Files
test2/source/blender/blenkernel/BKE_sequencer_offscreen.h
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

35 lines
1.2 KiB
C

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "DNA_object_enums.h"
#include "DNA_view3d_enums.h"
#include "IMB_imbuf_types.hh"
struct GPUOffScreen;
enum eDrawType;
typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
struct Scene *scene,
struct View3DShading *shading_override,
eDrawType drawtype,
struct Object *camera,
int width,
int height,
enum eImBufFlags flag,
eV3DOffscreenDrawFlag draw_flags,
int alpha_mode,
const char *viewname,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport,
char err_out[256]);
extern SequencerDrawView sequencer_view3d_fn;