Files
test2/source/blender/gpu/vulkan/vk_immediate.hh
Jeroen Bakker 8e4502258a Fix: Vulkan: Misalignment sub-buffers immediate drawing
Since recently we bind immediate sub buffers as storage buffers to
extend the geometry for line drawing. We didn't add alignment checks and
that raised warnings. This change will fix those warnings.

Pull Request: https://projects.blender.org/blender/blender/pulls/131103
2024-11-28 16:31:58 +01:00

62 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Mimics old style OpenGL immediate mode drawing.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_immediate_private.hh"
#include "gpu_vertex_format_private.hh"
#include "vk_buffer.hh"
#include "vk_data_conversion.hh"
#include "vk_mem_alloc.h"
#include "vk_resource_tracker.hh"
#include "vk_vertex_attribute_object.hh"
namespace blender::gpu {
class VKDevice;
/* Size of internal buffer. */
constexpr size_t DEFAULT_INTERNAL_BUFFER_SIZE = 4 * 1024 * 1024;
class VKImmediate : public Immediate {
private:
VKVertexAttributeObject vertex_attributes_;
VkDeviceSize buffer_offset_ = 0;
VkDeviceSize current_subbuffer_len_ = 0;
VertexFormatConverter vertex_format_converter;
Vector<std::unique_ptr<VKBuffer>> active_buffers_;
Vector<std::unique_ptr<VKBuffer>> recycling_buffers_;
public:
VKImmediate();
virtual ~VKImmediate();
void deinit(VKDevice &device);
void reset();
uchar *begin() override;
void end() override;
friend class VKVertexAttributeObject;
private:
VKBufferWithOffset active_buffer() const;
VkDeviceSize buffer_bytes_free();
VKBuffer &ensure_space(VkDeviceSize bytes_needed, VkDeviceSize offset_allignment);
};
} // namespace blender::gpu