*mesh);
rename_mesh_uv_seam_attribute(*mesh);
}
}
/**
* Always bump subversion in BKE_blender_version.h when adding versioning
* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
*
* \note Keep this message at the bottom of the function.
*/
}