The main issue of 'type-less' standard C allocations is that there is no check on allocated type possible. This is a serious source of annoyance (and crashes) when making some low-level structs non-trivial, as tracking down all usages of these structs in higher-level other structs and their allocation is... really painful. MEM_[cm]allocN<T> templates on the other hand do check that the given type is trivial, at build time (static assert), which makes such issue... trivial to catch. NOTE: New code should strive to use MEM_new (i.e. allocation and construction) as much as possible, even for trivial PoD types. Pull Request: https://projects.blender.org/blender/blender/pulls/135747
106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup sequencer
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLT_translation.hh"
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#include "SEQ_channels.hh"
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#include "SEQ_sequencer.hh"
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namespace blender::seq {
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ListBase *channels_displayed_get(Editing *ed)
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{
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return ed->displayed_channels;
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}
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void channels_displayed_set(Editing *ed, ListBase *channels)
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{
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ed->displayed_channels = channels;
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}
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void channels_ensure(ListBase *channels)
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{
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/* Allocate channels. Channel 0 is never used, but allocated to prevent off by 1 issues. */
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for (int i = 0; i < MAX_CHANNELS + 1; i++) {
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SeqTimelineChannel *channel = MEM_callocN<SeqTimelineChannel>("seq timeline channel");
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SNPRINTF(channel->name, DATA_("Channel %d"), i);
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channel->index = i;
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BLI_addtail(channels, channel);
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}
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}
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void channels_duplicate(ListBase *channels_dst, ListBase *channels_src)
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{
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LISTBASE_FOREACH (SeqTimelineChannel *, channel, channels_src) {
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SeqTimelineChannel *channel_duplicate = static_cast<SeqTimelineChannel *>(
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MEM_dupallocN(channel));
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BLI_addtail(channels_dst, channel_duplicate);
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}
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}
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void channels_free(ListBase *channels)
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{
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LISTBASE_FOREACH_MUTABLE (SeqTimelineChannel *, channel, channels) {
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MEM_freeN(channel);
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}
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}
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SeqTimelineChannel *channel_get_by_index(const ListBase *channels, const int channel_index)
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{
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return static_cast<SeqTimelineChannel *>(BLI_findlink(channels, channel_index));
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}
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char *channel_name_get(ListBase *channels, const int channel_index)
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{
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SeqTimelineChannel *channel = channel_get_by_index(channels, channel_index);
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return channel->name;
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}
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int channel_index_get(const SeqTimelineChannel *channel)
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{
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return channel->index;
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}
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bool channel_is_locked(const SeqTimelineChannel *channel)
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{
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return (channel->flag & SEQ_CHANNEL_LOCK) != 0;
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}
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bool channel_is_muted(const SeqTimelineChannel *channel)
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{
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return (channel->flag & SEQ_CHANNEL_MUTE) != 0;
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}
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ListBase *get_channels_by_seq(ListBase *seqbase, ListBase *channels, const Strip *strip)
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{
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ListBase *lb = nullptr;
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LISTBASE_FOREACH (Strip *, istrip, seqbase) {
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if (strip == istrip) {
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return channels;
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}
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if ((lb = get_channels_by_seq(&istrip->seqbase, &istrip->channels, strip))) {
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return lb;
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}
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}
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return nullptr;
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}
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} // namespace blender::seq
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